hannurabi
Warlord
- Joined
- Aug 29, 2005
- Messages
- 173
As some members have been dreaming here, I too think it is time to give CivDOS new life. So I did write a civ1 clone with python.I'm totally amateur coder, so it is just a prototype of Civ-like game engine and it sure needs 'some' optimization. There's no AI but you can try it on hotseat. I hope here are other civ1fanatics who have interest to improve this game.Aren't here??A network game and AI would be nice.
I have made some small changes to game and added new things.Such as borders and hitpoints. Its nowhere near finished and propably has many bugs.
Unfortunately i didn't put any comments on code but python has quite a clear syntax and I tried to use variable and function names that makes sense. Just ask me anything you don't understand.Any help to this project is
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I have made some small changes to game and added new things.Such as borders and hitpoints. Its nowhere near finished and propably has many bugs.
Unfortunately i didn't put any comments on code but python has quite a clear syntax and I tried to use variable and function names that makes sense. Just ask me anything you don't understand.Any help to this project is
