Civilization challenge - in Minecraft!

mao-konj

Chieftain
Joined
Oct 29, 2009
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11
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Europe
I'm looking for help in making a Civ mode for Minecraft that would closely resemble the idea for Civ Online. It would be played as a competitive multiplayer team game. It would include a fair share of balance changes and some new content.

My idea is to have teams start in different areas on the world map, claim land from the mobs, start farming and fishing, tame cattle, start mining, build an army, and forge an empire. Each team would gain points for the amount of land claimed, gold acquired, and number of players. The games would be ongoing, lasting for months until one side acquires a certain amount of points, or eliminates every other faction.


The project is in full detail in my head and on paper, so feel free to ask me anything.
 
I do believe there is a civ mod for minecraft, but the only servers than can run it are the ones owned by the creators. However, I would also like to see a multiplier mod that focuses on land acquisition and wars, like you described. One idea I had was resource spots, like diamond/irons mines, or sheep and cow flocks. If you owned this areas and built special buildings on them, every so often they would give you free resources, like 50 iron per hour or 5 diamonds (the rarer the resource, the less you get) This would make resources for large wars easy to find, but also encourage people to build in strategic spots and attack certain areas.

I'm no modder, but maybe someone else could help you here?
 
Could be interesting; I'd assume you'd be planning on reloading the map from a new seed every time a new round begins, though?
 
I'm confused about minecraft mod legal stuff. I've heard tekkit is "illegal" because it doesn't have the modders' permissions to mix mods. Did Mojira not put in to the eula "all your mods are belong to us"? There is a good reason that is an industry standard.

Back on topic, I like dynamic resource acquisition from controlling nodes, gives it a Total Annihilation feel.
 
I do believe there is a civ mod for minecraft, but the only servers than can run it are the ones owned by the creators. However, I would also like to see a multiplier mod that focuses on land acquisition and wars, like you described. One idea I had was resource spots, like diamond/irons mines, or sheep and cow flocks. If you owned this areas and built special buildings on them, every so often they would give you free resources, like 50 iron per hour or 5 diamonds (the rarer the resource, the less you get) This would make resources for large wars easy to find, but also encourage people to build in strategic spots and attack certain areas.

I'm no modder, but maybe someone else could help you here?

The way I imagined it is to to make ores very scarce, but have certain chunks hold a lot of a single ore, like in real life. That way you would have iron mines, gold mines, diamonds mines that you would have to find, or take from other players. Also, you would get points for holding more land, and good farmland would be rare on the map, so you'd have to fight over that too. You'd fight over fishing rights as well(there would be a simple net-fishing system.) I would also make jungle tiles rare, and they would be the only biom where you can grow sugar, which will be needed to craft gunpowder. The only building I have in my plan right now is a windmill for wheat and some other stuff.

My idea is to have animals only spawn at start of the game, so you'd have to find them, bring them home and breed them. I've also come up with a taxing system, where the faction leader(s) can directly get a percentage of ores that were mined on faction land. That way a king gets more than just a title.

You don't have to be a modder, ideas are welcome too. Although they might never come to life if we don't find our java connoisseur :)
 
I was thinking about this myself, and I'd be more than willing to help, although I do not know Java. As a general question, would it be a better to continue this discussion on the Minecraft Forums?

I posted it there and it didn't get much reception. Maybe I didn't formulate it to be interesting. What I'd really like is to find some modders and continue it on Skype.

I'm confused about minecraft mod legal stuff. I've heard tekkit is "illegal" because it doesn't have the modders' permissions to mix mods. Did Mojira not put in to the eula "all your mods are belong to us"? There is a good reason that is an industry standard.

Back on topic, I like dynamic resource acquisition from controlling nodes, gives it a Total Annihilation feel.

I don't think it's illegal unless you try to sell it or make money on it (claim ownership). Asking for creator's permission is just common courtesy. But it should also be common courtesy to allow other people use your mod in modpacks.

Could be interesting; I'd assume you'd be planning on reloading the map from a new seed every time a new round begins, though?

There would be a custom map generator and I would further edit the map for some details. A rounds should last a while tho.
 
Maybe the all other games subforum and put a link to it in your sig?
 
That would be alright but I don't have enough posts to make my signature count. And general discussion gets more attention. I really would like to finalize this project since it's been growing in my head for a year now, even before Civ Online was announced, and I'm pretty sure it would turn out unique and awesome.
 
Technologies would work well, and I imagine that would be a good starting point. Maybe instead of Science, you would have to actively do something to trigger a tech? Building a city could be a bit harder, but some kind of military should be possible. As another question, should this be single player, multiplayer or both? I'd like a single player mode a lot, to be honest.

Edit: If you want me to, I could provide a link to one of the pages about this in my sig. Might help to get a few more people interested.
 
How would a singleplayer mod work, with NPCs? I'm guessing that would be hard to make.

I haven't yet found an easy way to build-in science, so I'm thinking to maybe go without it? I have to keep it from getting too complicated if I want someone to actually mod it. I'm guessing it would be possible though, maybe collecting a certain amount of resources or game points could advance you to another age, where you would be able to craft new stuff (plenty of mods that let you craft things like assault helicopters)

Thanks for offering your signature that would help a lot, if you really like this idea then do it :)
 
I think science in minecraft is a bit like this:

Go to crafting table
Look up recipe in NEI
Go to chest
Look up the recipe again
Go to a different chest
Frantically look through all the chests
Back to crafting table
Look up recipe
Realize I need an industrial blast furnace

And then repeat for all the prerequisite components and power source for the IBF.
 
Found the thread in Viregel's sig. :p

To be honest I've been considering a similar game, more a castle siege mod given MineCraft's arsenal. My idea based on owning a castle and from there claiming buildings dedicated to resources, raw materials and products within the game. I don't have a great deal of detail on this due to other ideas sparking in my head but I'd be happy to collaborate ideas and details on this. :)
 
Found the thread in Viregel's sig. :p

To be honest I've been considering a similar game, more a castle siege mod given MineCraft's arsenal. My idea based on owning a castle and from there claiming buildings dedicated to resources, raw materials and products within the game. I don't have a great deal of detail on this due to other ideas sparking in my head but I'd be happy to collaborate ideas and details on this. :)

Nice to see the link worked! :)

Also, as I now cannot remember, where are the Minecraft files located? If I can get to them, I could do something. I've tried (and failed) to find them, and I'm sure I could work off some other mod components to mod it.
 
Minecraft-Civilization? Mineciv? Civilicraft? Minezation?
I would love that IMHO. But how would expanding your cities,great wonders and borders work?! TOK style cities?
There are a whole bunch of q's needed to be answered.
 
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