Terrapin
Prince
- Joined
- Apr 15, 2003
- Messages
- 505
When I was a lad, all too many years ago, I recall playing a table top war/strategy game called "Civilization." It consisted of a map of the ancient Mediterranian, with several historic nations demarcated. Each nation had one or more locations where a city could be founded. I cannot recall if there was a mechanic for individual citizens working particular bits of land. Each city had a radius which produced certain resources which were used to create units. One of these resources was food (represented by bundles of grain) of which you had to collect a certain number in order to increase the population of your city. Trade was handled by cards which functioned more or less like Risk cards: Turn in a 'Set' to reap the reward (gold). I think there was a concept of learning new technologies, but again, I am not sure. My friends and I played it a couple of times, but like most war games, the paper work and dice rolling really bogged the game down, making each game a long and tedius slog...
Now, I know I am not dreaming about this because I recently found a baggie full of Citizen counters printed with a person on one side and a shaft of wheat on the other. Did anyone else ever see such a game? Does anyone know whether this game was a forerunner to computer Civ?
Now, I know I am not dreaming about this because I recently found a baggie full of Citizen counters printed with a person on one side and a shaft of wheat on the other. Did anyone else ever see such a game? Does anyone know whether this game was a forerunner to computer Civ?