Civ'ed's Civ Ideas

Initially I thought of only giving it to Settlers and Workers.
Of course, balancing would be an issue. WHat I was thinking was roughly something akin to a spearman. In order to make sure you don't use them as combat units to quickly rush someone else, a -100% malus against cities might be useful or something like that.
 
  1. Civilian Units can fight - this one's fairly easy to do without LUA. The way I'm working on it right now, Nakhchivan has some extra UUs called the "Combat Worker/Settler" in the files, which has, you guessed it, a combat strength!
  2. UI provides food and production but cannot be built inside Nakhchivan territory - Although it does this, it may seem useless. That said nobody's saying the Settlement will disappear if you place a city right next door.

Ah okay, how strong are they roughly. I saw something about it being like a spearman.

True, borders can take it over and you can settle a city, just the idea that you make tiles better outside of your territory confused me. This could lead to some great city snipes in multiplayer, you building all these UI's then suddenly when you're done. Blam enemy city!

I'm curious about the implementation of civilian units that can fight. While it's easy to give them combat strength, how do you plan to balance it? Because you could end up with a Settler that is very strong in the ancient era but ridiculously weak in the modern era.

Also, by civilian units - do you mean only Settlers/Workers or all civilian units including great people, missionaries and inquisitors?

Battle ready Great Prophets, Missionaries and Inquisitors? Yes please.
 
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