CivSetä's Strategy - A succesfull leap to Emperor

CivSetä

Warlord
Joined
Dec 14, 2006
Messages
294
Location
Finland
I finally made my way from monarch to emperor. As I have read about so many of you struggling your way up to emperor, I wanted to share my experiences. With this strategy all victory types are possible, perhaps domination or space race are the easiest ones. I have won both types, and I think cultural or diplomatic victories are also achievable. I have played mostly on standard size continents, random leader and marathon speed. Choosing pangea or any large size map make things much easier thanks to more trading partners. I'll try the Immortal soon!


THE STRATEGY

This strategy relies heavily on early rush (although its not mandatory, I have been ok without it) and beelining to Liberalism, with a help from Great Scientists. To achieve that, we need two cities with enough food to run two scientist. One is enough, if we rely heavily on caste system and/or pacifism, or we play as a philosofical leader. You should NOT pollute your GP pool, so do not build any other wonders in library cities or use captured wonder city as your library city.


THE BEGINNING

It does not really matter where you start. You can do it in tundra, if you play your cards right. You are guaranteed to get some resources, and usually there is something useful around. Hills and forests with some extra food are the best start. One gold mine in city radius is heaven.

I prefer bulding worker first, then warrior while growing to size 2, and finally a settler. If you don't have anything to improve, build warrior while growing to size 2, then worker when you have something to do and finally the settler. Research Bronze Working first, because we want to chop the settler to get good city site. AIs are really fast, so hurry up!
Use your initial warrior/scout to map nearby lands, because we want to locate important resources. Don't let him die, so move on hills and forests. AIs will come to you, so there is no need to go for finding them. You usually find at least the nearest one while moving around your capital.

After finishing BW we have a worker and our first city is building a first settler. You should start settler as soon as your city grows to size 2, there is no need to delay founding second city. Chop the settler, and build city next to a nearest copper. If that spot is already occupied by your rival, or you already have copper inside your capitals borders, choose second best city site. If there is copper, research wheel to connect it, otherwise go for Animal husbandry next to reveal horses. If you can't find horses either, research Archery to keep barbs and Alex/Monty away. Even basic archers can keep you powerful enough to delay war.


FIRST EXPANSION

In this stage you should have two cities and tech BW + AH. If you have those resources nearby, connect them and build an army. If you need to build third city, then do it (use chopping to do it fast enough). If you manage to get resources, move along warlord way. If you don't have resources, or you are alone in your continent/island, move along peaceful way. In either case your research order should be same, get all basic worker techs (Agriculture, Pottery, Fishing), and then beeline to Alphabet.

A) Peaceful way

No resources nearby? Don't worry, you can still win. You may be tempted to research Iron working, but don't do it! Research towards Alphabet, you can get IW by trading. And you don't need it anyway if you don't have neighbours. (Only exeption is when you are located in huge jungle, then researching IW is handy.)

Try to build 4-5 good cities. Keep in mind that at least two of them should be able to support two scientints. Seafood is good for that purpose, because you also get some trade. Build some archers to handle barbs, and to frighten your enemies. They usually don't attack really soon, expect that lunatic Monty of course.


B) Warlord way

Build/chop/whip an army, 8-10 Axes or 10-12 chariots should be enough, if you face protective neighbours build some more. Consider building barracks first, if you have good production. Be fast!

Attack the capital of your nearest rival. Don't start on minor cities, because AI tends to whip massive army of defenders in the capital while you are plundering his countryside. When his capital falls, he's doomed. Usually capital is worth to keep, burn other cities if they are not good enough. Keep all the good cities, it's okay to have even 7-8 cities because you should have both pottery and fishing that time. Those two techs can take you out of red.

If you started in a continent with only two rivals some further consideration is neede. It may be useful to let your victim live until you have alphabet: get all his techs and make peace, trade also with other opponent before declaring war again and finishing him. Remember that AIs don't trade tech known by only them! It may be wise to let your first victim live a bit longer, or if you are rolling, kill them both.


TECHING TO LIBERALISM

After getting writing build libraries in your two library cities ASAP. If you are in war, get those libraries when you can. Because you have more land (which mines more research eventually) there is no such a hurry. Cottagespam everywhere except in one production city with hills and farms.

