Civilization Request Thread

I'm not sure if anyone has seen Red vs Blue before, but I've had several ideas for Civilizations from that series, but sadly I am a horrible programmer and modder so I would need someone else to make these.

Red Team

Leader: Sarge

Civ Ability: Rally Speech - Land Units receive + 1 Movement and Sight, Unit Production increased by 10%

Unique Unit - Warthog, replaces Modern Armor - Movement 6, Combat 95, Starts with Blitz Promotion

Unique Building - Red Base, replaces Military Base, +14 Armor, +30 HP, speeds up production of Warthog by 10%

Blue Team

Leader: Leonard Church

Civ Ability: Misery Loves Company - Unhappiness increased by 5% with this modifier being shared with every met Civilization. Maintenance cost from Units reduced by 33%.

Unique Unit: Sheila, replaces Modern Armor - Movement 5, Combat 110

Project Freelancer

Leader: Director, Dr. Leonard Church

Civ Ability: Artificial Intelligence - Research speed increased by 5%, increasing by 1% with each new Era. Freelancer Unit receives one bonus promotion upon creation starting in Modern Era.

Special Unit: Freelancer (State Name Here) - Movement 3, Combat based on Era. Can only have three at time, becomes more powerful with new eras reached.

Special Unit: Pelican Dropship, Replaces Helicopter Gunship - Movement 7, Combat 75, Cannot Attack Other Units or Cities, Can Fly over Mountains, can carry up to three units at a time.

Charon Industries

Leader: Malcolm Hargrove

Civ Ability - War Corporation: Research and unit production speed increased by 5%. Unhappiness increased by 10%.

Special Unit: Insurrectionist - Movement 3, Combat based on era. Up to four can be on map at any time. More powerful with each era reached.

Special Building: Insurrectionist Tower, Replaces Military Base - +2 Armor, +10 HP, 5% Research, 5% Unit Production
 
My India split!(Gupta & mayura)

Gupta Empire
Spoiler :
Leader: Samudragupta
UA:Golden age of India
33% of the :c5greatperson: great writer and great scientist points you get each turn count towards a :c5goldenage: golden age. During :c5goldenage: golden ages, the science output is increased by 20%, and :greatwork: Great works yield 2 :c5greatperson: great person points(towards Great people of the appropriate type). :greatwork: great works yield :c5science: science equal to their other yields.

UU: Steel Longbowman
Replaces the composite bowman. Unlike the composite bowman which it replaces, the still Longbowman is more expensive (100 :c5production:), and is unlocked at iron working. However, it is significantly more powerful (12 :c5strength:, 14 :c5rangedstrength:), and has the unique 'Indian steel' promotion, giving it a 25% combat boost against all units that require resources(stays on upgrade), and the 'dhanvin patti' promotion, giving it a 5% :c5rangedstrength: combat boost per each adjacent melee unit(up to 25%).

UU: Navaratna
Replaces great writer. Unlike it, may only be used for creating Unique :greatwork: great works, that provide :c5culture: culture boost equal to the city's output when a :c5science: science building is built in it, and also provides :c5culture: culture boost equal to 50% of the city's output when a :greatwork: Great slot is created in it. Grants a small :c5science: science boost when consumed(increases with each one you consume).


Mayura Empire
Spoiler :
Leader: Ashoka
UA: Ashoka Chakra
All animal resources provide :c5culture: culture instead of their :c5food: food yields. May build buildings you can purchase with :c5faith: faith(instead of purchasing them). Each :c5faith: faith building you build(religion buildings + temples) provides :c5culture: culture when finished and create a monk specialist slot.

UB: Relic Stupa
Replaces the temple. Unlike it, contains a :greatwork: great work of writing slot that provides 1 :c5faith: faith if filled. Contains an additional monk specialist slot, and has a lower maintenance cost(1:c5gold:).

UU: Sthavira
Replaces missionary. May spread a religion 3 times, but has only 500 :c5faith: religious strength. However, has a 200% bonus if spreading religion to cities with no followers of other religions. Does not have a 'unwelcome evangelist' and vision penalties.

