-- Civilization_UI
-- Author: Bach
-- DateCreated: 8/29/2023 8:19:08 PM
--------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_CIVILIZATION_IMPROVEMENT_LAMPPOST', 'KIND_TRAIT'),
('IMPROVEMENT_LAMPPOST', 'KIND_IMPROVEMENT');
INSERT INTO CivilizationTraits
(TraitType, CivilizationType)
VALUES ('TRAIT_CIVILIZATION_IMPROVEMENT_LAMPPOST', 'CIVILIZATION_BC_TEPIGGO');
INSERT INTO Traits
(TraitType, Name, Description )
VALUES ('TRAIT_CIVILIZATION_IMPROVEMENT_LAMPPOST', 'LOC_TRAIT_CIVILIZATION_IMPROVEMENT_LAMPPOST_NAME', Null);
INSERT INTO Improvements (
ImprovementType,
Name,
Description,
Icon,
PlunderType,
PlunderAmount,
Buildable,
PrereqCivic,
TraitType,
Appeal,
SameAdjacentValid
)
VALUES (
'IMPROVEMENT_LAMPPOST',
'LOC_IMPROVEMENT_LAMPPOST_NAME',
'LOC_IMPROVEMENT_LAMPPOST_DESCRIPTION',
'ICON_IMPROVEMENT_LAMPPOST',
'PLUNDER_FAITH',
25,
1,
'CIVIC_CRAFTSMANSHIP',
'TRAIT_CIVILIZATION_IMPROVEMENT_LAMPPOST',
1
1);
INSERT INTO Improvement_ValidTerrains
(ImprovementType, TerrainType)
VALUES ('IMPROVEMENT_LAMPPOST', 'TERRAIN_GRASS_MOUNTAIN'),
('IMPROVEMENT_LAMPPOST', 'TERRAIN_PLAINS_MOUNTAIN'),
('IMPROVEMENT_LAMPPOST', 'TERRAIN_TUNDRA_MOUNTAIN'),
('IMPROVEMENT_LAMPPOST', 'TERRAIN_SNOW_MOUNTAIN'),
('IMPROVEMENT_LAMPPOST', 'TERRAIN_DESERT_MOUNTAIN');
INSERT INTO Improvement_ValidBuildUnits
(ImprovementType, UnitType)
VALUES ('IMPROVEMENT_LAMPPOST', 'UNIT_BUILDER');
INSERT INTO Improvements_XP2
(ImprovementType, BuildOnAdjacentPlot )
VALUES ('IMPROVEMENT_LAMPPOST', 1 );
INSERT INTO ImprovementModifiers
(ImprovementType, ModifierId)
VALUES ('IMPROVEMENT_LAMPPOST', 'LAMPPOST_CULTURE_ADJACENT_TILES');
INSERT INTO Modifiers(
ModifierId,
ModifierType,
SubjectRequirementSetId
)
VALUES (
'LAMPPOST_CULTURE_ADJACENT_TILES',
'MODIFIER_PLAYER_ADJUST_PLOT_YIELD',
'LAMPPOST_ADJACENT_TILES'
);
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('LAMPPOST_CULTURE_ADJACENT_TILES', 'YieldType', 'YIELD_CULTURE' ),
('LAMPPOST_CULTURE_ADJACENT_TILES', 'Amount', 1 );
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType)
VALUES ('LAMPPOST_ADJACENT_TILES', 'REQUIREMENTSET_TEST_ALL');
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId)
VALUES ('LAMPPOST_ADJACENT_TILES', 'ADJACENT_TO_LAMPPOST');
INSERT INTO Requirements
(RequirementId, RequirementType)
VALUES ('ADJACENT_TO_LAMPPOST', 'REQUIREMENT_PLOT_ADJACENT_TO_OWNER');
--These 2 segments below serve to slow down other civ's unit when they are adjacent to a lamppost
--This first segment slows down all units when they are adjacent to lamppost
INSERT INTO Types
(Type, Kind)
VALUES ('ABILITY_LAMPPOST_SLOW', 'KIND_ABILITY');
INSERT INTO TypeTags
(Type, Tag)
VALUES ('ABILITY_LAMPPOST_SLOW', 'CLASS_ALL_UNITS');
--Could have just make this requirement set for the +1 culture to adjacent tile thing as well and use it there, but oh well.
INSERT INTO UnitAbilities
(Description, Name, UnitAbilityType)
VALUES ('LOC_ABILITY_LAMPPOST_SLOW_DESCRIPTION', 'LOC_ABILITY_LAMPPOST_SLOW_NAME', 'ABILITY_LAMPPOST_SLOW');
INSERT INTO UnitAbilityModifiers
(UnitAbilityType, ModifierId)
VALUES ('ABILITY_LAMPPOST_SLOW', 'SLOWED_MOVEMENT');
INSERT INTO Modifiers
(ModifierId, ModifierType SubjectRequirementSetId)
VALUES ('SLOWED_MOVEMENT', 'MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT', 'NEXT_TO_LAMPPOST');
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('SLOWED_MOVEMENT', 'Amount', -1 );
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType)
VALUES ('NEXT_TO_LAMPPOST', 'REQUIREMENTSET_TEST_ALL');
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId )
VALUES ('NEXT_TO_LAMPPOST', 'REQUIRES_UNIT_ADJACENT_TO_LAMPPOST');
INSERT INTO Requirements
(RequirementId, RequirementType)
VALUES ('REQUIRES_UNIT_ADJACENT_TO_LAMPPOST', 'REQUIREMENT_PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES');
INSERT INTO RequirementArguments
(RequirementId, Name, Value)
VALUES ('REQUIRES_UNIT_ADJACENT_TO_LAMPPOST', 'ImprovementType', 'IMPROVEMENT_LAMPPOST');
--This 2nd segment counter the first segment by buffing the speed of this civ's unit when adjacent to the lamppost
--By doing this, this civ's unit is unaffected, whilst all other civ's unit are slowed down as was the original intention.
INSERT INTO Types
(Type, Kind)
VALUES ('ABILITY_LAMPPOST_COUNTER', 'KIND_ABILITY');
INSERT INTO TypeTags
(Type, Tag)
VALUES ('ABILITY_LAMPPOST_COUNTER', 'CLASS_ALL_UNITS');
INSERT INTO UnitAbilities
(Description, Name, UnitAbilityType)
VALUES ('LOC_ABILITY_LAMPPOST_COUNTER_DESCRIPTION', 'LOC_ABILITY_LAMPPOST_COUNTER_NAME', 'ABILITY_LAMPPOST_COUNTER');
INSERT INTO UnitAbilityModifiers
(UnitAbilityType, ModifierId)
VALUES ('ABILITY_LAMPPOST_COUNTER', 'COUNTER_MOVEMENT');
INSERT INTO Modifiers
(ModifierId, ModifierType SubjectRequirementSetId)
VALUES ('COUNTER_MOVEMENT', 'MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT', 'NEXT_TO_LAMPPOST');
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES ('COUNTER_MOVEMENT', 'Amount', 1 );
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_CIVILIZATION_BC_AGUM_PASS_WONDER_BUILDER', 'LAMPPOST_SLOW_COUNTER');
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('LAMPPOST_SLOW_COUNTER', 'MODIFIER_PLAYER_UNITS_GRANT_ABILITY');
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('LAMPPOST_SLOW_COUNTER', 'AbilityType', 'ABILITY_LAMPPOST_COUNTER');