I have decided to mad myself. I started with just changing the original civics without adding more. Here is a list. I am looking for ideas for balance, as well as anyone with python skills.
New Civic Ideas, 2nd Version
Government:
Despotism
Low Upkeep
+10% distance maintenance* (Despots are corrupt)
Hereditary Rule
Monarchy
Low Upkeep
+1 happiness per military unit
Representation
Constitution
Medium Upkeep
+2 happiness in largest cities
+3 science per specialist
Police State
Fascism
High Upkeep
+25% military production
-50% war wariness
+2 happiness per military unit* (The military keeps order, which is what CIV happiness represents)
-50% great people points* (A police state is a repressive regime. It is also to counter the free speech civic)
Universal Suffrage
Democracy
Medium Upkeep
+1 hammer and commerce from town*
+100% growth for cottage, hamlet, village*
Legal:
Barbarianism
Low Upkeep
Vassalage
Feudalism
High Upkeep
Free units <+5 base, +10% pop>
+2 experience to new units
Bureaucracy
Civil Service
Medium Upkeep
+50% hammers and commerce in capital
Nationhood
Nationalism
None
Can draft 3 unit per turn
+2 happiness from barracks
+1 unhappiness per foreign nationality* (Xenophobia)
Free Speech
Liberalism
Low Upkeep
+100% culture in all cities
+50% great people points* (The government does not suppress ideas)
+50% war wariness*
Labor:
Tribalism
Low Upkeep
+10% city maintenance* (Tribalism is not effective in large cities)
-1 Happiness in largest cities* (“We Long to Return to the Open Country")
Slavery
Bronze Working
Low
Can sacrifice population to rush production
Serfdom
Feudalism
Low Upkeep
Works build improvements 50% faster
+1 commerce from watermill, windmill* (You’re serfs must pay fees to uses these services. And for a host of other things, too)
-50% growth for cottage, hamlet, village* (Urbanization is not encouraged, since most of the population is needed to works the field)
Caste System
Code of Law
Medium Upkeep
Unlimited artists, scientists, and merchants in cities
Emancipation
Democracy
Low Upkeep
Can spend gold to finish production*
+1 happiness in largest cities*
Gives Civs without Emancipation unhappiness <400>
Economy:
Decentralization
Low Upkeep
-10% income
+20% production with factories* <additive>
-4 health with factories
Mercantilism
Banking
Medium Upkeep
No distance maintenance* (This bonus seemed better here, since most European colonial empires ran this civic)
+1 gold per specialist*
No foreign trade routes
Free Market
Economics
Medium Upkeep
+2 trade route per city
+10% factory production <additive>
State Property
Communism
Low Upkeep
1free specialist*
+1 food from workshop, watermill
-1 trade route* (Individual incentives are not encouraged, because everything belongs to the state, anyway)
Environmentalism
Medicine
Medium Upkeep
+6 health in all cities
+1 happiness from jungle, forest
+1 food from farms* (Hydroponics offer higher yields; in addition, now you need less farms, leaving room for other, more useful improvements)
+15% production from recycling center* (As much as possible is recycled)
Religion:
Paganism
Low Upkeep
Organized Religion
Monotheism
High Upkeep
Can build missionaries without a monastery
+25% building construction with state religion
+1 extra happiness from state religion*
Theocracy
Theology
Medium Upkeep
+2 exp in cities with state religion
Halts the spread of non-state religions
+10% military production* (It is easier to recruit a Holy Army)
Pacifism
Philosophy
None
+100% Great People points in cities with state religion
+1 gold per military unit
+50% War Wariness* (You’re citizens are pacifists! What did you expect?)
Freedom of Religion
Liberalism
Low Upkeep
No state religion
+1 happiness for every non-state religion in a city
+10% science* (Religion does not censor ideas. It is increased to counter the new culture penalty)