I've already made a lot of fixes to loading/saving... but it's still work in progress. This issue may have been solved, but I need the save game to be sure. Can you attach the save game to your forum post, or post it to GitHub here:
https://github.com/SWY1985/CivOne/issues/153
I will post a new version this weekend, that should be more reliable with loading and saving.
Edit: I'm not sure if I'll be able to post a new version today. We have Sinterklaas (the original Santa Claus

) celebrations today. With a bit of luck, I will find some time tonight to commit some code and post a new version.
I'm also making progress on the macOS build, as well as 32-bit Linux and ARM Linux (Raspberry Pi) builds. I think some time next week, all the new flavours will be available on the website.
Edit 2: For the fun of it, I have added an experimental patch, allowing the game to be played with alternative map sizes: Tiny (40x25), Small (60x40), Normal (80x50), Large (120x75), Huge (160x100).
When selecting anything other than Normal, the savegame/autosave function will be disabled, because the original save game format doesn't allow other map sizes.
The world map (F10) is, of course, not very useful with larger map sizes.
There are probably other bugs with this patch as well. I will play around with it and try to squash any bugs I find.
There's several bugs with save games that I want to fix before posting a new version. It's probably going to be next wednesday, so if you're waiting for a new version, please be patient. In the meantime, here's the changelog since r1279:
- ...changelog moved to later post...
These are the breaking issues for the next version, and should be fixed on wednesday:
Load/Save game: Wonders are incorrectly loaded or saved (fixed)
Save game: Fortified units in cities are incorrectly saved/loaded (fixed)
SDL: Correctly handle mouseclicks in blurry & fixed aspect ratio in SDL runtime (fixed)