Civilizations Unique Components List and Suggestions

Lord Lakely

Idea Fountain
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The title says it all. In this thread I shall pain-stakingly list all the unique components that have appeared in Civ to this date, listed by per civilization, with suggestions for new components that haven't been added yet.

"Unique Components" as you might have guessed, refers to Unique Units, Buildings, Districts and Tile Improvements, over the past 4 games of Civ. It does not refer to abilities, leaders or dynasties.

It also does NOT refer to Civs that have yet to appear (unless they already existed in Civ as part of a blob, see below). Please contain your suggestions for Tibet, Estonia and ancient Nabatea for when a thread for NEW civs is made. (I may do this? but no promises there)

You are encouraged to make your own suggestions once I've completed the list with all the components that have already appeared.

Some notes:
- Blob civs such as Celts (3-5), Native Americans (4) and Vikings (3-4) are split up along their respective tribes, depending on the origin of their unique components. Hence why this list contains names such as Cheyenne, Rapa Nui and Ireland
- Offshoot civs, such as Civilization 4's Holy Roman Empire and Civ 6's Macedon and Phoenicia are combined with their traditional Civ incarnations Germany, Greece and Carthage
- Byzantium and Rome are listed as separate Civs as the games have treated them as different entities.
- Venice is listed under "Italy"
- Units that were wrongfully appropriated, such as the Shoshone's Comanche Rider and the Civ3 Dutch's Swiss Mercenary will be listed under these Civs, not under the Comanche and Swiss, however. India won't be split due to the murky origins of the Varu and Fast Worker.
- Sioux aren't listed, since they only appeared in 2 and therefore had no unique components.

Without any further ado, let's start.

EXISTING UNIQUE COMPONENTS

GERMANIC/CELTIC CIVS:

1) England
Appeared in: 1-6 (as England in 1-6, as Great Britain in 4 & 6)
Unique Units: Man-O-War (3), Redcoat (4, 6), Ship-Of-The-Line (5), Longbowman (5), Seadog (6)
Unique Infrastructure: Stock Exchange (4), Royal Navy Dockyard (6)

2) Germany
Appeared in: 1-6 (as Prussia in 1, 2, 3, as the Federal Republic of Germany in 4, 5, as the HRE in 4 & 6)
Unique Units: Panzer Tank (3-5), Landsknecht (4-5), U-Boot (6)
Unique Infrastructure: Assembly Plant (4), Hanse (5-6)

3) America
Appeared in: 1-6
Unique Units: F15 (3), Navy SEAL (4), Minuteman (5) B17 Bomber (5), P51 Mustang (6), Rough Rider (6)
Unique Infrastructure: Shopping Mall (4), Film Studio (6)


4) The Netherlands
Appeared in: 3-6 (as the Dutch Republic in 3-5, as the Kingdom of the Netherlands in 6)
Unique Units: Swiss Mercenary (3), East Indiaman (4), Sea Beggar/Zeegeus (5), De Zeven Provinciën (6)
Unique Infrastructure: Dyke (4), Polder (5-6)

5) Austria
Appeared in: 3, 5 (had to be manually added to the game in Civ 3)
Unique Units: Hussar
Unique Infrastructure: Coffee House (de: Kaffeehaus)

6) Australia
Appeared in: 6
Unique Units: Digger
Unique Infrastructure: Outback Station

7) Canada
Appeared in: 6
Unique Units: Mountie
Unique Infrastructure: Ice Hockey Rink

8) Sweden
Appeared in: 3-6 (as "Scandinavia" in 3, as "Vikings" in 4, as itself in 5 & 6)
Unique Units: Berserker, (3-4), Carolean (5-6), Hakkapeliitta (5)
Unique Infrastructure: Open Air Museum (6), Queen's Biblioteque (6)

9) Denmark
Appeared in: 3, 4, 5 (as "Scandinavia in 3, as "Vikings" in 4 and itself in 5)
Unique Units: Berserker (3-5), Norwegian Ski Infantry (5)
Unique Infrastructure: No infrastructure so far

10) Norway
Appeared in: 3 (as part of "Scandinavia"), 4 (as part of "Vikings") 5 (as part of "Denmark") 6 (as itself)
Unique Units: Norwegian Ski Infantry (5, Danish UU) Berserker (3-6), Longship (6)
Unique Infrastructure: Stave Church

11) Scotland
Appeared in: 5 (as part of "The Celts"), 6 (as itself)
Unique Units: Pictish Warror (5, Celtic UU), Highlander (6)
Unique Infrastructure: Golf Course

11b) Ireland
Appeared in: 4, 5 (both times as "The Celts")
Unique Units: No units so far
Unique Infrastructure: Dun (4, Celtic UB), Ceilidh Hall (5, Celtic UB)

11c) Gaul
Appeared in: 3, (as part of "The Celts"), 6 (as itself)
Unique Units: Gallic Swordsman (3, Celtic UU), Gaesetae (6)
Unique Infrastructure: Oppidum* (6, UD)

*the celtic term for the "Oppidum" would be "Dunon".