AI-capital is a good choice for library city, if there is not any wonders. Don't pollute your GP-pool, choose another city instead! Hire scientists as soon as you can feed them, don't bother about growing (except if you can do it fast). If you have enough production capacity/forests try to grab GL in your best research city (usually capital).

You should be first getting Alphabet. If you were fast, you can usually trade Writing (and with some luck some basic tech also) to others, in best scenario you can trade Writing to Polytheism and continue researching Literature asap. After literature go for Code of Laws-Civil Service-Paper-Education-Liberalism.

Techtrading adds the most variation in your game. You should delay trading Alphabet away until you can get Mathematics and IW for it (from different leaders, of course). Check often what they will give to you for it to detect if they are researching it by themselves. In that case trade it ASAP for what you get. If you can get Mathematics by trade, fine, otherwise you have to research it yourself before Civil Service.

As I mentioned in the beginning you need three scientist. First you will use to build an Academy in you best science city, usually your capital. After Civil service the effect is enormous especially with Great Library. And if you luckiest guy in the world, the Pyramids in captured enemy capital will add even more synergies.
Second scientiest is used to lightbuld Philosophy. You need CoL for that, so there is no need to hurry. Delay trading CoL away as long as you can to block AI lightbulbing.
Third scientist is used to lightbulb Education. Use Caste system and Pacifism to speed up progress if you don't get him otherwise soon enough.

Last stage is getting Liberalism first. I suggest that you consider twice trading away Paper and especially Education. Mansa Musa, for example, have beaten me when I had only one third of Liberalism left and I was stupid enough to sell education and Philosophy to him. So watch out!

Keep your reseach rate as high as possible. Trade CoL, Philosophy, Civil Service and finally Paper for other techs and money. Somewhere between CS and Education you will meet other continent when they sail to your shores. Try to make good deals, but don't let them catch you on liberalism path. After liberalism you have 3-5 relatively expensive techs to trade (CS/Paper/Edu/Lib/your free tech), so you can easily catch everyone else.


WINNING GAME

After reaching Liberalism first you are really close to winning a game. Choose printing press as your free tech and outtech others. Or go for domination, grab gunpowder to your free tech and use your soon arriving fourth scientist to lightbulb Chemistry. Or go for cossacks if you prefer horses. Or do lot of last minute trades and get Astronomy and sail to other continent to kill that puny Gandhi with your elefants and cats. You can do it anyway you want!




Feel free to comment, suggestions and critisism is appreciated!
 
A very nice writeup of an overall high level strategy with good tech specifics.

This is valuable on all levels, not just Emperor :)

Cheers.
 
This is pretty much how I try to win all of my games (domination of course :lol: ), but so far it hasn't worked out :( :( :(
 
I agree that Domination Victory is probably easiest on Emperor at least from my experience as you need to build tons and tons of units it comes almost itself. I'm pretty satisfied with two unit factory at the beginning and 2 commerce cities.

I think best way to try Domination Victory is to play on big continent map as you don't need to go oversee. 3 things what I have find to be crucial are 1) Don't conquer too much early until you got currency, CoL and some courthouses built. 2) If you are first to get liberalism take grenadies asap to get some easy cities after that make a peace and build banks, universities, wallstreet and Oxford University. Bank are especially crucial as you have a lot of units to upgrade but don't do it until your banks are built. 3) Don't do final push until you got Enables State Property from Communism or if you are really heavy on WW wait until Fascism and what I have found recently lightbulb all your way to biology/physics or even Electricity and then self-research Communism can be a quite a move it opens good trading opportunities and because of Communism you are ready to rock.
 
Yeah, early military rush followed by beelining to liberalism with a couple of GS and trading to catch up in tech is a very standard strategy at high difficulty levels. It's a good way to get into Emperor or Immortal, although to be successful it has to be backed by good city management.
 
^^^although an early military rush does depend on a close neighbour! i find i don't always have that. also, one problem i am hopefully overcoming is not growing cities enough!!!
 
Thanks for comments! Yesterday I had my first "real" victory on immortal, so I think I have done something right. I'm not heading for deity, though... :)



I'd like to add some lessons I've learned:

1) Don't be a builder

There is many articles around about bad builder habits. I realized that they are mostly true, you are better off without trying to grab lots of wonders (or every building). I think you can still have the wonder you want, just focus on getting it and chop (and whip at the end just to make sure).

