HorseshoeHermit
20% accurate as usual, Morty
The stack of doom is a problem because of the rules for engaging a stack not supporting the vision of the game as tactical. And it's not a total failure, because stacks do have weaknesses. The trouble is those weaknesses don't manifest when the totals involved get a little bit big, and then the stack-engagement rules favor size/might and that only.
I would say the tactical aspect can return and needs unit stacks to do it, possibly even limitless stacks again. Either that, or if it uses 1upt, to actually take a page from tactical 1upt games that are successful, and do at least one of the things those games do. You know, to support 1upt. Here's a few:
You can't repair damage by just not moving
Units can resupply each other
Supply exists
Veterancy is difficult to obtain and marginal
I would say the tactical aspect can return and needs unit stacks to do it, possibly even limitless stacks again. Either that, or if it uses 1upt, to actually take a page from tactical 1upt games that are successful, and do at least one of the things those games do. You know, to support 1upt. Here's a few:
You can't repair damage by just not moving
Units can resupply each other
Supply exists
Veterancy is difficult to obtain and marginal