Civilizing the barbarians

Sorivar

Chieftain
Joined
Nov 20, 2001
Messages
27
Location
Maryland
Did anyone ever notice that little hut in the mountains, hills or any other terrain that would never become a city? Maybe, that hut was in a bad place vis a vie your other cities and would totally screwup your territory if it flowered into a new town right were it was. I have and I noticed that planting a new city (via settler) near to it, so that the city's zone has the hut in it, eliminates the possiblity of getting barbarians from that hut and eliminates that ill placed city that the hut would have become. The only problem is the city fathers with sometimes plant that first crop right on top of the hut and destroy whatever was in there.
 
The problem is that in most of my games my sciouting quickly passes my city's range of control so its quicker to just enter all the uts and hoepe you don't get barbarians. Alternatively you can just happen to save the game before you enter a hut and the accidently click nad load that save if you get barbarians ;)
 
I wonder if Barbs will show up from a hut just outside the city radius? (That's quite testable using the Cheat Menu). If not then that's the solution to the problem of hut destruction.

Dell19:
Now we know how "accidents" have contributed to high scores
;)
 
That is great tip, Thread starter, but in most of my games my scout unit early in the game always go very fast and far, but the way to do is Save the game just before the unit go on to the hut. And if you get what you do not want you can just reload and then you can get exact what you want everytime if you want.
 
There seem to be an awful lot of people here advocating cheating. :confused:
I don't understand what the point is, especially with regard to barbs. Even on raging hordes, the hut barbs aren't going to pose too great a threat to your empire and it is unnecessary to build city just so that you can pop a single hut. Of course, if you were going to have a city there anyway, then fine, but passing up the opportunity of a much better city site so that you get the hut in its radius is foolish. You don't ever seem to get advanced tribes from huts on hills and mountains so pop them anyway and your unit will most likely be able to defend against the barbs and get veteran status. :)
If you can't handle hut barbs then maybe you should be playing on a lower level of activity? Build the Great Wall? (Does this only work when defending cities from barb attacks?) Or even just go hut-popping with a couple of dips and buy the barbs that turn up.
Good source of cheap units, often NON ones. :)
But don't cheat - apart from OCC, it's so unnecessary.
 
Hear hear, reloading to get a desired result from a hut is lame. The whole point is that it's a crapshoot. You might win, you might lose. Or you might find weeds. In any case, it isn't intended to be a bonus treasure every time.
 
I found out about the reloading once when I was bored and I did notice how if you were ahead in tech then you would never get new techs...I think this would be the same for gold as well although you can still get cities whatever, unless you desparately need one...
 
It started as a way to avoid screwing up my well laid out domain with that hut which becomes a city in such a place as to interfere with my other cities' production. The Barbarians are never enough of a threat to destroy my civ but they do rip up irrigation and that irritates me...

Unless I am trying to figure out some code mechanic, I don't save right before I do something. I roll with the punches but I do get annoyed when EVERY hut turns into barbarians. I once had :cry: seven seperate huts turn into a hoard of barbs and I was a Democracy that had a problem fighting them. I had saved the game before this to take a break so I tried again to see what happened. Exact same thing...

I really need to talk to those diplomats of mine that always insult the natives so badly :mad:
 
Originally posted by Dell19
The problem is that in most of my games my sciouting quickly passes my city's range of control so its quicker to just enter all the uts and hoepe you don't get barbarians. Alternatively you can just happen to save the game before you enter a hut and the accidently click nad load that save if you get barbarians ;)

I find the best way is, certainly when playing on an archipeligo, have a get-away boat ready. Your explorer bounces straight off the boat into the hut, and if it throws up barbarians, they bounce staight back onto the boat! I deliberately didn't pop open the huts with my explorer until there was a get-away boat ready
 
Except alot of the huts will be no where near the coast so a getaway boat would be useless. Besides on Prince your unit should be able to kill most of the barbarians especially later on in the game.
 
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