MEDITERRANEAN/LATIN CIVS:

1) France
Appeared in: 1-6 (as the French Empire in 1-5, as the Valois Kingdom in 4 & 6, as the Angevin Kingdom in 6)
Unique Units: Musketeer (3, 4, 5), Garde Impériale (6)
Unique Infrastructure: Salon (4), Château (5)

2) Rome
Appeared in: 1-6
Unique Units: Legion (3, 4, 6), Praetorian (5), Ballista (5)
Unique Infrastructure: Forum (4), Baths (6), Roman Fort (6)

3) Byzantium [considered a separate civ from the Roman Empire]
Appeared in: 3, 4, 5, 6
Unique Units: Dromon (3, 5, 6), Cataphract (4, 5), Tagma (6)
Unique Infrastructure: Hippodrome (4, 6)

4) Spain
Appeared in: 2-6
Unique Units: Conquistador (3, 4, 5, 6), Tercio (5)
Unique Infrastructure: Citadel (4), Mission (6)

5) Greece
Appeared in: 1-6 (as a blob in 1-5, as Athens, Sparta and Macedon in 6)
Unique Units: Hoplite (3, 4, 5, 6), Companion Cavalry/Hetairoi (5, 6 as Macedonian UU), Hypaspist (6, as Macedonian UU)
Unique Infrastructure: Odeon (4), Acropolis (6), Basilikoi Paides (6, Macedonian UB)

6) Gran Colombia
Appeared in: 6
Unique Units: Commandante General, Llanero
Unique Infrastructure: Hacienda

7) Brazil
Appeared in: 5, 6
Unique Units: Pracinha (5), Minas Gerais (6)
Unique Infrastructure: Brazilwood Camp (5), Street Carnival (6), Copacabana (6)

8) Italy
Appeared in: 5 (as "Venice")
Unique Units: Great Galeass, Merchant of Venice
Unique Infrastructure: None Yet (nb: the Venetial Arsenal Wonder could become a future UB however)

9) Portugal
Appeared in: 3-5
Unique Units: Carrack (3, 4), Nau (5)
Unique Infrastructure: Feitoria (5, 6)


SLAVIC/CAUCASIAN CIVS:

1) Russia
Appeared in: 1-6 (as Soviet Union in 1, 2, 4, as Tzarist Russia in 3-6, with Kievan Rus' elements)
Unique Units: Cossack (3-6)
Unique Infrastructure: Research Institute (4), Krepost (5), Lavra (6)

2) Poland
Appeared in: 5, 6 (as the Polish-Lithuanian Commonwealth in 5-6)
Unique Units: Winged Hussar (5, 6)
Unique Infrastructure: Ducal Stable (5), Sukunniece (6)

3) Georgia
Appeared in: 6
Unique Units: Khevsur
Unique Infrastructure: Tsikhe

4) Hungary
Appeared in: 6
Unique Units: Black Army/Feketesereg, Huszár
Unique Infrastructure: Thermal Bath

NEAR-EASTERN CIVS

1) Babylon
Appeared in: 1-5
Unique Units: Bowman :cringe: (3-5)
Unique Infrastructure: Garden (4), Walls of Babylon (5)

2) Sumeria
Appeared in: 3, 4, 6
Unique Units: Enkidu Warrior (3), Vulture (4), War Cart (6)
Unique Infrastructure: Ziggurat (4, 6)

3) Assyria
Appeared in: 5
Unique Units: Siege Tower
Unique Infrastructure: Royal Library

4) Hittites
Appeared in: 3
Unique Units: Three-Man-Chariot
Unique Infrastructure: None so far.

5) Turkey
Appeared in: 3-6 (as The Ottomans in 3-6)
Unique Units: Sipahi (3, 5), Janissary (4, 5, 6), Barbary Corsair (6), Ibrahim (6, Governor)
Unique Infrastructure: Hamam (4), Grand Bazaar (6)


SEMITIC/CIS-SAHARAN CIVS

1) Phoenicia
Appeared in: 3-6 (as Carthage in 3-5, as Phoenicia in 6))
Unique Units: Numidian Mercenary/Cavalry (3-4), African Forest Elephant (5), Quinquereme (5), Bireme (6)
Unique Infrastructure: Cothon (4, 6)

