HorseshoeHermit
20% accurate as usual, Morty
If you have an army supply system, or even a unit cap, then using the possibility of limitless stacking will not result in -actual- gigantic stacks because you wouldn't be able to support an army of that size anyway. Then you cure the traffic jam problem without having a reality of stack based warfare even though it's allowed. There are pros and cons to advancing in a Stack or positioning units nearby but not overlapping, provided that attackers commit to move into the space they win and will be weakened after victory.
Units that have a statistic of their experience or combat readiness would be another fun repeat of Great Things from Alpha Centauri. I think I even like it better than gaining promotions, which is the equivalent thing after Civ4. Your army consists of hardened veterans, it goes into battle with a bunch of green upjumps, yeah those boys will get obliterated. But I do not think we can get away from having to actually run it on a unit by unit level. Playing out the game on the map means that the tile you occupy is important, which means the unit being on that tile is important, which means the strategic decision starts with producing the unit and continues into each decision to tell it to stand and hold its position. If we are fighting over specific tiles, and everything about the Civ series just screams that we always will, then there is an amount of command and control that will always be front and center in the military side of the game.
With an interface of military power measured as just a number, sitting at one end of the spectrum, we are far towards the other end. I would like it if we just made the tactics matter by enough to reward scouting, deception, and positioning, but otherwise the victory to go to the numerically, and statistically, better forces. Each war will be about either discovering that your war machine is outmatched, or slugging out a battle that quickly yields one weakened side and one defeated side.
Back to promotions, I wish we could do something from Beyond Earth, where you upgraded your entire fighting force all at once and chose a "perk" that was associated with a certain combat class. Here is where I'd like to see something like promotions exist, to accumulate power to a player that invests in their military. I don't know exactly how, but I can see a dynamic where, just like in Civ5/6, where you build up a "highly promoted army" with all kinds of busted abilities, by bringing your units into many battles and managing them all well (not losing them), similarly I imagine a system where building up your army gives you "perks" that enhance your army as a bonus for all the combat experience you get, plus investment in military through other systems like social policies.
Units that have a statistic of their experience or combat readiness would be another fun repeat of Great Things from Alpha Centauri. I think I even like it better than gaining promotions, which is the equivalent thing after Civ4. Your army consists of hardened veterans, it goes into battle with a bunch of green upjumps, yeah those boys will get obliterated. But I do not think we can get away from having to actually run it on a unit by unit level. Playing out the game on the map means that the tile you occupy is important, which means the unit being on that tile is important, which means the strategic decision starts with producing the unit and continues into each decision to tell it to stand and hold its position. If we are fighting over specific tiles, and everything about the Civ series just screams that we always will, then there is an amount of command and control that will always be front and center in the military side of the game.
With an interface of military power measured as just a number, sitting at one end of the spectrum, we are far towards the other end. I would like it if we just made the tactics matter by enough to reward scouting, deception, and positioning, but otherwise the victory to go to the numerically, and statistically, better forces. Each war will be about either discovering that your war machine is outmatched, or slugging out a battle that quickly yields one weakened side and one defeated side.
Back to promotions, I wish we could do something from Beyond Earth, where you upgraded your entire fighting force all at once and chose a "perk" that was associated with a certain combat class. Here is where I'd like to see something like promotions exist, to accumulate power to a player that invests in their military. I don't know exactly how, but I can see a dynamic where, just like in Civ5/6, where you build up a "highly promoted army" with all kinds of busted abilities, by bringing your units into many battles and managing them all well (not losing them), similarly I imagine a system where building up your army gives you "perks" that enhance your army as a bonus for all the combat experience you get, plus investment in military through other systems like social policies.