toll_booth
Warlord
- Joined
- Sep 21, 2008
- Messages
- 205
I've got a couple ideas on religion:
1. Any city with the state religion gets +2
, but temples of all other religions lose their
bonus.
2. Once Scientific Method is researched, have a way for cities to lose religions (and perhaps not get them back). If this occurs, then the city gets +10%
and +0.5
for every religion lost. OR, if a city becomes nonreligious, then FR ceases to have any effect on the city, but FS's effect doubles.
I second this. It's perfectly understandable for a conquered city to have a
penalty, but to completely reset its
somewhat hinders the very motive for taking a city. Also, that
penalty ought to fade away over time.
On that note, all diplomatic bonuses, both + and -, should fade away over time if the conditions that cause them no longer exist.
1. Any city with the state religion gets +2


2. Once Scientific Method is researched, have a way for cities to lose religions (and perhaps not get them back). If this occurs, then the city gets +10%


firaxis please read this. i have been playing civ4bts for almost a year daily now, and consider myself a big fan and think i know the game pretty well, its my second fav game ever. i have one major problem that i hope is corrected for civ 5. cultural pressure is too strong. if you take over a city, culture pressure keeps it from being worth anything, and sometimes u cant stop it from flipping. i've never liked that and thought it was very unrealistic. if you take over a city, it should be worthwhile and still effective. it shouldn't be practically unusable because there's other cities thousands of miles away. not only does this problem mean that the human player has to take out multiple cities just to get one good one, which shouldn't happen, it also means that the computer is far less effective. for instance, i've noticed the ai often takes on empires that are far away. usually this results in them gaining a few cities that are so surrounded by culture they're hurting more than helping their owners. this is very unrealistic and limits gameplay by a lot. its easy to fix this and i feel it really should've been done before realeasing civ 4. if you own a city...you automatically get to work its immediate tiles. maybe not the outer tiles, but always the close ones. the fact that that is not standard bemuses me. it would make for a much better game. on another note, one thing i would like just for more fun and possibilities, would be for more UU to be overpowered like the praets.
I second this. It's perfectly understandable for a conquered city to have a



On that note, all diplomatic bonuses, both + and -, should fade away over time if the conditions that cause them no longer exist.