Monk: contributes points towards sthaviras. Yields 2 :c5faith: faith, 1 :c5culture: culture and 1 :c5food: food.

So... Feedback?
 
I'm not sure if anyone has seen Red vs Blue before, but I've had several ideas for Civilizations from that series, but sadly I am a horrible programmer and modder so I would need someone else to make these.

Red Team

Leader: Sarge

Civ Ability: Rally Speech - Land Units receive + 1 Movement and Sight, Unit Production increased by 10%

Unique Unit - Warthog, replaces Modern Armor - Movement 6, Combat 95, Starts with Blitz Promotion

Unique Building - Red Base, replaces Military Base, +14 Armor, +30 HP, speeds up production of Warthog by 10%

Blue Team

Leader: Leonard Church

Civ Ability: Misery Loves Company - Unhappiness increased by 5% with this modifier being shared with every met Civilization. Maintenance cost from Units reduced by 33%.

Unique Unit: Sheila, replaces Modern Armor - Movement 5, Combat 110

Project Freelancer

Leader: Director, Dr. Leonard Church

Civ Ability: Artificial Intelligence - Research speed increased by 5%, increasing by 1% with each new Era. FreeTheatreUnit receives one bonus promotion upon creation starting in Modern Era.

Special Unit: Freelancer (State Name Here) - Movement 3, Combat based on Era. Can only have three at time, becomes more powerful with new eras reached.

Special Unit: Pelican Dropship, Replaces Helicopter Gunship - Movement 7, Combat 75, Cannot Attack Other Units or Cities, Can Fly over Mountains, can carry up to three units at a time.

Charon Industries

Leader: Malcolm Hargrove

Civ Ability - War Corporation: Research and unit production speed increased by 5%. Unhappiness increased by 10%.

Special Unit: Insurrectionist - Movement 3, Combat based on era. Up to four can be on map at any time. More powerful with each era reached.

Special Building: Insurrectionist Tower, Replaces Military Base - +2 Armor, +10 HP, 5% Research, 5% Unit Production

Looks nice. Never heard of that series though. Anyway:

Mongolia Split!

Golden Horde
Spoiler :
Leader: Batu Khan
UA: The puppet Master
Allied :c5citystate: city states may be at war with each other, and may always liberate city states under your control. Gain :c5greatperson: darughachi and Grand prince points from :trade: trade routes to :c5citystate: city states, and your units are 33% more effective against :c5citystate: city state units.

UU: Darughachi
Replaces great merchant. It performs unique trade missions that provide no influence but provide 150% extra :c5gold: gold. May found villages*(+2 :c5gold: gold, +1 :c5food: food, +1 :c5production: production) instead of costume houses.

UU: Grand Prince
Replaces great general. Unlike it, also provides boost to friendly units other then yours, provides a double combat bonus against :c5citystate: city state units and city states themselves, and may perform trade missions.

*village +1 :c5food: food and :c5production: production after civil service. +2 :c5gold: gold after economics. +1 :c5production: production after industrialization.


Mongol empire
Spoiler :
Leader: Genghis Khan
UA: Mongol Terror
automatically establish embassy at the capital of every civilization you meet. Mounted units have a 33% bonus(as opposed to penalty) vs. Cities, and have +1 :c5moves: movement. Receive a free khan after researching chivalry.

UU: Khan
Provides a slightly higher :c5strength: combat boost(20%) than the Great general which it replaces, and moves at double speed(4 :c5moves:). Units adjacent to him spread his :c5strength: combat boost(up to 3 tiles away).

UU: Kheshig
Replaces knight. Slightly stronger(21 :c5strength:). Receives a :c5strength: combat bonus based on his distance from the border(bonus grows with distance, up to 20%). When in friendly lands, receives a :c5strength: combat boost the closer he is to the capital. Has the Great general I promotion.


Yuan Dynasty
Spoiler :
Leader: Kublai Khan
UA: Pax Mongolica
:trade: trade routes and from your cities give you :c5culture: culture and contribute :c5production: production towards units equal to their :c5science: science output. :trade: trade routes provide 10% more :c5science: per each religion present in the receiving city(pantheon counts. Doubled in :c5occupied: conquered cities).

