Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,467
I don't think it has to take away from us hardcore fans that the franchise works to attract a more casual audience. Though as civ 6 goes on I tend to think for me it works better as a role-playing game than a strategic one.
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It's also interesting to me that there hasn't been a major competitor to the series in this area yet (at least that I know of). I think overall though this is a great thing, it should add more revenue to the series and allow for either the next expansion or civ 7, I hope 6 will be the base for future growth (would also really enjoy another expansion to tie in the mechanics more).
You can't sell a PC game to people without a PC. So yes, Civ and every other major franchise is going to need to put their game out in a format people can buy it, if they want to max their addressable market.
Civ 5 was a major commercial success considering its genre, as was Civ 4 before it, etc., in part because it has always attracted a more casual audience, in the sense of people who don't buy a lot of other computer games. If you're talking trying to attract the Angry Birds crowd, that's a different story (and let's face it, Civ: Angry Birds edition would be an amazing cross-over as you try to knock over Shaka, Gandhi, etc. with your recently upgraded nuclear blue birds).
I'm not convinced Civ 6 is truly designed to go after that latter audience. Those games are characterized by simple rules, are easy to get into, and they're addictive because they offer a challenge that escalates with your skill level.
Civ 6 offers even more complex rules systems than past Civ games (that were already plenty complex), a UI that is not conducive for understanding what's going in the game, and an addiction factor based on role-playing (choose your way to win vs. try to figure out how to win in the current circumstances). None of those are thing likely to convince someone who enjoys Candy Crush to give Civ a spin.