I would've posted some of the code if I knew what to even post. I don't even know what the game references to display the traits in the diplo and loading screens. I know the LocalizedText is working because referencing it in the config section works fine. I don't see anywhere in my gamedefines that would affect what is displayed in the loading and diplo screens. I checked both log files and nothing seems to be out of the ordinary. What code would you recommend posting?As is always the case the first answer to such a question is: "Check Database.log and Modding.log for error-messages"
The second answer is always: "Without the mod to look at there is no good way to answer such a question other than the previous answer"
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-- Players (Gathering Storm)
-----------------------------------------------
INSERT INTO Players (Domain, CivilizationType, CivilizationName, CivilizationIcon, CivilizationAbilityName, CivilizationAbilityDescription, CivilizationAbilityIcon, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, Portrait, PortraitBackground)
VALUES (
-- Civilization
'Players:Expansion2_Players', -- Domain
'CIVILIZATION_WINGARDE', -- CivilizationType
'LOC_CIVILIZATION_WINGARDE_NAME', -- CivilizationName
'ICON_CIVILIZATION_WINGARDE', -- CivilizationIcon
'LOC_TRAIT_CIVILIZATION_EMERALD_PARADISE_NAME', -- CivilizationAbilityName
'LOC_TRAIT_CIVILIZATION_EMERALD_PARADISE_DESCRIPTION', -- CivilizationAbilityDescription
'ICON_CIVILIZATION_WINGARDE', -- CivilizationAbilityIcon
-- Leader
'LEADER_ALPHONSE_II', -- LeaderType
'LOC_LEADER_ALPHONSE_II_NAME', -- LeaderName
'ICON_LEADER_ALPHONSE_II', -- LeaderIcon (Portrait)
'LOC_TRAIT_LEADER_IMPERIAL_CONSOLIDATOR_NAME', -- LeaderAbilityName
'LOC_TRAIT_LEADER_IMPERIAL_CONSOLIDATOR_DESCRIPTION', -- LeaderAbilityDescription
'ICON_LEADER_ALPHONSE_II', -- LeaderAbilityIcon
'LEADER_ALPHONSE_II_NEUTRAL', -- Portrait
'LEADER_ALPHONSE_II_BACKGROUND' -- PortraitBackground
);
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-- PlayerItems (Gathering Storm)
-----------------------------------------------
INSERT INTO PlayerItems
(Domain, CivilizationType, LeaderType, Type, Icon, Name, Description, SortIndex )
VALUES ('Players:Expansion2_Players', 'CIVILIZATION_WINGARDE', 'LEADER_ALPHONSE_II', 'UNIT_WINGARDE_GREENCOAT', 'ICON_UNIT_WINGARDE_GREENCOAT', 'LOC_UNIT_WINGARDE_GREENCOAT_NAME', 'LOC_UNIT_WINGARDE_GREENCOAT_DESCRIPTION', 10 ),
('Players:Expansion2_Players', 'CIVILIZATION_WINGARDE', 'LEADER_ALPHONSE_II', 'UNIT_WINGARDE_LANZENREITER', 'ICON_UNIT_WINGARDE_LANZENREITER', 'LOC_UNIT_WINGARDE_LANZENREITER_NAME', 'LOC_UNIT_WINGARDE_LANZENREITER_DESCRIPTION', 20 ),
('Players:Expansion2_Players', 'CIVILIZATION_WINGARDE', 'LEADER_ALPHONSE_II', 'BUILDING_IMPERIAL_COLLEGE', 'ICON_BUILDING_IMPERIAL_COLLEGE', 'LOC_BUILDING_IMPERIAL_COLLEGE_NAME', 'LOC_BUILDING_IMPERIAL_COLLEGE_DESCRIPTION', 30 );
Happy cities gain +5%[ICON_PRODUCTION]Production. Ecstatic cities gain +15%[ICON_PRODUCTION]Production. All units can move through woods and jungle without movement penalties. Cannot establish domestic [ICON_TRADEROUTE]Trade Routes. International [ICON_TRADEROUTE]Trade Routes provide +1[ICON_FOOD]Food, +1[ICON_PRODUCTION]Production, and +1[ICON_SCIENCE]Science.