UI: Yam
Each trade route that passes within 2 tiles of a yam increases it :c5gold: gold output by 1. All adjacent units heal 10 HP per turn. when caravans pass within two tiles of a yam, receive a flat :c5gold: gold boost equal to double the amount that the host receives from it(triple if you aren't the host\ receiver). Automatically built in a random unimproved tile upon conquering a city. Each yam you work will count as a caravansary.

UU: Siege Engineer
The Yuan unique unit. Replaces Trebuchet. The siege engineer is a civilian unit. It ignores terrain cost, and may move through lakes as if they were flat terrain. Units may pass through the tile the engineer is stationed on as if it weren't there. While in enemy\ neutral territory, may build pre-gunpowder siege units(including battering rams and ballistas). Construction rate doubeled near cities.
 
Unique Unit - Warthog, replaces Modern Armor - Movement 6, Combat 95, Starts with Blitz Promotion

Eh, it looks more like a Puma.
 
Looks nice. Never heard of that series though. Anyway:

Mongolia Split!

Golden Horde
Spoiler :
Leader: Batu Khan
UA: The puppet Master
Allied :c5citystate: city states may be at war with each other, and may always liberate city states under your control. Gain :c5greatperson: darughachi and Grand prince points from :trade: trade routes to :c5citystate: city states, and your units are 33% more effective against :c5citystate: city state units.
UU: Darughachi
Replaces great merchant. It performs unique trade missions that provide no influence but provide 150% extra :c5gold: gold. May found villages*(+2 :c5gold: gold, +1 :c5food: food, +1 :c5production: production) instead of costume houses.

UU: Rus' Prince
Replaces great general. Unlike it, also provides boost to friendly units other then yours, provides a double :c5strength: combat bonus against :c5citystate: city state units and city states themselves.

*village +1 :c5food: food and :c5productio: production after civil service. +2 :c5gold: gold after economics. +1 :c5production: production after industrialization.


Mongol empire
Spoiler :
Leader: Genghis Khan
UA: Mongol Terror
automatically establish embassy at the capital of every civilization you meet. Mounted units have a 33% bonus(as opposed to penalty) vs. Cities, and have +1 :c5moves: movement. Receive a free khan after researching chivalry.

UU: Khan
Provides a slightly higher :c5strength: combat boost(20%) than the Great general which it replaces, and moves at double speed(4 :c5moves:). Units adjacent to him spread his :c5strength: combat boost(up to 3 tiles away).

UU: Keshik
Replaces knight. Unlike the knight which it replaces, it has a defensive boost(20%), and slightly higher :c5strength: combat strength (21). Received double combat bonus from :c5war: Great general.
Allied city-states can be at war with each other in the base game. Besides that I really like the Golden Horde design.
 
Colonial Brazil:

Leader: Mem de Sá:

UA - The Treaty of Tordesillas: Settler and Worker units ignore terrain cost. Can purchase Workers and Settlers with Faith.

UI - Brazilwood Camp. Can only be built on Jungle. Unlocked at Construction. Provides +2 Faith. Gain additional yields at Machinery (+1 Production), Economics (+2 Gold) and Ecology (+1 Food).

UU - Bandeirante. Starts with Drill I. When on the same tile as a Worker, gain a Combat Strength Bonus.

1808 Brazil

Leader: D. João VI:

UA: The Metropolitan Invasion: Free Aqueducts in all cities. Upon building a scientific building in the Capital, recieve a research bonus.

UB: Botanic Garden - Garden replacement, +35% Food Kept after a citizien is born, and requires no water.

UNW: Biblioteca Real - Oxford University replacement. Has 4 Great Work Slots of Writing for a +4 bonus total and for every Great Work in the city it was built, gain
+2 Food.

Imperial Brazil

Leader: Pedro II:

UA: The Grandson of Marcus Aurelius: When you complete a Social Policy tree, gain a Free Tech. Social Policies are 15% cheaper.

UB: Theatro Municipal: Opera House replacement, provides +2 Culture and +3 Science as well as having a Great Slot for all types of Great Works.

