[NFP] Civics Tree Not Displaying

racha

Prince
Joined
Jul 27, 2013
Messages
335
Location
Over there --->
Since yesterday's patch, I can't get the civics tree to display. I've narrowed the cause down to one of the RwF mods - Government Overview, but I don't know anything about lua so have no idea how to go about fixing the issue.

Here's what the log says:

Code:
Runtime Error: D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:54: function expected instead of nil
stack traceback:
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:54: in function 'RealizeHookVisibility'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:441: in function 'RefreshGovernment'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:541: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:142: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion2.lua:76: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:566: in function 'OnCivicChanged'
   [C]: in function 'func'
   [C]: in function '(anonymous)'

Runtime Error: D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:54: function expected instead of nil
stack traceback:
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:54: in function 'RealizeHookVisibility'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:441: in function 'RefreshGovernment'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:541: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion1.lua:142: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\LaunchBar_Expansion2.lua:76: in function 'RefreshView'
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\LaunchBar.lua:572: in function 'OnResearchChanged'
   [C]: in function 'func'
   [C]: in function '(anonymous)'

Runtime Error: D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\Civ6Common.lua:428: function expected instead of nil
stack traceback:
   D:\Program Files\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\Civ6Common.lua:428: in function 'GetLeaderUniqueTraits'
   D:\My Docs [Rootimus]\My Games\Sid Meier's Civilization VI\Mods\UI - Better Loading Screen\UI\FrontEnd\LoadScreen.lua:331: in function 'OnLoadScreenContentReady'
   [C]: in function 'func'
   [C]: in function '(anonymous)'

If anyone can suggest a fix I'd be grateful. In the mean time, I'm playing without randomised techs and civics and keeping the civics tree up on another monitor.
 
Someone else posted a solution on Steam: comment out line 846 in CivicsTree.lua and the civics tree displays correctly.
 
Last edited:
Back
Top Bottom