Civilization Graphics

Synergy67

Warlord
Joined
Jan 8, 2005
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Kirkland, WA
I’m reading the dialog on the graphics and concerns based on the early Civ IV screenshots we have been allotted so far. With Civ II I remember reviewers praising the game lavishly but typically commenting on the rather unimpressive background and unit graphics compared to other games coming out at the time. It was a minor gripe. I never minded the simple graphics of Civ II very much as the background world graphics were decently pleasing to me, and the unit graphics were adequate...the game itself was dangerously fun. I also hadn’t been as spoiled with lots of other gorgeously-rendered games of the time, perhaps.

I remember when I read reviews of Civ III in a couple of Mac magazines and finally saw some screenshots, I was startled. I could see pastel-colored, washed-out, low-detail, low-contrast, uniformly colored sorts of tiles for the background, no details in the seas, etc. It reminded me of some kind of almost abstract Asian art motif. It seemed like a big step BACK, if anything. I thought surely this was just the way the pictures turned out in the magazine shots, and in reality the graphics will have better contrast and detail and color. So, I was quite surprised and disappointed when I finally acquired Civ III and discovered that the graphics were, if anything, even worse looking in reality. Very unimaginative, pale, and, well, boring. I hope the persons responsible never read this, because I'm not out to hurt any feelings.

Meanwhile, in Civ III the unit graphics and animations are fantastic! Gorgeous, detailed, realistic. I couldn’t be more impressed with what they did with the units. Obviously someone with a very different concept of game art did the backgrounds. I got the feeling that the backgrounds were given little thought or attention, or perhaps that the game was rushed to market or funds were running low, and that what we actually got were rough-draft unimproved background graphics, maybe not unlike the crude graphics we are seeing in the Civ IV screenshots right now. I felt a bit cheated, considering games aren’t cheap, and Civ is a very popular game series which should be able to afford some decent, state of the art background art after a long wait for the game.

Does anyone know the story of the production of Civ 3, who in what country actually created different aspects and graphics of the game, and whether they had to cut any corners for time or budget concerns? I’d like to understand how and why we wound up with background artwork I can only describe as lazy and uninspired. And I am very much hoping the same people are not making the background art again this time--again no offense intended to anyone, but it just doesn’t go well with a game which is trying to simulate a sense of the planet and history and all kinds of pseudo-world realism. Abstract watercolor-like backgrounds for me distract highly from my feeling that I am actually building an empire on planet earth. Also, Civ is ultimately an intense game. It should have some dramatic coloration with rich, vibrant colors, not Zen-like delicate, feminine pastels.

Anyone who played Civ Call to Power which came out YEARS before Civ III, knows how beautifully world terrain can be rendered for this kind of game. I really enjoyed the graphics in CTP. Maybe Sid Meier on board this time will help, or maybe Sid couldn’t care less about graphics...I don’t know. Civ II was surely not very focused on creating state of the art graphics either, but come to think of it, Sid wasn't directly on board for Civ II either as I recall.

I know there are surely many here who really don’t mind the graphics or care about them much. I’m just one of those aesthetically-inclined people who so much more deeply appreciates the art and realism (or fantasy) and imagination of things and their ability to transport me to and immerse me within whole other worlds of experience. Good art does this. For the same reason, I get excited about music and movies when they are able to transport me in some highly gratifying way. There’s nothing wrong with someone who doesn't care much about the graphics or get excited about them like I do. But there are a lot of people also who really do care about them and for whom gameplay is greatly enhanced when they are done well. I am one who thinks anything worth doing is worth doing well. I'd be ashamed to put something out that falls below the bar, personally. It's not like they crank out a Civ sequel every one or two years. They've got time and the market to do it right.

Inside info? Thoughts? Debates? Diatribes? Predictions? Disdain? Silent apathy?

Doug
 
It's been so long since i started using Sn00pys graphics that I almost can't remember the original graphics. But I think you are right, it isn't the best background graphics the world has seen.
I would like it if they tried to focus equally on all types of graphics so the units doesn't look 10 times better than the terrain.
 
Unfortunately, since I have a Mac here, I can't use Conquests or Snoopy's terrain. I wonder sometimes if people who have been enjoying enhancements such as these forget how lacking vanilla Civ III is in a number of ways. I hope mods and expansions for Civ IV will be possible to easily port to Mac this time.
 
i personally was disapointed that in civ 3 they never had farmland. civ 2 they did. farmland with its different colors of crop really puts emphasis on the landscape. it looks beutiful and one gets mighty pissed when someone bombards it...

i hope they make the view as real and natural as they can
 
brinko said:
farmland with its different colors of crop really puts emphasis on the landscape. it looks beautiful

i hope they make the view as real and natural as they can

I'm all with you in favor of realism. Seems like the most sensible way to try to present the Civ world...as realistically as possible (detailed) without trying to look cheesily photo-realistic--I actually like human artwork better than wrapping digital photo graphics around things.