2) Arabia
Appeared in: 2-6 (as the Umayyads in Civ 2 & 3, as the Ayyubids in 4 & 6, as the Abbasids in 5)
Unique Units: Ansar (3), Camel Archer (4, 5), Mamluke (6)
Unique Infrastructure: Madrassa (4, 6), Bazaar/Souq (5)

3) Egypt
Appeared in: 1-6 (as Middle Egypt in 1, 2, 4, 5, as Ptolemaïc Egypt in 2, 3 and 6)
Unique Units: Maryannu/War Chariot (3-6)
Unique Infrastructure: Obelisk (4), Burial Tomb/Mastaba (5), Sphinx (6)

4) Morocco/Berbers
Appeared in: 5 (as the Saadi empire)
Unique Units: Berber Cavalry
Unique Infrastructure: Kasbah

SUB-SAHARAN CIVS

1) Zulu
Appeared in: 1-6
Unique Units: Impi (3-6)
Unique Infrastructure: Ikhanda (4, 5, 6)

2) Mali
Appeared in: 4, 6
Unique Units: Skirmisher (4), Mandekalu (6)
Unique Infrastructure: Mint (4), Suguba (6)

3) Songhai
Appeared in: 5 (substitute for Mali)
Unique Units: Mandekalu
Unique Infrastructure: Mud Brick Mosque

4) Kongo
Appeared in: 6
Unique Units: Ngao Mbeba
Unique Infrastructure: Mbanza

5) Ethiopia
Appeared in: 4, 5, 6 (as Aksum in 4, as Abyssinia in 5 & 6)
Unique Units: Oromo (4-6), Mehal Sefari (5)
Unique Infrastructure: Stele/Hawult (4, 5), Rock-Hewn-Church/Beite (6)

6) Nubia
Appeared in: 6
Unique Units: Pitati
Unique Infrastructure: Nubian Pyramid

INDO-ARYAN CIVS

1) Persia
Appeared in: 2-6 (as the Achaemenids in 2-6)
Unique Units: Immortal (3-6)
Unique Infrastructure: Apothecary (4), Satrap's Court (5), Pairidaeza (6)

2) India
Appeared in: 1-6 (as a blob in 1-3 and 5, as the Republic of India and Maurya in 4 & 6)
Unique Units: War Elephant/Varu (3, 5, 6), Fast Worker :shifty: (4)
Unique Infrastructure: Mausoleum (4), Mughal Fort (5), Stepwell (6)

3) Scythia
Appeared in: 6 (Substitute for the Steppe Nomad Civ)
Unique Units: Saka Horse Archer
Unique Infrastructure: Kurgan

4) Huns
Appeared in: 5 (Substitute for the Steppe Nomad Civ)
Unique Units: Horse Archer, Battering Ram
Unique Infrastructure: None Yet


FAR-EASTERN/SOUTH-EAST ASIAN CIVS

1) China
Appeared in: 1-6 (as PRC in 2 & 4, as Qin in 4 & 6, as Zhou/Tang in 5)
Unique Units: Rider (3), Chu Ko Nu (4, 5), Crouching Tiger Cannon/Hu Dun Pao (6)
Unique Infrastructure: Pavillion (4), Paper Maker (5), Great Wall (6)

2) Japan
Appeared in: 2-6
Unique Units: Samurai (3-6), Zero (5)
Unique Infrastructure: Shale Plant (4), Electronics Factory (6)

3) Mongolia
Appeared in: 2-6
Unique Units: Keshik (3-6), Khan (5)
Unique Infrastructure: Ger (4), Ordu (6)

4) Korea
Appeared in: 3-6 (as Jeoseon in 3-5, as Silla in 6)
Unique Units: Hwa'cha (3-6), Geobukseon/Turtle Ship (5)
Unique Infrastructure: Seowon (4, 6)

5) Indonesia
Appeared in: 5, 6 (both times as Majapahit)
Unique Units: Kris Swordsman (5), Jong (6)
Unique Infrastructure: Candi (5), Kampung (6)


6) Khmer
Appeared in: 4, 6
Unique Units: Ballista Elephant/Domrey (4, 6)
Unique Infrastructure: Baray (4), Prasat (6)

7) Siam
Appeared in: 5 (as the Sukhothai Kingdom, as a substitute for the Khmer)
Unique Units: Naresuan's Elephant (5) (nb: great unit choice but what a horrible, hooooorrible name)
Unique Infrastructure: Wat


PACIFIC CIVS

1) Maori
Appeared in: 5 (as part of "Polynesia), 6 (as itself)
Unique Units: Toa
Unique Infrastructure: Marae, Pa

2) Rapa Nui [Easter Island]
Appeared in: 5 (as part of "Polynesia")
Unique Units: none yet
Unique Infrastructure: Moai


AMERINDIAN CIVS:

