danielkulla
Curious Party
I admit I'm lazy and perhaps I'm too unfamiliar with XML.
In short, I like the idea of a Warlords mod featuring class struggle. Best way to include it would be four national wonders representing the different forms of class rule so far. These wonders would have to provide a higher probability for certain Great People. They would also provide labor force, that is, workers units as well as military units.
I am uncertain whether these units are provided instantly after finishing the wonder, in certain periods of time or at random. Also, I don't know whether it might be better to have these workers and military units combined into one.
That would look something like this:
In short, I like the idea of a Warlords mod featuring class struggle. Best way to include it would be four national wonders representing the different forms of class rule so far. These wonders would have to provide a higher probability for certain Great People. They would also provide labor force, that is, workers units as well as military units.
I am uncertain whether these units are provided instantly after finishing the wonder, in certain periods of time or at random. Also, I don't know whether it might be better to have these workers and military units combined into one.
That would look something like this:
- Slaveholders' State, no prerequisite, obsolete with monarchy, +1 Great Engineer, +1 Great General, produces Slave units (military strength 3, -50% defense, city raider, can alter terrain)
- Feudal State, prerequisite Vassalage, obsolete with Liberalism, +6 culture, +2 Great Prophet, produces Peasant units (military strength 7, -20% defense, city raider, can alter terrain)
- Bourgeois State, prerequisite Economics, obsolete with Industrialism, +10 culture, +1 Great Merchant, +1 Great Engineer, +1 Great Scientist, produces Proletarian units (military strength 13, city raider, can alter terrain)
- Proletarian Revolution, prerequisite Communism, required civic State Property, +15 culture, +2 Great Engineer