And yeah, I miss the farmland too. I like the idea of multiple levels and tech improvements on terrain over time: irrigation, farming, cattle-raising, mining, and other resource production that is going on in tiles. Changes over time should continue to occur to reflect this upgrading and increase and population increase, so you really get a sense of time passing and technology changing.

Civ Call to Power handled this kind of nicely with generally three types of improvements for each concept over the ages (simple square farmland, modern circular farmland, future tech hydroponic farmland, etc.) with nice graphics to depict each. Civ II handled this better with farmland than Civ III oddly enough. 6000 years after you start a game of Civ III, you are still looking at the same basic (and boring-looking) irrigation and mines you built thousands of years before.
 
I am the exact opposite. Realism is way overrated. I would rather have a functional stylized graphics any day of the week. (And watercolor is the best).
 
The look and feel of the graphics is usually not really the result of the talent of artists (though it can be), but a design decision. And a design decision like that usually goes to the top: in Firaxis' case, Sid Meier. Look at Sid's recent games: Pirates and SimGolf. Those games aren't exactly aimed towards realism, but stylistic fun. A couple magazines also said that Sid was personally involved with Civ 4, so he's probably the one calling shots like that. And if people don't like Sid's games, they can simply stop buying them. ;) That's how a business listens - with their pocketbooks.
 
The more I look at the style of the graphics, the more I like them game.
This engine they are using (assuming Gamebryo) allows for a lot of improvements later on, just like what they did with Pirates! (sea detail changes/improvements).
The style will be one, but improvements on that style will come later and I won't be surprised if people who don't like what they've seen now, love what they see later on.
 
Synergy67 said:
I hope the persons responsible never read this...

Hmmm, posting on the biggest Civ site in a forum where Firaxians have been known to read and reply...what are the odds
 
Trip said:
if people don't like Sid's games, they can simply stop buying them.

The "if you don't love it, leave it argument?" I love America where I happen to live. I also have serious concerns about what's going on in my country and disagree with many of our policies and practices. I don't plan to ever leave it though. I want to do my little part to help make it better.

I love the Civ games. I don't think heavy abstract stylism enhances the kind of game which Civ represents...a simulation of the planet including its various terrain. If I want ultimate abstraction, I can go play an old Avalon Hill military board game with grids and stacks of pieces with stats and numbers all over and little else: abstract and simplistically stylized functionality, but why settle for that in today's time when you can add beautiful sensible graphics to make it satisfying and enjoyable for so many more people? It has to make good economic sense for gamemakers to make their game more universally appealing, you'd think. Only so many people will play a game with lame graphics and/or a clumsy user interface based on the great game concept and technical functionality alone.

I'd wager that most people who don't care as much about the graphics would still enjoy the game as much or more with better graphics. But people (quite a few of us) who appreciate good aesthetics along with pure utilitarianism will enjoy the game so much more. It's an increase for the most part not a trade-off. Computers have done plenty to diminish the human touch and artisticness in this world. I'd rather see gamemakers doing something to counter that trend than furthering it. Keep the art in your work, even if you use a computer now to do it.

Aesthetic/art vs. utility/function is just part of the age-old dichotomy we also see in people: thinking vs. feeling, and so forth. Civ III brims with math and logic and utility by the very nature of the game itself. The aestheticist in me demands that a balanced game maker make art in his work too and not just utility. Make it good for both kinds of people. It's a battle. I'd say far more people who work in computers and programming tend to logic, math, engineering kinds of minds than artistic-inclination and that's fine. Bring in some artists for the rest of us.

Cheers, and vivé la difference.
 
Sid has his own philosophy when it comes to making games. I don't think you'll ever see a Sid game with graphics like DOOM or AOE3 because that's simply not how he and his company operate.

My point is that that's not going to change as long as people keep buying the games - Sid has his way of doing things, and as long as it works, Sid will continue doing things that way.
 
I expect you are right Trip. I can hope and put the sentiment out there along with others. You just never know when someone might be paying attention. If nothing more, it can be gratifying to discuss or whine about. ;)

I'm not asking or hoping for the very best graphics...just better graphics than I feel we got for Civ III which basically was a diamond of green, brown, or tan with no distinguishing details at all for the terrain. Forests and jungles were little indistinct and unvaried brushstrokes that suggested trees at best. I liked the Civ 2 terrain graphics better than Civ III. In fact, I find some real charm in some kinds of simpler early era computer graphics like those. I also frequently feel some of the most modern graphics being used in games are less satisfying than the more artistically-created ones from a few years back....like in 3-D games with the photo-realistic polygon sprites now instead of drawn ones. It often seems like when someone has to to create a graphic from scratch by hand, so to speak, rather than use the newer tools to wrap photo-derived textures around polygon-based 3D shapes, etc., that the result is actually more satisfying.

I'd rather see Civ IV make nice simple 2D or 2.5D background graphics and make gameplay more diverse and complex (not more micromanagement) than make it look like Warcraft as some are suggesting is the direction the graphics are taking. Who knows, it might look fantastic wholly 3D or it might be a complete waste of CPU and time and playability.

One thing is certain. Eventually we all shall see, and when we do, no doubt we will have plenty more to say about it. :)
 
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