1) Aztecs
Appeared in: 1-6
Unique Units: Jaguar Warrior (3, 4, 5), Eagle Warrior (6)
Unique Infrastructure: Floating Garden/Chinampa (5), Ball Court/Tlatchli (6)

2) Inca
Appeared in: 3-6
Unique Units: Chasqui Scout (3), Quechua (4), Slinger (5), Waraq'ak (6)
Unique Infrastructure: Terrace/Andén (4, 5, 6), Andean Road/Qhapaq Ñan (6)

3) Maya
Appeared in: 3-6
Unique Units: Atl-Atlist/Javelin Thrower (3, 5) Holkan (4), Hul'che (6)
Unique Infrastructure: Ball Court (4), Pyramid/Mul (5), Obervatory (6)

4) Iroquois
Appeared in: 3, 5
Unique Units: Mounted Warrior :cringe: (3), Mohawk Warrior (5)
Unique Infrastructure: Longhouse (5)

5) Shoshone
Appeared in: 5
Unique Units: Comanche Rider, Pathfinder
Unique Infrastructure: None Yet

6) Cree
Appeared in: 6
Unique Units: Okichitaw
Unique Infrastructure: Mekewap

7) Mapuche
Appeared in: 6
Unique Units: Malón Raider
Unique Infrastructure: Chemamüll

8) Haida/Tlingit
Appeared in: 4 (as part of "Native America")
Unique Units: none yet
Unique Infrastructure: Totem Pole (shown by the design of the pole)

8b) Cheyenne
Appeared in: 4 (as part of "Native America")
Unique Units: Dog Soldier (evidenced by the name and attire of the unit)
Unique Infrastructure: none yet
 
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POTENTIALLY NEW UNIQUE COMPONENTS

GERMANIC/CELTIC CIVS:

1) England
Common Appearances: England, United Kingdom of Great Britain
New Unique Units: Yeoman (a Longbowman), Dreadnought/Battlecruiser (a Battleship), Seventy-Four (a Ship-of-the-Line), Billman (a "pikeman" using a billhook), SAS (a SpecOps replacement)
New Unique Infrastructure: Tearoom (UB, a recreational building), Market Town (UI, possible Neighbourhood/Commerce UD), Market Cross (UB, a Marketplace replacment), Pub

2) Germany
Common Appearances: Federal Republic, Holy Roman Empire
New Unique Units: Uhlan (a Lancer), Bundeswehr (an Infantry replacement), Grenadier (Musketman/Rifleman, Prussian or Hessian), Stoßtruppen (Infantry)
New Unique Infrastructure: Field Hospital (UI or UB), Weihnachtsmarkt (UB, a market replacement), Biergarten (UB), Autobahn (UI, railroad repalcement), Reichstag (a UB, or maybe a Unique Project?), Kurhaus (a resort/spa UI)

3) America
Common Appearances: United States of America
New Unique Units: Sherman (a Tank), Pioneer/Homesteader (a Settler), Mountain Man (a Ranger), Mounted Rifles (an anti-cav Cavalry unit)
New Infrastructure: Saloon (a recreational building), Estate (UI?), Union Station.

4) The Netherlands
Common Appearances: Dutch Republic
Unique Units: Maaslander (a Cuirassier), Merchantman (medieval ranged ship), Kartouwe (a Field Cannon), Dunkirker (Privateer), Coehoorn (Bombard)
Unique Infrastructure: Waag/Weigh House (UB, bank replacement), Bourse (UB, stock exchange replacement)

5) Austria
Common Appearances: Holy Roman Empire, Austro-Hungary
New Unique Units: Pandur (a Ranger), Landwehr (a Rifleman)
New Unique Infrastructure: Staatsoper (UB, cultural building), Alpine Resort (UI, a unique Ski Resort)

6) Australia
Common Appearances: Republic of Australia
New Unique Units: ??
New Unique Infrastructure: ??

7) Canada
Common Appearances:
New Unique Units: ??
New Unique Infrastructure: ?

8) Sweden
Common Appearances: Renaissance Era Protestant Superpower (-- Zaarin), usually NOT as Vikings
New Unique Units: Ga Pa (a pike&shot)
New Unique Infrastructure: Hogsköle (University/Public School)


9) Denmark & Norway
Common Appearances: Vikings
New Unique Units: Huskarl, Jarl, Skeid/Drakkar
New Unique Infrastructure: Runestone (UB/UI), Thing (UB/UI)


10) Scotland
Common Appearances: Celts, Kingdom of Scotland
New Unique Units: Covenanters (Musketman), Royal Scots (Infantry)
New Unique Infrastructure: Crannogh (UI, growth based, requires a lake), Distillery (UI)

11) Gaul
Common Appearances: slightly less blobby Abomacelts
New Unique Units: ?? (maybe a Chariot of sorts?)
New Unique Infrastructure: Nemeton (UD, a Holy Site), Gobenna (UB, a blacksmith)

