frekk, you showed my point. Hex-based wargames offer a tactical map suitable for 1upt, as they have for decades. Do you see anything in the Civ5 screenshots to indicate they were going to such a scale?
One of the great things about Civ2 and Civ4 (at least) was the ability to play on any size map of an infinite shape. Is the new combat model restricting the size and shape of map we can play on?
Imagine playing on a small landmass, say 10x5. You have two cities, the AI has two as well. Would nearly every hex of that landmass be consumed by the multitudes of units fighting on both sides in latter stages?
One of the great things about Civ2 and Civ4 (at least) was the ability to play on any size map of an infinite shape. Is the new combat model restricting the size and shape of map we can play on?
Imagine playing on a small landmass, say 10x5. You have two cities, the AI has two as well. Would nearly every hex of that landmass be consumed by the multitudes of units fighting on both sides in latter stages?