Civilization 5 - Some unit infos from the strategy guide

Let me clear that up for you. :)

Don't forget there is a commerce branch which benefits navies aswell, for instance:

Naval Tradition: +1 Movement and +1 sight range for naval combat units.

Add the +2 movement and +1 sight from England's UA and +1 movement and +1 sight from the Great Lighthouse, (not to mention unknown naval promotions) and you'll instill a permanent state of hydrophobia in all your adversaries. :wow:

I've just been looking at the social branches, and the commerce one would make England a monster!

I think Ramesses will be a little easier for a first play through - get some wonders plus bonus maintenance free happiness, then I can try out England once I get the idea of how to play.

How many social trees can you have active at any time?
 
Let me clear that up for you. :)

Don't forget there is a commerce branch which benefits navies aswell, for instance:

Naval Tradition: +1 Movement and +1 sight range for naval combat units.

Add the +2 movement and +1 sight from England's UA and +1 movement and +1 sight from the Great Lighthouse, (not to mention unknown naval promotions) and you'll instill a permanent state of hydrophobia in all your adversaries. :wow:

5 sight range sotl :)
 
To cover something from above... In the barbarian section it says that Barb XP stops at "level 3 and 30 xp". I think they mean to put an "or" there (otherwise it doesn't make much sense to me). It also matches with the system of Civ IV where you'd stop getting barb xp at level 3. Either way, extrapolating from that could (likely) mean 30xp=level 3. We then have the possibility that it uses the Civ IV progression multiplied by 3.

6/15/30/51/78/111/150/etc.

United front seems pretty clear: All other players lose influence with city states 33% faster. Influence obviously has thresholds for friendship/alliance, but even if I'm allied with Monaco, Napoleon can still have influence/be friends. If multiple players have united front, then it will be cumulative, like other percentages. (66% faster if two other players have it, etc).
That is how I see it. The influence info is below...

-60 to -1 = Angry (no benefit/penalty. War is "always -60")
0 to 29 = Neutral (no benefit/penalty.)
30 to 59+ = Friends (Open Borders / Half the rate of their bonus)
60 or more = Ally (only if you're the highest influence holder, Open Borders, full bonuses, access to any resources they improve)

How many social trees can you have active at any time?
You can only work on one at a time from what I've seen of 2KGreg's gameplay (there were little locks on the other branches), but you can still get benefits. I don't know what it entails to change your policy focus (one Honor to get Discipline [+15% strength for units in a tile next to others] and then one honor to get Citizenship [+50% Worker production]), but based on the warning in the book regarding policy conflicts (see below), it would appear that you keep the benefit of policy chains which aren't your current.

Conflicts are..
Religion / Rationalism
Autocracy / Freedom

The warning is...
"You can't get benefits from XXX and XXX at the same time.

If you invest in one and then want to switch to the others you must endure a few turns of Anarchy. Also, you end up wasting Policies that were taken in the branch that you've abandoned."

So... not 100% sure you can have multiples active, but based on what I'm reading you don't LOSE the policies you WASTE the policies (ergo you still have them but you cannot use them due to the conflict.) That said, you could have 8 entire policy chains active at one time unless you are Autocratic in which case you cannot have Freedom OR Liberty (though strangely there is no warning under Liberty).
 
It doesn't, greg was in the renissance nearing the industrial, and his transports still had 2 movement, however in the modern era (maybe industrial) the embarked units get a graphical change, perhaps this also gives a faster movement speed so they can keep up more with the modern navies.

No Greg was Entering the renaissance, he Just got gunpowder.

Probably it is Specific Tech based.

ie 2
+1 Navigation (or Astronomy)
+1 Combustion
etc.



Also 30 exp, lvl 3 probably means
lvl 1 = 0 xp (no promotions)
lvl 2 = 15 xp
lvl 3 = 30 xp
 
Thanks for all the info

Can the scout be upgraded into a stronger unit later in the game?
 
Also 30 exp, lvl 3 probably means
lvl 1 = 0 xp (no promotions)
lvl 2 = 15 xp
lvl 3 = 30 xp
Actually I forgot that they probably will keep with the level 1 with no promotions system. This makes more sense. It makes promotions easier to get also. One thing though... didn't he get a promotion on one of his units in the stream when he was playing Germany? Based on the book you'd have to attack three times (+5xp per) to get that much xp.
 
re: XP
I am pretty sure level 2 (the first promotion) is at 10XP.

Greg's spearman attacked the barb camp twice and then levelled up. There is a blue bar under the promotion icons that was totally black before the first attack and the 50/50 blue/black after the first attack (5XP). On the second attack, also 5XP, the unit got its promotion.

Edit: roughly 47:30 into the Germany (1) game.
 
Are they saying anything about requiring resources or not, because that was a big deal for some of the UU's.

YES, some do. Here is a quick breakdown of what I can see with required resources;

Ballista requires Iron while Catapult has no required resource
Companion Calvary requires Horses like Horsemen it replaces
Legion requires Iron like Swordsman
Mohawk Warrior requires Iron like Swordsman
Camel Archer requires Horses like Knight
Mandekalu Calvary requires Horses like Knight
Samurai requires Iron like Longswordsman
Cossack requires Horses like Calvary
Ship of the Line requires Iron like Frigate
Sipahi requires Horses like Lancer
Panzer requires Oil like Tank
Zero requires Oil like Fighter
B17 requires Oil like Bomber

Here are UU that have no required resource, check me to see if i have any ommosions;

Hoplite
Immortal
Jaguar
War Chariot
War Elephant
Chu-Ko-Nu
Landsknecht
Longbowman
Naresuan's Elephant-(charts show no required resource, i believe this to be true because Ivory is listed as a Luxury resorce and not a Strategic resource and also wouldnt require Horses like the Knight it replaces)
Janissary
Minuteman
Muskateer
Foreign Legion


let me know if i have missed any
 
I'm pretty certain the guide is wrong on that point. Trebuchets definitely require iron. I'm fairly certain it's been said that catapults do to.

YES, correction, Catapults DO require Iron. Ommision in quick list but requirement present in Unit Description
 
Naval Tradition: +1 Movement and +1 sight range for naval combat units.

Add the +2 movement and +1 sight from England's UA and +1 movement and +1 sight from the Great Lighthouse, (not to mention unknown naval promotions) and you'll instill a permanent state of hydrophobia in all your adversaries. :wow:

*hums Rule Britannia* :D
 
to get back to unit infos:
Can someone tell me the costs of Archers, Horseman and Catapults?

thx
 
re: XP
I am pretty sure level 2 (the first promotion) is at 10XP.

Greg's spearman attacked the barb camp twice and then levelled up. There is a blue bar under the promotion icons that was totally black before the first attack and the 50/50 blue/black after the first attack (5XP). On the second attack, also 5XP, the unit got its promotion.

Edit: roughly 47:30 into the Germany (1) game.

How about this progression then? I also heard Greg's treb. was promoted at 100, then

L1 - 0
L2 - 10
L3 - 30
L4 - 60
L5 - 100
L6 - 150...
 
Crossbowman uprgrade path as follows:

Crossbowman---Rifleman---Infantry---Mechanized Infantry

so no ranged unit upgrades anwhere up to path for crossbowman.


I think your best strategy for late game highly promoted ranged untits lie with only the Siege Units, thier upgrade path is as follow:

Catapult---Trebuchet---Cannon---Artillery---Rocket Artillery

It would make far more sense to upgrade crossbowman to siege units. (i'm taking you got your path out of the guide, i hope its wrong.)

No point in having melee units with ranged promotions.
 
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