lex_kravetski
Chieftain
It's hard to use some of civilian units due to they cannot pass through other player units even they are friendly. The only way is to make them military ones. Not all of them but these who usually travelling to distant cities.
Pro: friendly units don't block its pass and that's why it's much easier to reach distant rival city in move to mode.
Contra: you need to move another military unit from the city before purchasing missionary, inquisitor or so.
For me pro is much greater than contra, so I use my mod.
You may subscribe for the mod in Steam Workshop.
Pro: friendly units don't block its pass and that's why it's much easier to reach distant rival city in move to mode.
Contra: you need to move another military unit from the city before purchasing missionary, inquisitor or so.
For me pro is much greater than contra, so I use my mod.
- Missionary and inqusitor now have strength 1. They require open borders to move to a rival territory, so you don't need to build a wall of your units to prevent religious conversion.
- Great Prophet are Great. Its strength is 15 (because he travelling with army of his followers) and he ignores borders as in vanilla. Borders are not the border for his holy ideas.
- Workboat has strength 1 and it's military unit too, because in early games friendly ships frequently block narrow coast line and you cannot move your workboats to sea resourses.
You may subscribe for the mod in Steam Workshop.