MEDITERRANEAN/LATIN CIVS:

1) France
Common Appearances: Valois Kingdom, First Empire
New Unique Units: Chevalier (Knight), Paladin (Knight), Culverlin (Field Cannon), Wild Geese (Merc inf, replaces P&S upgrades to Infantry), Garde Suisse (Pikeman), Zouave (Infantry)
New Unique Infrastructure: Maginaux Line (UI), Royal Gallery (UB, Museum replacement)

2) Rome
Common Apearances: Unified Roman Empire
New Unique Units: Hastatus/Triarius/Princeps (Swordsman/Spearman), Velites (Javelineer),
New Unique Infrastructure: Latifundium (UI), Insulae (a neighbourhood UD), Macellum (UB, a market), Basilica (UB, a public house), Castrum (UI, a fort)

3) Byzantium
Common Apearances: Eastern Roman Empire
New Unique Units: Varingian Guard/Thematic Infantry (Swordsman), Peltast (Pikeman/Swordsman)
New Unique Infrastructure: Basilica (UB, a temple)

4) Spain
Common Appearances: Unified Kingdom, Crown of Castile
New Unique Units: Jinete (Horseman), Rodelero (Swordsman)
New Unique Infrastructure: Plaza de Toros (UB, recreational), Alcazar (UI, like in Civ 6)

5) Greece
Common Appearances: Unified Greek State, Athens
New Unique Units: Pentekonter (a Galley, Athens), Hippikon (Heavy Cav, Mycenae), Hippeis (Infantry/Cavalry hybrid, Sparta) Cheiroballistra/Gastrapeltes (Crossbowman/Comp. Bowman, Greek), Polymarchos (Unique Great General/Admiral, Greek), Hieros Lokhos (Heavy infantry, Thebes)
New Unique Infrastructure: Lyceum (UB, scientific, Athenian), Syssithion (UB, militaristic, Spartan), Gymnasium (UB, recreational, Greek), Stoa (UB, a public gallery, Athenian), Agora (UB, a marketplace, Greek)


6) Spanish-American Colonial Civs
Common Appearances: Gran Colombia
New Unique Units: Gaucho (Light Cavalry, Argentina)
New Unique Infrastructure: Salón de Baile (UB, Dance Hall, Argentina)

7) Brazil
Common Appearances: Kingdom of Brazil under Dom Satan Pedro
Unique Units: Bandeirantes (Renaissance era recon unit), Voluntarios da Patria (renaissance era infantry unit), Super Tucano (a Fighter replacement)
Unique Infrastructure: Balneário (UI, Seaside Resort Replacement), Sambadrome (reskinned Street Carnival)

8) Italy
Common Appearances: City States ( :lol: ), most notably Venice
New Unique Units: Condottiero (Medieval Swordsman), Carabiniero (Light Cavalry)
New Unique Infrastructure: Bottega (UB, Workshop replacement, Tuscany), Arsenalo (UB, Shipyard replacement, Venice), Piazza (UB, a Town Square, Italy), Mostra (UB, a Fountain, Italy)

9) Portugal
Common Appearances: Age of Exploration, colonial superpower.
New Unique Units: Caçador (A rifleman or ranger replacement)
New Unique Infrastructure: ??


SLAVIC/CAUCASIAN CIVS:

1) Russia
Common Appearances: Tzarist Russia, Soviet Union
New Unique Units: Ognemet (flamethrower Infantry, Soviet union), Streltsy (a Musketman, Russia), Opolchenie (militia unit), Strafbat (punitive unit), Sturmovik (an Air Unit)
New Unique Infrastructure: Grad (UB, Wall replacement), Pogost (UI, possible Commerce District), Banya (UB, a Bathhouse)

2) Poland
Common Appearances: the Commonwealth
New Unique Units: Leice (plural: Leitis, Medieval Cavalry unit, currently the UU for the Lithuanians in AoE2)
New Unique Infrastructure: ??

3) Georgia
Common Appearances: Medieval Kingdom of Georgia
New Unique Units: ??
New Unique Infrastructure: Svan Towers (UI)

4) Hungary
Appeared in: Hungarian Kingdom
Unique Units: ??
Unique Infrastructure: ??