And it does not matter if your city keeps building that granary for centuries, if it has two scientists working and GS is going to born few turns after researching Paper. And it is okay that one marginal city never accomplish anything while working those three cottages in the bends of the river floating across tundra, as long as it still pays its upkeep and adds some beakers to your reseach. And it keeps AI out of your backyard.


2) Get those basic techs ASAP!

I used to neglect all those boring leftmost technologies while rushing to more advanced techs. It didn't work, I usually ended up in a bankrupt: running deficit on 10% without pottery or fishing, and still 20 turns to go before getting CoL. I think that the best way is to get all worker techs (and mysticism if you are not creative) before going deeper in the tech tree. You can get to the alphabet much faster when there is lots of improvements (=more research and faster growth) early.


3) Don't go for early religion

In my opinion getting early religion is just waste. First, your changes are not that good even with a perfect starting location. Second, I think that it is better to concentrate on the basic techs even when you have changes to found a religion. Polytheism does not give you anything to improve your land! Thirdly, I prefer capturing the holy city, you might also get the shrine for free. And finally, you have decent changes to be first on Col or Philosophy anyway.


4) Be fast!

It does not matter what you are doing, you should always be fast. Don't wait growing to size three to start settler or you can lose that good city spot. Don't be afraid of whipping half of your population to secure getting pyramids or GL. Don't wait too long to attack, if you can attack before borders of enemy capital expand second time you need much smaller force to take it.


5) Specialize cities

Your cities can't be good on everything. Build a science city (usually capital), 1-2 GP(=GS) generating food/commerce cities, 1-2 production cities with mines and farms and cottagespam everything else. Don't try to build general purpose cities, they are not good in any area. In general you are fine with just one city pumping out units, other cities need just basic infrastructure to support research and growth.


6) Warfare is easy

Even with Warlords patch AIs really don't know how to war. You should take advantage of it, and have lots of war. My all-time favourite is a classical axerush, but I love elephants also. A stack of few elephants and ten cats is invincible and can do well until grenadiers/rifles arrive.

Higher levels are mostly about warfare, so if builder strategies are your choice you should think twice. In emperor you can hang on without war, but in immortal that needs a lot of luck. AIs are coming after you anyway.
 
^^^you say you can do alright with just one city producing units. i tried this last night and even with HE i was having problems producing enough units. how do you wage war with one city?

could you describe your game from 4000BC-1AD?

thks...
 
^^^ It takes a couple of years to prepare for war. :)

In the beginning I pump units in two cities, and most of them are naturally alive in second war. After that I depend on one city. Usually I can build catapults in 1-2 three turns (all numbers in marathon) and maces/elephants in 3-5 turns. You need 10-15 catapults and 10-15 other units (counting your veterans) before war, so it takes less than hundred turns to prepare.

Hmm, perhaps I'll play a game on weekend and send some saves/details.
 
^^^yes, that would be much appreciated. i'm curious when you start pumping military and in what amounts relative to what your techpace is like (what year you get alpha, col, cs, liberalism)...
 
CivSetä I dont agree with you on the topic of not going for early religion, it can be very powerful to have your own, although if you dont plan on waging war until you're established I can see some validity in not going for it (staying religion neutral or picking your most dangerous neighbors one)

Otherwise all the rest of your advices are solid rock :)

PS: I am talking prince to emperor lvl, dunno about the rest, never played them.
 
^^ Yes Hirohito, I usually want to stay neutral until I have Alphabet, just to maximize trading partners. And getting early religion is gamble on emperor, I always lose the race... :(
 
Great guide! Straight to the point

5) Specialize cities

Your cities can't be good on everything. Build a science city (usually capital), 1-2 GP(=GS) generating food/commerce cities, 1-2 production cities with mines and farms and cottagespam everything else. Don't try to build general purpose cities, they are not good in any area. In general you are fine with just one city pumping out units, other cities need just basic infrastructure to support research and growth.

Do you mean cottagespam the production cities? Or cottagespam all other cities not in the list?
 
Viperace, I mean cottagespamming every other city else. If you capture/find more production cities, it's ok to mine them, especially for domination victory.
 
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