[2930250.826] [Localization] ERROR: near "'en_US'": syntax error
[2930250.825] LocalizedText - Loading Text/BoringText.sql
[2930250.826] Warning: LocalizedText - Error Loading SQL.
[2930358.041] [Localization] ERROR: near "'en_US'": syntax error
[2930358.041] LocalizedText - Loading Text/BoringText.sql
[2930358.041] Warning: LocalizedText - Error Loading SQL.
[2930363.217] [Gameplay] ERROR: near "where": syntax error
[2930363.217] UpdateDatabase - Loading Core/Resources.sql
[2930363.217] Warning: UpdateDatabase - Error Loading SQL.
update Resources
set Frequency = 3,
where ResourceType = RESOURCE_FURS;
update Resources
set Frequency = 3
where ResourceType = 'RESOURCE_FURS';
[ICON_Science]
[ICON_Amenities]
[ICON_Housing]
[ICON_Faith]
[ICON_Culture]
[ICON_Production]
[ICON_Gold]
[ICON_Food]
insert into Types (Type, Kind)
values ('CWJN_TRAIT_ALDMERI_UNIT', 'KIND_TRAIT'),
('CWJN_TRAIT_ALDMERI_IMPROVEMENT', 'KIND_TRAIT');
insert into Traits (TraitType, Name, Description)
values ('CWJN_TRAIT_AYRENN', 'LOC_CWJN_TRAIT_AYRENN_NAME', 'LOC_CWJN_TRAIT_AYRENN_DESCRIPTION'),
('CWJN_TRAIT_ALDMERI_UNIT', 'Aldmeri Unit', 'Aldmeri Unit'),
('CWJN_TRAIT_ALDMERI_IMPROVEMENT', 'Aldmeri Improvement', 'Aldmeri Improvement'),
('CWJN_TRAIT_ALDMERI', 'LOC_CWJN_TRAIT_ALDMERI_NAME', 'LOC_CWJN_TRAIT_ALDMERI_DESCRIPTION');
insert into Units (UnitType, Name, BaseSightRange, BaseMoves, Combat, RangedCombat, Range, Bombard, Domain, FormationClass, Cost, Description, CanCapture, TraitType, CostProgressionModel, PromotionClass, PrereqTech, PurchaseYield, Maintenance, ZoneOfControl, AdvisorType, StrategicResource)
values ('CWJN_UNIT_GILDED_ARCHER', 'LOC_CWJN_UNIT_GILDED_ARCHER_NAME', '2', '2', '65', '75', '2', '0', 'DOMAIN_LAND', 'FORMATION_CLASS_LAND_COMBAT', '510', 'LOC_CWJN_UNIT_GILDED_ARCHER_DESCRIPTION', 1, 'CWJN_TRAIT_ALDMERI_UNIT', 'NO_COST_PROGRESSION', 'CWJN_PROMOTION_CLASS_ELF', 'TECH_CHEMISTRY', 'YIELD_GOLD', '4', 0, 'ADVISOR_GENERIC', 'RESOURCE_NITER');
insert into Improvements (ImprovementType, Name, Description, Icon, PlunderType, PlunderAmount, Buildable, PrereqTech, TraitType, Housing)
values ('CWJN_IMPROVEMENT_BOSMER_CAMP', 'LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_NAME', 'LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_DESCRIPTION', 'ICON_CWJN_IMPROVEMENT_BOSMER_CAMP', 'PLUNDER_GOLD', '50', 1, 'TECH_ANIMAL_HUSBANDRY', 'CWJN_TRAIT_ALDMERI_IMPROVEMENT', '0');
insert into CivilizationTraits (TraitType, CivilizationType)
values ('CWJN_TRAIT_ALDMERI', 'CWJN_CIV_ALDMERI');
insert into CivilizationTraits (TraitType, CivilizationType)
values ('CWJN_TRAIT_ALDMERI_IMPROVEMENT', 'CWJN_CIV_ALDMERI');
insert into CivilizationTraits (TraitType, CivilizationType)
values ('CWJN_TRAIT_ALDMERI_UNIT', 'CWJN_CIV_ALDMERI');
C:\Users\UserName\Documents\My Games\Sid Meier's Civilization VI\Cache