NEAR-EASTERN CIVS

1) Babylon/Sumeria
Common Appearances: Babylon, Sumeria
New Unique Units: ?? (honestly WOULD take a renamed Bowman or War Cart)
New Unique Infrastructure: Kudurru (UB, a monument replacement), Tablet House/Scribe (UB, Library replacement)

2) Assyria
Common Appearances: Not that common, sadly enough
New Unique Units: Hupshu (a dirt cheap Warrior), Qurubuti (an Ranged unit, either a Foot Archer or a Horse Archer)
New Unique Infrastructure: Karum (UI or a Commerce UD), Dunnu (an agricultural UD or a UI), Tablet House/Scribe (UB, Library replacement)

3) Hittites
Common Appearances: Also not that common, sigh.
New Unique Units: Mesedi (literally "bodyguard", possible reskin of the Three-Man Chariot)
Nerw Unique Infrastructure: Mine Factory (UI), Bloomery (UB)


4) Turkey
Common Appearances: Ottoman Empire
New Unique Units: Great Bombard (d'uh), Abus (a Field Cannon replacement)
New Unique Infrastructure: ??


SEMITIC/CIS-SAHARAN CIVS

1) Phoenicia
Common Appearances: Carthage
New Unique Units: Sacret Band (Elite Infantry, Carthage only)
New Unique Infrastructure: Tophet (a Religious UD or a Cemetary UI)

2) Arabia
Common Appearances: Many different medieval Caliphates
New Unique Units: ??
New Unique Infrastructure: Bayt-al-Hikma (lit: House of Wisdom, a Library replacement), Funduq (UB or UI, a Caravansary), Noria (UB or UI, A water mill)

3) Egypt
Common Appearances: Middle Kingdom, Ptolemaic Egypt
New Unique Units: War Barge/Kebenit (galley replacement), Medjay/Khopesh (Swordsmen), Oxybeles (Heavy ranged Warship, Ptolemies only)
New Unique Infrastructure: Necropolis (UI? Some sort of Health District? UB?)


4) Morocco/Berbers
Common Appearances: Moroccan Empire
New Unique Units: Bedouin Raider (Light Cav), Xebec (reskinned Barbary Corsair)
New Unique Infrastructure: Souq (UB, a market or Bank replacement)

SUB-SAHARAN CIVS

1) Zulu
Common Appearances: SHAKA ZULU
New Unique Units: ??? (lol jk it will ALWAYS be the Impi, you know it, I know it)
New Unique Infrastructure: Kraal (UI, agricultural)

2) Mali
Common Appearances: Filthy Rich African Kingdom
New Unique Units: ??
New Unique Infrastructure: ??

3) Songhai
Common Appearances: That other Filthy Rich African Kingdom
New Unique Units: ??
New Unique Infrastructure: ??

4) Kongo
Common Appearances: Kingdom of Kongo, the one that hates you for not converting fast enough.
New Unique Units: ??
New Unique Infrastructure: Raffia Mill? (Lumber Mill UI? Workship replacement?)

5) Ethiopia
Common Appearances: Modern Abyssinian Kingdom
New Unique Units: ??
New Unique Infrastructure: ??


6) Nubia
Common Appearances: Classical Nubia
New Unique Units: ??
New Unique Infrastructure: ??

INDO-ARYAN CIVS

1) Persia
Common Appearances: The Achaemenids. Every. Single. Time.
New Unique Units: Zradha Shivatir (an Armored Horse Archer, Parthia), Zamburak (A Musketman mounted on a Camel, Safavids), Qizilbash (a Safavid-era Rifleman), Dehqân (the Civ 6 Immortal, but on a Horse, Sassanids), Grivpanar (Sassanid-era Heavy Cav)
New Unique Infrastructure: Kiosk (UB, can be anything)

2) India
Common Appearances: A trigger-happy, uranium obsessed lunatic blob :cringe:
New Unique Units: Sepoy (cheap infantry of some kind), Sowar (a renaissance-era Cavalry unit, Mughals), Mahout (A medieval melee War Elephant), Howdah (a medieval ranged War Elephant), Rajput (Heavy melee infantry, renaissance era), Smiling Buddha (a Nuke. Yes, I'm kidding. Please don't pick this, Firaxis)
New Unique Infrastructure: Charbagh (UI, a city park or Garden, Mughals)

3) Horse Raider Civs
Common Appearances: Scythia, Huns
New Unique Units: Mangudai (lit.: Vanguard, possible UU for the Mongols or Khazars), Kipchak (A horse archer, currently the UU for the Cumans in AoE2, possible UU for a Crimean/Tatar or Khazar Civ)
New Unique Infrastructure: ?? (any spare persian/mughal/arabic UI/UB works here, depending on Era)


FAR-EASTERN/SOUTH-EAST ASIAN CIVS

1) China
Common Appearances: Usually the People's Republic or the Qin Dynasty.
New Unique Units: Fire Lance (a very early gunpowder unit)
New Unique Infrastructure: Yuan (a traditional garden, UI or UB), Tai Chi Park (a more gimmicky garden, UB or UI), Shaolin Monastery (UI, religious/militaristic)

