I'm not sure if anyone has seen Red vs Blue before, but I've had several ideas for Civilizations from that series, but sadly I am a horrible programmer and modder so I would need someone else to make these.
Red Team
Leader: Sarge
Civ Ability: Rally Speech - Land Units receive + 1 Movement and Sight, Unit Production increased by 10%
Unique Unit - Warthog, replaces Modern Armor - Movement 6, Combat 95, Starts with Blitz Promotion
Unique Building - Red Base, replaces Military Base, +14 Armor, +30 HP, speeds up production of Warthog by 10%
Blue Team
Leader: Leonard Church
Civ Ability: Misery Loves Company - Unhappiness increased by 5% with this modifier being shared with every met Civilization. Maintenance cost from Units reduced by 33%.
Unique Unit: Sheila, replaces Modern Armor - Movement 5, Combat 110
Project Freelancer
Leader: Director, Dr. Leonard Church
Civ Ability: Artificial Intelligence - Research speed increased by 5%, increasing by 1% with each new Era. Freelancer Unit receives one bonus promotion upon creation starting in Modern Era.
Special Unit: Freelancer (State Name Here) - Movement 3, Combat based on Era. Can only have three at time, becomes more powerful with new eras reached.
Special Unit: Pelican Dropship, Replaces Helicopter Gunship - Movement 7, Combat 75, Cannot Attack Other Units or Cities, Can Fly over Mountains, can carry up to three units at a time.
Charon Industries
Leader: Malcolm Hargrove
Civ Ability - War Corporation: Research and unit production speed increased by 5%. Unhappiness increased by 10%.
Special Unit: Insurrectionist - Movement 3, Combat based on era. Up to four can be on map at any time. More powerful with each era reached.
Special Building: Insurrectionist Tower, Replaces Military Base - +2 Armor, +10 HP, 5% Research, 5% Unit Production
Red Team
Leader: Sarge
Civ Ability: Rally Speech - Land Units receive + 1 Movement and Sight, Unit Production increased by 10%
Unique Unit - Warthog, replaces Modern Armor - Movement 6, Combat 95, Starts with Blitz Promotion
Unique Building - Red Base, replaces Military Base, +14 Armor, +30 HP, speeds up production of Warthog by 10%
Blue Team
Leader: Leonard Church
Civ Ability: Misery Loves Company - Unhappiness increased by 5% with this modifier being shared with every met Civilization. Maintenance cost from Units reduced by 33%.
Unique Unit: Sheila, replaces Modern Armor - Movement 5, Combat 110
Project Freelancer
Leader: Director, Dr. Leonard Church
Civ Ability: Artificial Intelligence - Research speed increased by 5%, increasing by 1% with each new Era. Freelancer Unit receives one bonus promotion upon creation starting in Modern Era.
Special Unit: Freelancer (State Name Here) - Movement 3, Combat based on Era. Can only have three at time, becomes more powerful with new eras reached.
Special Unit: Pelican Dropship, Replaces Helicopter Gunship - Movement 7, Combat 75, Cannot Attack Other Units or Cities, Can Fly over Mountains, can carry up to three units at a time.
Charon Industries
Leader: Malcolm Hargrove
Civ Ability - War Corporation: Research and unit production speed increased by 5%. Unhappiness increased by 10%.
Special Unit: Insurrectionist - Movement 3, Combat based on era. Up to four can be on map at any time. More powerful with each era reached.
Special Building: Insurrectionist Tower, Replaces Military Base - +2 Armor, +10 HP, 5% Research, 5% Unit Production