UU: Voluntário da Pátria: Rifleman replacement, +25% Combat Strength in friendly territory and heals an extra +10 HP.

Estado Novo

Leader: Getúlio Vargas:

UA - Father of the Poor: Recieve Happiness from Production buildings. During Golden Ages, Production is increased by +30%.

UB - DOPS: Constabulary replacement, +15 XP to all units. +2 Happiness.

UU - Pracinha: Has a bonus outside Friendly Lands, cheaper and upon kills generates Golden Age points.

Republic Brazil

Leader: Juscelino Kubitschek:

UA - The Construction of Brasilia: Upon completing a Wonder, a Golden Age begins. During Golden Ages, Tourism is doubled.

UU - Candango: Worker replacement, 3 movement, can be spent to speed up buildings.

UB - Automobile Factory: Factory replacement, increases Golden Age generation by 5% and increases Great Person generation in the city by 25%.

Submitting my current versions of the Brazil split for review.
 
Submitting my current versions of the Brazil split for review.

I don't think that a solely militaristic focus fits Vargas, but at least I'd decrease the military production bonus to 33% or something.

Otherwise, I'm glad to see that everything's different from Reedstilt's design, except obviously for some of the unique's names and the leader choices.
 
I don't think that a solely militaristic focus fits Vargas, but at least I'd decrease the military production bonus to 33% or something.

Otherwise, I'm glad to see that everything's different from Reedstilt's design, except obviously for some of the unique's names and the leader choices.

The problem with Vargas is that I can't think of anything that wouldn't be absurdly long if I were to represent it properly.

Eh, changing it to a +30% Production bonus to everything might be better.
 
Spain Split

Hope I'm not late to the Party:

My Spanish Split:

Phase I-Early Middle Age:

Visigothic Kingdom:
Leader: Liuvigild
Unique Ability: Codex Revisus: Happiness from population across your empire reduced by 33%.
Unique Unit: Taifali Cavalry: Replaces the Horseman, Has increased movement (5 vs. 4)
Unique Building: Sparring Fields: Replaces the Barracks, 20XP in cities where this building is established, rather than 15XP.
Capital: Toledo

Kingdom of the Suebi:
Leader: Rechila
Unique Ability: Arian Conquerors: Cities conquered by your civilization has resistance reduced by half. Cities conquered convert to your majority religion.
Unique Unit: Spear Master: Stronger than the Pikeman with which it replaces.
Unique Building: Arian Martyrium: Replaces the Temple, Increases Religious Pressure on the city to your religion.
Capital: Braga

Duchy of Gascony:
Leader: Sans VI Guilhem
Unique Ability: Vascone March: Territory of the Civilization spreads further. Culture is increased based directly on how many people live in your empire. Free Great Person at the start of every new era.
Unique Unit: Troubadour: Replaces Great Writer, can travel further than the Great Writer it replaces, but Political Treatise offers reduced Culture.
Unique Building:
Capital: Bordeaux
 
Unique Unit: Taifali Cavalry: Replaces the Horseman, Has increased movement (5 vs. 4)

Were the Taifali still under Visigothic control when they lost southern France to the Franks? I have the Gardingos instead as a horseman replacement in my unreleased (Sorry guise :p) Spanish Visigothic civ.

Also, that's a strange take on the Suebi since it focuses so much on the Arianism that wasn't even that much unique to them. Not to mention that when they conquered Galicia they still were pagans, adopting Arianism only after some 60 years. And a while later they converted to catholicism anyway. Instead you could focus in their relations with the Romano-Iberians, which is way more unique. Here's a wall of text (Aka book) about them.

Here's the UA from my yet to be updated suebic civilization:
Receive Gold from foreign cities in which you have more troops nearby than their owners; if at peace for too long, receive food instead of gold.
 
Too long? :lol:
@Sulomon: its part of the UA for that reason exactly. Glad you like it. :)
 
Hm...

Colonial Brazil:

Leader: Mem de Sá:

UA - The Treaty of Tordesillas: Settler and Worker units ignore terrain cost. Can purchase Workers and Settlers with Faith.