2) Japan
Common Appearances: SENGOKUJIDAI
New Unique Units: Akatebune (a heavy warship), Yamato (a battleship), Yabusama (a Horse Archer), Ashigaru (a musketman)
New Unique Infrastructure: Dojo (UB, Barracks replacement or UD, Encampment replacement), Onsen (a bathhouse, possible UB or UD)

3) Mongolia
Common Appearances: Hei Reiter, ho Reiter, hei Reiter, immer weiter.
New Unique Units: ?? (AoK's Mangudai could work)
New Unique Infrastructure: Yurt (basically the Ordu, but a UI)

4) Korea
Common Appearances: Choson Ones
New Unique Units: Hwarang (a medieval bowman)
New Unique Infrastructure: ??

5) Indonesia
Common Appearances: Majapahit
New Unique Units: ??
New Unique Infrastructure: Shadow Puppet Theatre (UB, Cultural)

6) Khmer
Common Appearances: Khmer Kingdom
New Unique Units: ??
New Unique Infrastructure: ??

7) Siam
Common Appearances: Sukhothai Kingdom
New Unique Units: ??
New Unique Infrastructure: Floating Market (Commercial UD or UI)


PACIFIC CIVS

1) Polynesia
Common Appearances: Maori
New Unique Units: Drua (their typical boat)
New Unique Infrastructure: ??


AMERINDIAN CIVS:

1) Aztecs
Common Appearances: The Monty Horror Picture Show
New Unique Units: Mahuacuitl (Medieval era Swordsman or Maceman)
New Unique Infrastructure: Tzompantli (a wall of Skulls, possible Wall or monument replacement, UB)

2) Inca
Common Appearances: Tehuantinsuyu
New Unique Units: Kamayuk (A pikeman replacement), Bolas Thrower (a Slinger replacement), Qhatuq (a Llama Caravan, replaces the Trader)
New Unique Infrastructure: ??

3) Maya
Common Appearances: Classical Mayan Kingdoms
New Unique Units: Almenhob (lit: Noblemen, either a unique GP or a high quality infantry regiment), Bee Grenadier (yes, you read that right.), Blowgun infantry (name?)
New Unique Infrastructure: Sacbe (a road UI)

4) Iroquois
Common Appearances: The League of Six
New Unique Units: Some sort of Musketman (Name?), Tomahawk (A skirmisher)
New Unique Infrastructure: ??

5) Mapuche
Common Appearances: Mapuche Rebellion
New Unique Units: ??
Unique Infrastructure: ??

5) Great Plains Civs
Common Appearances: Shoshone, Sioux
New Unique Units: Teton Rider (Sioux, Light raiding Cavalry), Heyoka (Sioux, either a medic or a missionary), Code Talker (Navajo, a unique Spy)
New Unique Infrastructure: Tipi/Inipi (UI), Buffalo Pound (UI), Sweat Lodge (UB or UI), Sun Dance Lodge (UI/UB)
 
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*also* reserved for suggestions
 
heck, might as well reserve this too
 
Quick point about Austria and Sumeria, both debuted in civ 3, even if Austria had to be manually inserted over another civ. The Austrians were under Charles V and the unique unit was still the hussar. The Sumerians kept Gilgamesh and had the "Enkidu Warrior" which just is a cherry on top for how civ 3 unique unit names make me want to bang my head against a wall. Also in Civ 3 the Maya have the "Javelin Thrower" because players would not be able to understand what an Atl-atllist is.
 
You are right!!, I actually totally forgot about the Enkidu Warrior. Added both it and the Javelin Thrower to the list :3

Austria has now also been added as a Civ 3 civ.
 
1) Babylon/Sumeria
Common Appearances: Babylon, Sumeria
New Unique Units: ?? (honestly WOULD take a renamed Bowman or War Cart)
New Unique Infrastructure: Kudurru (UB, a monument replacement)

2) Assyria
Common Appearances: Not that common, sadly enough
New Unique Units: Hupshu (a dirt cheap Warrior), Qurubuti (an Ranged unit, either a Foot Archer or a Horse Archer)
New Unique Infrastructure: Karum (UI or a Commerce UD), Dunnu (an agricultural UD or a UI)
I'm honestly kind of expecting a unique library replacement for whichever Mesopotamia civ we get in the form of a Tablet House, or something similar. They are the only civs left that make sense to possibly have a library replacement.

Also in Civ 3 the Maya have the "Javelin Thrower" because players would not be able to understand what an Atl-atllist is.
Technically the Atl-atlist and the Hul'che are the same type of unit as well, it's just atlatl is the Nahuatl name for it whereas this game they used a Mayan name.
 
I would certainly expect Firaxis to go for a cringe name such as "Tablet house" :lol:. Scribe or Counting House (or um, an Akkadian name for those) would be a bit better, but I added them as suggestions.
 
