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<img src="http://www.civfanatics.com/images/e3logo.gif" align=right>Ned Jordan, guide of <a href="http://www.about.com" target=link>About.com</a>'s Computer Strategy Games section, has written <a href="http://compstratgames.about.com/games/compstratgames/library/e3/2001/firaxis/ble3civ3b.htm" target=link>a Civilization III preview</a> based on his impressions from the game at E3. Page 1 of this preview doesn't contain much new info, but the second page listed some truly great info:
<UL>
[*]Settler units now have the ability to look at a city's potential sphere of influence, and the resources it will enjoy, before creating the city.
[*]The game will be divided into eras. Before advancing to a new era, a civilization must research all the advances of the prior era.
[*]These small wonders will be geared towards a civilization's playing style, though, and can not all be built without restriction. For example, to build a military academy, a player must have built barracks in at least five of his/her cities.
[*]The economic victory condition has been removed from the game.
[*]Civilizations which began close together in the real world (e.g. Greeks and Romans), will be placed in close proximity in the game world. The game world will be more continental in nature, and civilizations which start the game on the same continent will share similar architectural styles and other features.
[*]Civilization III will feature sixteen civilizations and five distinct cultures.
[*]Wars will be devastating to the continent on which they occur. Among other things, trade will be disrupted and culture will suffer.
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According to Ned Jordan, Civilization III is 85 percent complete and is on track for a December release.
>> <a href="http://compstratgames.about.com/games/compstratgames/library/e3/2001/firaxis/ble3civ3b.htm" target=link>Read the full preview</a>
<UL>
[*]Settler units now have the ability to look at a city's potential sphere of influence, and the resources it will enjoy, before creating the city.
[*]The game will be divided into eras. Before advancing to a new era, a civilization must research all the advances of the prior era.
[*]These small wonders will be geared towards a civilization's playing style, though, and can not all be built without restriction. For example, to build a military academy, a player must have built barracks in at least five of his/her cities.
[*]The economic victory condition has been removed from the game.
[*]Civilizations which began close together in the real world (e.g. Greeks and Romans), will be placed in close proximity in the game world. The game world will be more continental in nature, and civilizations which start the game on the same continent will share similar architectural styles and other features.
[*]Civilization III will feature sixteen civilizations and five distinct cultures.
[*]Wars will be devastating to the continent on which they occur. Among other things, trade will be disrupted and culture will suffer.
[/list]
According to Ned Jordan, Civilization III is 85 percent complete and is on track for a December release.
>> <a href="http://compstratgames.about.com/games/compstratgames/library/e3/2001/firaxis/ble3civ3b.htm" target=link>Read the full preview</a>