UI - Brazilwood Camp. Can only be built on Jungle. Unlocked at Construction. Provides +2 Faith. Gain additional yields at Machinery (+1 Production), Economics (+2 Gold) and Ecology (+1 Food).

UU - Bandeirante. Starts with Drill I. When on the same tile as a Worker, gain a Combat Strength Bonus.

I like the UA, but the Brazilwood Camp looks odd being unlocked so early. What does the Bandeirante Replace/When is it unlocked?

1808 Brazil

Leader: D. João VI:

UA: The Metropolitan Invasion: Free Aqueducts in all cities. Upon building a scientific building in the Capital, recieve a research bonus.

UB: Botanic Garden - Garden replacement, +35% Food Kept after a citizien is born, and requires no water.

UNW: Biblioteca Real - Oxford University replacement. Has 4 Great Work Slots of Writing for a +4 bonus total and for every Great Work in the city it was built, gain
+2 Food.

That's... an odd time, name and ability for the civ, dunno, feels like it just makes tradition less useful more than anything. Free Aqueduct + Botanical Garden could make this civ really powerful though, as it'd grow extremely fast extremely early, not to mention it'd lose no food upon having labs.

I've never liked UNW much really, and what's up with all the food bonuses?

Imperial Brazil

Leader: Pedro II:

UA: The Grandson of Marcus Aurelius: When you complete a Social Policy tree, gain a Free Tech. Social Policies are 15% cheaper.

UB: Theatro Municipal: Opera House replacement, provides +2 Culture and +3 Science as well as having a Great Slot for all types of Great Works.

UU: Voluntário da Pátria: Rifleman replacement, +25% Combat Strength in friendly territory and heals an extra +10 HP.

Well, sounds reasonable. The theatro having slots for all kinds of Great Works sounds odd, though not necessarily overpowered. Unique ability of the Voluntarios looks odd given they are actually famous for fighting abroad.

Estado Novo

Leader: Getúlio Vargas:

UA - Father of the Poor: Recieve Happiness from Production buildings. During Golden Ages, Production is increased by +30%.

UB - DOPS: Constabulary replacement, +15 XP to all units. +2 Happiness.

UU - Pracinha: Has a bonus outside Friendly Lands, cheaper and upon kills generates Golden Age points.

Guess the civ is synergistic, I'd say it could use more the Vanilla Brazil UA though.


Republic Brazil

Leader: Juscelino Kubitschek:

UA - The Construction of Brasilia: Upon completing a Wonder, a Golden Age begins. During Golden Ages, Tourism is doubled.

UU - Candango: Worker replacement, 3 movement, can be spent to speed up buildings.

UB - Automobile Factory: Factory replacement, increases Golden Age generation by 5% and increases Great Person generation in the city by 25%.

UA name feels... lazy. Itself also doesn't quite convince me, dunno why, looks like forced synergy or something. Once again, I'd rather have the vanilla Brazil UA.

________________________________________________________


Now let me have a hand at it:

Colonial Brazil

Leader: Tomé de Sousa
UA: Governo Geral: Founds Puppet Cities. Annexing level 10 or higher cities grants a free social policy.
UU: Bandeirante: Replaces Musketeer. Less Combat Strenght, but suffers no difficult terrain penalties, defeated barbarians join your side and can convert cleared Barbarian Camps into cities.
UI: Engenho. Unlocked at Economics. +1 Production from each adjacent farm and Plantation.

Imperial Brazil

Leader: Dom Pedro II
UA: Father of the Nation: +20% Production towards units and buildings unlocked in this Era. Earn a culture bonus when buildings from the era are finished.
UU: Fatherland Volunteer: Replaces Rifleman. Costs no Maintenance during Peace.
UB: Sewers. Replaces Hospital. +2 Food. 25% food is carried over after a Citizen is born

30s Brazil

Leader: Getulio Vargas
UA: Estado Novo: 50% less Unhappiness from Specialists. +2 Gold Per Specialist.
UU: Pracinha: Same as BNW's
UU: Tenente: Replaces Great General. When Garrisoned in a city. Tenentes cut Maintenance costs by half.

