Thanks for the reply about the air strikes.
Just want to
I think there should be a few special case combats added, so that when this unit meets that unit bonuses apply. It would make the lack of realism in certain encounters less glaring.
Also, I know making fortresses, coastal fortresses and air units use the bombardment code saved a lot of effort, but it makes the game less enjoyable. Denying sea access to bays using coastal defences, having really effective border castles and making air supremacy count are all not possible, which is a shame.
Love the stock market idea.
I think the resource trading needs a little smoothing. I love resources, but it is almost as if Firaxis made them too powerful, so now civs will not trade for them.
If they were a little less good, so that 5,6,7 and 8 only made 2 people happy then perhaps they could make the other civs a little easier to trade with in this respect. They hardly ever go one for one - and I can see why from a playbalance point of view.
Also, strategic resources are even more difficult to trade for. Civs would rather have 5 extra unused, than trade them to me for 3 cities and 200gold per turn!
This is a very complex game and it will be a while before the playbalance is established. I'm looking forward to the next patch !