Primacide
Settler
(However, I have it on good authority that you will be able to construct the giant zombies of doom wonder. This, of course, let's you build the Giant Zombies of Doom UU.)
What do you think the odds are Civ 6 will be announced in the fall for a December release?
I can see some sense in this comment.I've been saying this for a year, and will say it again.
2016 will mark the 25th anniversary of Civ franchise. It's too big a date for Civ6 to miss out on.
There is no need for Civ 6, if the AI won't improve. Also some suggestions:
- more customization, like units class tree in BE;
- better city screens;
- events;
- maybe some village system;
- cities should grow beyond one tile;
- maybe there should be some fantasy scenario, like Age of Ice;
- changing climate (optional);
- ability to play on several planets;
- better diplomacy;
- maybe there should be different tech tree that should restrain you from discovering every tech;
- city states should be more unique, more alive and dynamic;
- there also should be more game rules options for team play in singleplayer ( like in Age of Empires).
But still, AI is the main problem in this game since 1upt.
I disagree, the onyl reason that Civ 6 should be is to get a newer engine and make the game better from the straight go, and then improve upon that.
Where's that guy who always going on and on about 64 bit graphics?
I just wanted to reiterate few things...
2. If both Dennis and Ed would work on Civ 6, then diplomacy is most likely to improve since that was blamed on the original developer of the AI/Game
3. Likewise, I think that the AI could be rewritten fresh and from scratch for Civ 6 to make it handle 1 tiles per turn better.