Civilization V (Suggestions)

BlitzBob

Chieftain
Joined
Jul 9, 2007
Messages
5
I don't know if there's a thread but here is one.

They could have ideolgys that are founded when you are first to discover the needed tech.

Here is some:
Marxism-Tech: Communisim
Get a bonus from all owned tiles.
Workers move one turn faster.

Nationalisim-Tech: Fascisim
All units produced are veteran.

Can you think of others?
 
I don't know if there's a thread but here is one.

They could have ideolgys that are founded when you are first to discover the needed tech.

Here is some:
Marxism-Tech: Communisim
Get a bonus from all owned tiles.
Workers move one turn faster.

Nationalisim-Tech: Fascisim
All units produced are veteran.

Can you think of others?
Ideology is just a certain mix of civics.
Communism would be Police State - Nationhood - Tribalism - State property- Theocracy + No State Religion

I think maybe getting a bonus for using a certain mix of civics, or if you have the tech for the ones you need there could be ideological presets you could choose for less revolution time than normal.
 
Beyond the sword is just out and you are already making suggestion for civ 5? some people are never satisfied
 
What has been lacking in the past two is an Earth map with all civilizations starting in their correct spots.

CivII
-> Play on Earth
-> Do Not Randomize Start Locations
 
What I really want in Civ5:

- A tactical combat module (à la Master of Magic) instead of these stupid one-on-one battles.
- Z.O.C.s, including at sea.
- No more chopping ("great! I just razed 10 forests and magically transformed the wood into stone to build the Great Pyramid"!).
- Limitations to ship and army range (Civ4 outrageously neglects logistics).
- And... the return of the Town Council (Civ2, anyone?).
 
What has been lacking in the past two is an Earth map with all civilizations starting in their correct spots.

Both Civ3 and Civ4 do have such maps. :confused:
 
Both Civ3 and Civ4 do have such maps. :confused:

You might want to check again. It's the 18-civ world map. Great map.

I must have missed it. :blush: Do they have their correct starting locations? Can all leaders be chosen. I think I remember something like that but I couldn't be Churchill so it whizzed me off the same.
 
I must have missed it. :blush: Do they have their correct starting locations? Can all leaders be chosen. I think I remember something like that but I couldn't be Churchill so it whizzed me off the same.

I only have the Vanilla version. All Civs can be chosen, but you don't have the leader choice (leaders are predetermined). They do start in their correct starting positions.
 
I only have the Vanilla version. All Civs can be chosen, but you don't have the leader choice (leaders are predetermined). They do start in their correct starting positions.

:mad: I think I remember that. I used to play as Bismarck and Frederick was predetermined.
 
With BTS I think almost everything needed is added. I would like to see all the elements from all of these added, with a couple of things being fixxed. For one, if a city has a certin religion, you must be able to atleast have the area where the holy city's religion uncovered. As far as I know, Christians have always had an understanding of where Jeresuelum is. In the game, I might have no idea where the holy city is. Another problem is Vassal states. These need a major overhaul. I think it is obvious what the flaws are, but I will list a few anyway. If you demand a technology, they shouldn't be able to refuse it, or else there should be war. Same goes with money, or resources, etc. They should not be allowed to spy against you, and should have a few less abilities (not being able to found corporations, build wonders, etc). In return, you should have quite a hassle if you have a vassal civ, espicially if you have multipule. You should have extra maintiance costs for vassal civs that you as the master must pay. You should have to actually protect them, for instance, if another civ takes on of their cities, you should recieve a large unhappiness bonus in all cities with that's civ's ethnicity if you took over the civ, depeding on the size of the ethnic population. If the civ was a friendly vassal, you should have a moderate unhappiness occurance in all your cities. And finally, civs should be allowed to cancel vassalization. It perhaps for gameplay balance, shouldn't be able to happen immeadiatly, but as with canceling vassalization, there should be a minimum time requirement. Another couple of things, while easially editable in the XML, I still think the defult should be changed. There really should be an added percentage to all defense, and another additional percentage to defense on own territory, and another larger percent for defense on cities, and units should be produced faster. Several units take as long to build as various buildings. These should be revieved by all units. And my last major qualm with Civ4, the game speeds. Quick games do not play or feel the same as marathon games at all. The main cause of this is the movement costs. If a quick game is 4 times the speed of a marathon game, then units in a quick game should have 4x the movement allowance. I can see the problems that may arrise from that, specifically the fact that if you have a very large military, you could possibly move in and take over a whole country in a single turn, but I am sure there is a way around that, which can be figured out by some thinking and creativity.

A few things I think should also be added.

Civs comming up in the middle of the game. The revolution mod takes care of that, but an officialized version, allowing revolutions, barbarians starting civs, the colonies has been handled in BTS. I also like how the revolution mod allows for leader succession in some form, however I think Firaxis could do something more creative. Perhaps when changing the goverment civic you move to a new leader, and when you enter a new era. There should be a variety of traits for various different leaders of each leader, so when leader changes occur, there could be a major shift in strategy nessissary. This however may be hard, considering you must decide the personality of each leader, and artists make new heads and animations for each leader, it clearly leads to a much better game (I feel). I highly doubt the creators would do such a thing, but I think it's a good idea. I would also like to see things that have the name in, but no real implimention be reworked. For instance, inflation could be government controllable to an extent, and could have positive and negative effects based on how much and how certin things are happening. I would also like to see a larger role played by trade routes. Tech points should be transfered through trade routes. You could possibly gain access to a new resource through trade routes behind another civ's back, but you'd have to pay extra. Trade routes could effect ethnicity of a city, and there are a number of other possible things. I also think ethnicity of a city should have a large effect, however I don't know what. Clearly it should effect chance of revolution, but what else I don't know. And I'm sure there are other systems which I think would be great that I'm not able to think of right now.

Also, Civ4 is a major resource hog. People have found ways to speed it up, and I don't understand why Firaxis didn't do that from the begining. Now, I understand there is a limit, but what optimizing that can be done really should be done. This will allow people to be able to play into the late game with the vastly superior large and huge maps on marathon speeds without being victim to 5 minute load times between turns. If anything would really really be good for the next civ game it would be this. To allow a next generation game, to run on this generation's systems okay, and on its own generation's systems very well.
 
Ideology is just a certain mix of civics.
Communism would be Police State - Nationhood - Tribalism - State property- Theocracy + No State Religion

I think maybe getting a bonus for using a certain mix of civics, or if you have the tech for the ones you need there could be ideological presets you could choose for less revolution time than normal.

The thing is, you already get a "Bonus" in a way for using synergistic civics. I'm thinking of say....Mercantile, Representation, Pacifism, and Caste System to run an SE. Something like Vasselage, Theocracy, and Police State to happily churn out an experienced war machine....etc.
 
how do we know there will be a civ 5? is there an official announcement?
 
Ditch the Celts, and replace the English with the Britons and give them Boudicea and Queen Anne.

Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.

And last, but not least, make Colonization 2 or SMAC 2 before making Civ 5. :p
 
Oh, and go back to the old practice of putting the default leader name as that of the leader you're playing, not the name of your computer. I'm fed up changing that constantly.
:p

I believe if you create a profile, then the default is the name of the profile. My games all start off with PimpyMicPimp now :)
 
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