civ6

  1. blackbutterfly

    [LP] Qin Challenges

    PotatoMcWhiskey, @boesthius and other YouTubers have posted streams of No Settle challenges with and without zombies. TBH I was surprised nobody did a build No Units challenge as Unifier Qin. This challenge: You can't build ANY military units. No buying units either. Hiring units from clans...
  2. Lonecat Nekophrodite

    [Vanilla] [Graphic] Civ4 Rifleman in Civ6.

    Is this a correct representations of Civ4 Rifleman in Civ6 This showcase is one of the nearly 'brainless' modding project, Body and legs are rigged Fieldcannon crew asset while shako is simplified and reskinned GS Hungarian Hussars headdress. I don't quite understand why in previous Civ games...
  3. W

    Modifier Change Improvement Appeal in A Civ.

    I have tried to implement a trait modifier to a unique civ and make mines' appeal -3 instead of -1. I only find that there is a ModifierType named: MODIFIER_PLAYER_CITIES_ADJUST_FEATURE_APPEAL_MODIFIER which is used in Brazil that changes the feature's appeal (With modifier arguments amount and...
  4. I

    Custom colors and Jersey Colors conflict.

    So, I have this problem, I make a custom colors mod, but some colors conflict with Jersey System's colors (mostly white) For example, I have Scotland with Primary color of '210,210,210,255', while Japan has '254,254,254,255' and Jersey System's White Color is 249,249,249,255. And so, Scottish...
  5. K

    Continents Name Replace Kit 1.0

    Example (in ja_JP(my native language is Japanese), English notes) Nena is an acronym of Northern Europe-North America, I replaced because it is including cardinal direction and civilization name. Kumari Kandam is often equated with Lemuria in popular culture, so I replaced too. North America in...
  6. blackbutterfly

    SCENARIO/MAP: Colonization of the New World Deluxe 20

    The "Deluxe" version of Colonization of The New World scenario, for Gathering Storm, inspired by the Conquests of The New World Deluxe scenario in Civ V. The scenario emphasises exploration and expansion over conquest; preservation and protection over plunder and profit. The map is an...
  7. I

    How about changing the loyalty system?

    What do you think of the current loyalty system..? I think it sucks. To some extent at least in it’s current form, although it’s not bad in essence. As I understand it now negative loyalty only can be battled by building government districts.(or can you build more than one) but that takes too...
  8. raen

    One Feitoria per City-State only! v1.2

    Feitorias are too much in-game, Portugal only constructed one per City-State, and never constructed in other Civs territory. So in this mod Nau only can build one Feitoria per City-State only. This way game gets more balanced, and now pick well where to put Feitoria, or add a mod to remove...
  9. raen

    Bairro Alto is Nau! 1.0

    Bairro Alto was born with all the spices coming with Naus to Lisbon. In-Game all cities can get Bairro Alto now, it replaces neighborhood but only one can be built. But like the real Bairro alto advantages gaining great people of culture. Can only be built on hills like the actual Bairro alto...
  10. raen

    Perfect Prince Is NAU! 1.0

    Adding Joao II to Portugal, the Perfect Prince arrived, is Nau! Joao gets Caravela Latina, and builds Padrao with them but also with Nau. Support: Needs Nautical Science is Nau, Nau is bigger Nau, Leaders assets and Portugal DLC of course. CREDITS @LastSword - João II @Mediocrity - João...
  11. raen

    Lion of The Seas is Nau! v1.0

    Afonso de Albuquerque, Lion of the Seas, adding to Portugal! Nau de Armada and Caravela Redonda as unique units. Support: You have to use the Leaders Assets workshop and also Armadas are Nau! along with this MOD. Seapower here we go :) CREDITS @LastSword - Afonso de Albuquerque @Mediocrity...
  12. raen

    Leaders Assets for Portugal is Nau v1.0

    Leaders' Assets for Portugal is Nau. All the nine leaders to add as new modules for Portugal is Nau! Note: for questions of size the download is on Steam CREDITS @LastSword - Afonso de Albuquerque @LastSword - João II @Mediocrity - Dinis I (and also João II and Albuquerque new Icons)...
  13. King Phaedron

    Game of Thrones

    Kings Landing to exist in game... as a city on turn 0... ruled by random player. All other players receive something else in compensation, perhaps a free settler. Presumes to rule over the whole game world... able to demand tributes successfully, all players must comply with tributes or declare...
  14. CypRyan

    CypRyan's Wide & Tall v20

    Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Disclaimer Most significant Changes and...
  15. King Phaedron

    Rock Bands at Notre Dame

    This thread is a play off. Find and post a music performance at a real life CIV wonder. Check this out, and we'll pretend the Rock Bands are from a Civ very far ahead in Civics to where this concept happens during the Renaissance or Industrial Era. I kinda think after a performance like this...
  16. Sukrov

    Simple way to change Civ and leader names

    Similar to how in Civ 5 you can rename the civilisations and leaders, what if in Civ 6 you can do the same?
  17. King Phaedron

    Map Pak - Legend of Mana, FF6, Europe huge +

    These are all of my custom Civ 6 maps. File where appropriate, I am going back to Civ 5. Although I did have a fairly challenging game with REAL STRATEGY, like All AI mods, the Civs almost never build walls! Full Complete Maps (With New Fronteir Content and Advanced Starts) ALL of my maps are...
  18. Gameboy2396

    [GS] Named Features Error (new version of Gedemon's Basic Modern Civilizations) - Test on GitHub here!

    Hello, everyone. So, I have decided to fork Gedemon's Basic Modern Civilizations for YnAMP, and add new stuff to it, such as favored religions, citizen names, unique diplomacy quotes, and (what's not working right now), named places. The named places system is my favorite new feature in...
  19. Gameboy2396

    Help with Citizen Names and Named Places (from GS)

    Hello, I think I could use some help. I am making adjustments to Gedemon's Basic Modern Civilizations (YnAMP), and I'm adding names for citizens so that the gossip feature works as it should. They were not added into the mod by Gedemon, so I need to do it myself. I have got the named places...
  20. Boa's Mod Productions

    Civilization VI - Religious Champions (Suggested Religion Gameplay Rework) (Future Mod?)

    So it's been a while since my last thread on unique religious gameplay (Late-Game Religion), and I had always thought about, and couldn't make up my mind on how civs that adopt another civs' religion can contribute to that religion and benefit from it. After all in real history for example...
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