Civilization 6 Monpoly Game

King Phaedron

Warlord
Joined
Oct 9, 2017
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180
What if Civ6 ... was a Monopoly Board!? Lets talk about that

Monopoly.jpg

Map comfortably accomodates 18 civs and 18 city states.
 

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What is your point of discussion?
 
Interesting...
 
After playing a game on this map I suggest raising the city states to 24

Thing is, the Barbarians are absolutely brutal and remain a nusance all game. Stolen Settlers, even saw a 9 pop city getting razed.
Normally, they wind up isolated on islands or at the poles, but on a map such as this they are always a problem for someone.
I guess the barbs are filling in for the wars the AI is incompetent on waging.

The AI for barbs and City States is much better then Civs. I went pillaging England's mines and holy sites with a scout. This was late classical era on immortal.
They only had walls in the capital, one warrior was there, but didn't even bother me.

The AI is good at building wonders you like, stealing great people, and doing nothing with envoys until they go to war, that is it.

Also can anyone guess which Civ I was playing? )Based on looking at the advanced starts and the map itself)
 
No, I was playing outer rings, and far away from Maori. Their music is the most god awful thing known to man. Well, some of is okay, I mean the one song thats pretty much just people yelling. I wanted to actually have them in the game, but I didn't want to meet them anytime soon.

Of the Civs on this map, with really good starts, America, Arabia, and Persia start with a wonder.
Hungary and France are pretty good, and England has their capital on a continent consisting of a tiny island and a few spaces of land, so that every one of their cities will be a different continent then their capital. (A change I needed to make on my recent Ultima map.)
There are 25 of the 30 wonders, so everyone will find one, not too far away.
Egypt has Giant's Causeway just across the coast. One of my favorite wonders that I like to make a pilgrimage too.

Hint: I was really angry at a Civ on this map, because they built Huey Toecalli when they only had 2 lakes, whereas there are 3 civs with access to quite a bit of lakes. (as can be plainly seen in the map above) (But this hint is misleading, look beyond the obvious)

In addition to guessing what Civ I played, feel free to submit an idea for my next Map Making Project, as I seem to be doing a lot of that lately.
 
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Imagine if there was a game mode for this? Each turn you roll the dice, the cards in the policy system are always active but are different cards you get when you buy a tile. As in settle on them. You can't use combat, only defeat your enemies by having them bankrupt by landing on your cities. Minimum city range is removed.
 
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