Zechnophobe
Strategy Lich
I'm lowering Kuriotates a point or 2! I've been playing them the last couple weeks, in anticipation of them becoming a tier 1 civ and, I must say, they are rather gimpy. They must wander all over the tech tree and I generally end with hunters or rangers, assassins or centaur archers and one tier 4 unit (generally tower of divination for arches, but lame nature druids are possible if you switch aligns nature druids are not worth changing aligns).
Kuriotates -2 (gimpier than expected upon extended play), Clan -1 (fire is almost impossible to start early and can be put out easily). Clan almost loses 2 points because I'm so dissapointed by the inability to use fire really. There was a time when I thought I could make hellfire for my fire-proof troops. How naive I was.
.02
Clan are really just an aggro civ, and that's all you can really say for them. However if they can get tundra access, and tech to a few specific techs, they can really push the assault for a good long time, starting very early.
I really just wish Jonas was a better leader.