I would certainly expect Firaxis to go for a cringe name such as "Tablet house" :lol:. Scribe or Counting House (or um, an Akkadian name for those) would be a bit better, but I added them as suggestions.
I think this is the Akkadian word for it: bēt ṭuppi.
The only clear name that I could definitely find was the Edubba but that was the name in Sumerian.

I originally went with the name tablet because to me scribe didn't seem unique enough, considering Ancient Egypt also had scribes, but they didn't use tablets but papyrus to write on. :)
 
I originally went with the name tablet because to me scribe didn't seem unique enough, considering Ancient Egypt also had scribes, but they didn't use tablets but papyrus to write on. :)

That shouldn't be too much of a repellent. Civ 6 has an Astronomy-obsessed leader in Seondeok and yet the unique Observatory District is owned by the Mayans. Generic names work well enough if the Civ in question is renowned for this particular aspect.

Unless they're Bowmen. Eff Bowmen.
 
Cool to see the evolution of civs in the franchise. We started out with some pretty strange choices (still can't believe 'Native American' was a civ as recently as in 4) and quite a bit of insistence on including things that aren't part of the civ and seem to be there to blobify... Swiss Mercenary, Norwegian Ski Infantry, etc. Plus there are a bunch there that I never knew were in civ, like the Gallic Swordsman, China's 'Rider' which seems like quite the generic name, and the Shale Plant.
Generic names work well enough if the Civ in question is renowned for this particular aspect.

Unless they're Bowmen.
Yeah, I sometimes think the Electronics Factory and Film Studio were a little too generic for civ 6, but at the same time, from a modern layperson's point of view, I can definitely see how they can be tied to the countries that their civ represents, so I can tolerate 'em.
 
Unless they're Bowmen. Eff Bowmen.
Not going to lie, at first I read that as Elf Bowmen and wondered when did they appear? :lol:

Cool to see the evolution of civs in the franchise. We started out with some pretty strange choices (still can't believe 'Native American' was a civ as recently as in 4) and quite a bit of insistence on including things that aren't part of the civ and seem to be there to blobify... Swiss Mercenary, Norwegian Ski Infantry, etc. Plus there are a bunch there that I never knew were in civ, like the Gallic Swordsman, China's 'Rider' which seems like quite the generic name, and the Shale Plant.
Nothing is as strange and generic as India's Fast Worker. :rolleyes:
I understand they gave War Elephants to everybody in Civ 4 but they could have given them something else at least like a Sepoy, which could be a good unique for them in the future or a hypothetical Mughal civ.
 
Great list.
For Brazil, I suggest Sambadrome (actually, it makes more sense than the Carnival District, imo). There some of them in some Brazilian cities. It could work as only one per city UI, like the Open-Air Museum.

For more Brazilian UUs, I suggest: Voluntários da Pátria (military units created to fight in the Paraguayan War during the Empire, it makes sense as UU for a Brazil centered on the Empire, can replace the Musketman. Sorry, no wikipedia page in English), Bandeirantes (colonial explorers responsible for the inland expansion of the country, can replace the Ranger), and the Super Tucano (planes produced in Brazil for operation in Amazon, can replace the Fighter).
There are some paramilitary groups like the Jagunços and Cangaceiros, but I don't think they make sense as a UU.
 
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For Brazil, I suggest Sambadrome (actually, it makes more sense than the Carnival District, imo). There some of them in some Brazilian cities. It could work as only per city UI, like the Open-Air Museum.
I think the name Sambadrome sounds better and could actually be the name of the current district instead of Street Carnival.
 
I think the name Sambadrome sounds better and could actually be the name of the current district instead of Street Carnival.

Yeah, the Street Carnival in the game is basically a Sambadrome. I didn't understand why they decided to call it as Street Carnival, there is no district or building with this name :lol:.
 
Added the suggestions for Brazil :3
 
5) Great Plains Civs
Common Appearances: Shoshone, Sioux
New Unique Units: Teton Rider (Sioux, Light raiding Cavalry), Heyoka (Sioux, either a medic or a missionary), Code Talker (Navajo, a unique Spy)
New Unique Infrastructure: Tipi (UI), Buffalo Pound (UI), Sweat Lodge (UB or UI)
I just also noticed that you mention the Shoshone and Navajo as being from the Great Plains.
The Shoshone originated from the Great Basin which encompasses a lot of the western states, so that terrain is different, and they aren't considered one of the Great Plains tribes, even though they were mostly nomadic as well. However I will say that the Comanche who branched off from them did find there way into the plains.

The Navajo inhabit the Southwest so they never lived in the Great Plains either, although some of their close relatives, the Apache, did. :)
 
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