60s Brazil
Leader: Marcelino Kubitschek.
UA: 5 decades in 5 Years: Tourism and Production +100% during Golden Ages. Earn Artistic GP 50% faster during Golden Ages.
UU: Cascavel: Replaces Anti-tank Gun. Ignores Terrain Costs and can double attack.
UB: Sambodromo: Replaces Stadium. +2 Happiness. +50% of the Happiness of the city adds to the Tourism during Golden Ages. Contains a slot for a Great Work of Music.
 
The Bandeirante is a Musketman replacement, sorry.

1808 is when the Portuguese Court puts itself in Exile to Brazil. As a result, it brought a plethora of reformation to the country, ranging from the construction of sewers and aqueducts to the Royal Botanic Garden, the Brazilian Bank, the Royal Library... And it was when the Brazilian population (particularly in Rio de Janeiro) started skyrocketing. IIRC, it reached nearly 1 million people living there in 13 years!

The Voluntários... Well, that's when stuff gets problematic. I had to get one that synergized with the playstyle of the Civ - cultural and scientific, and having an unit that helps turtling would be key. As a result, I used it as more of a representation of the fact that these people were the ones who went in to fight even after the army said they didn't have to, and that there were a buckload of them.

The problem with Getúlio Vargas is that he's the only leader besides Pedro II who did use the military in international politics. As a result, I thought it'd be better to give him those bonuses. Yes, I could use something that's better such as "Ideological Pressure is reduced by 25%, and during Golden Ages, gain +30% Production", but I'm not sure whether that is possible. In the end I'm taking in consideration that I want them to feel different from one another and have different focuses while still being relatively historically accurate, but I'm prioritizing gaming and synergy to historical accuracy.

I'm not good with names. Sue me. I like its current design, but I feel like you don't and so far you've been the only one who's commented on it.

Republican Brazil

Leader: Juscelino Kubitschek

UA: 5 Decades in 5 Years: Whenever you declare friendship with another Civ, a Golden Age starts for both (8 turns). During Golden Ages, Tourism is doubled and Artistic GP generation is increased by 50%.

UU: Cascavel: Anti-Tank Gun replacement. Cheaper and upgrades to Mechanized Infantry. Upon gifting it to a City-State, recieve Golden Age points.

UB: Sambódromo: Stadium Replacement. Has 2 Great Work of Music Slots that when filled provide +5% Golden Age length each.

Also it's Juscelino not Marcelino. :p
 
Just for the record, I would eat up multiple Brazils. 5 might be a bit much but still. I would looooooooove Vargas.
 
Just for the record, I would eat up multiple Brazils. 5 might be a bit much but still. I would looooooooove Vargas.

Any commentary on my designs?

gib feedback plox
 
B-612

Leader: Le Petit Prince
UA: Invisible to the Eyes: Cannot found nor annex cities. Starts the game with all resources revealed. Tiles within working radius without regular resources show unique resources only visible to B-612.
UI: Baobab Tree: Unlocked at Agriculture. Connects any resource, but the Maintenance Cost increases by 1 every turn.
UU Rose: Unique. Cannot move, but any unit starting the turn in the same tile as the Rose gains 4 additional movement points. Only 1 can be controlled at a time.
 
Any commentary on my designs?

gib feedback plox

Okay. The designs look nice(why can't into icons :cry:). But isn't +100% production is a bit too much?
(BTW, I really like the first design's UA).
now you GiB me feedback please. Please?
 
Any commentary on my designs?

gib feedback plox

Not gonna lie, I like Hoop's take on your concepts better....although I always prefer, in a split, for the original components to be preserved (Brazilwood Camp). I don't really know enough about Brazil historically to comment on the specific units, but I've found the Brazil biofuel industry to be fascinating. Perhaps that could be a decision.

I do think 5 Brazils is too much. 3 Americas and Swedens is pushing it, in my mind, though. 4 is a good number, although if I had to do it myself I'd just do Pedro II - Vargas - Kubitschek. But hey, like I said, I don't know much about Brazil pre-Vargas.

I know that's not the most exhaustive feedback but it's late :p
 
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