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Civil Engineers work Wonders

thetrooper

Misanthrope
Joined
May 24, 2004
Messages
9,059
See the screenies below. A civil engineer can make the difference sometimes (8 vs 9 turns to complete Hoover). I'll link to this thread every time the question comes up: "Do civil engineers contribute shields to great wonders"?
 
Let us do some maths here (and test the game mechanics wizards :evil: )

The civil engineer adds 2 shields.
Shield cost for Hoover: 800 shields.

Base shields (see any of the screenies above): 46
Factory (50% increase to production): 23
Coal plant (increases factory output by 50%): 23
Total: 46 + 23 + 23 = 92

no engineers:

Hoover in 8.70 turns (800/92), i.e. 9 turns.

+ 4 engineers:

92 + 8 = 100 shields
Hoover in 8.00 turns (800/100).

+ 3 engineers:

92 + 6 = 98 shields
Hoover in 8.16 turns (800/98), i.e. 9 turns.

Is this correct? :)
 
On the other side.. if you changed those 6 irrigated grass to mines, you could only support 1 specialist, but you would make 116 shields per turn.. which would bring in hoover in 7 turns :)
 
I am a benevolent ruler ;)

Besides - this was not my point. From time to time someone drops by to ask if civil engineers (or hardhats as a poster put it) add shields to great Wonders.

I know that I should have mined the pure grasslands to get more shields instead of the specialists, but that game was a 5CC test object so I needed the scientists to keep up that way (it is hard to get to the 4 turns minimum with just 5 cities).

:)
 
@colontos: Yes, I built Shakespeares and filled the city with foreign citizens. From size 12 to size 24 in one turn

:)
 
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