![PTW Icon [ptw] [ptw]](/images/smilies/ptw.gif)
1.27f
Of course I got a late start on GOTM34, so I'm trying to win as quick as possible. Keeping it simple.
I moved the Settler one space West (basic grassland) and settled Zimbabwe. Since I was now a Militaristic civ who knows Pottery, I decided to play pretty aggressively. I built 3 Warriors and sent them out, quickly meeting the Persians and a bit later the Carthaginians. Research path was Wheel at Maximum, and if I was able to trade for BronzeWrk, next would be IronWrk, giving me quick knowledge of both resource locations. Once I learned the Wheel, that and Pottery got me BronzeWorking from Persia; Pottery and Wheel also got me Alphabet from Carthage, which I then traded to Persia for Masonry and I was even up. A bit later my far-ranging scouting Warriors contacted Egypt, and I could trade for Ceremonial Burial. After IronWorking, I researched up the Mysticism/Polytheism/Monarchy path to give me a shot at a non-Despotism GA.
Once I knew where Iron and Horses where, I decided that the lands to the SouthEast looked very nice. Settler factory possibility where the River/Cows were, with lots of BG's nearby. After forming a 2nd city, Zimbabwe built a Barracks, and started making Veteran Warriors between Settlers. Ulundi also built a Barracks; pretty soon Veteran Archers were being trained. I decided on harassing Carthage, and left Warriors hanging around on Mountains to see what Hannibal was up to. I converge on a Carthage Settler/Warrior stack, and the first War is started gaining me two slave workers. Fairly soon I sign a peace treaty, put some archers in place, and jump the next Settler (escorted by NumMerc), gaining two more slave Workers and a very bad reputation. I will do worse.
So as Carthage is being suppressed, I develop to the SouthWest. Hlobane is founded on the river adjacent to the Cattle, and starts on a Granary. An Archer stack is sent against Carthage itself; Carthage is captured. Not to worry, the Carthaginians respawn, gaining 100 Gold and a Settler it seems; a 2nd city was formed very soon after. I play a waiting game - waiting 10 turns until their new Palace expands before taking it; same for city #2 and finally Carthage is no more (and I have two more cities and more free Workers!)
I saved my 1000BC status which was well before this stage; it was nothing exceptional: 5 or 6 cities, and bunches of Archers and Warriors.
I also send a bunch of Archers against Persia in round 1 of the Zulu-Persian conflicts, taking 2 cities and razing a 3rd before signing a peace treaty. Persepolis is building the Pyramids; I toy with the idea of establishing embassy, signing ROP, sending Workers to connect his Iron for him, helping him generate a GA, just so he might finish the Pyramids for me

, but a far-off civ completes them before I can completely plan out this operation. I beat everyone to Monarchy and am crowned King in 490BC; slightly before this time I abandon Zimbabwe sending my Palace to Hlobane and more fertile grounds.
The Veterans from the Carthage campaigns now declare on Egypt, and I basically take any Egyptian cities that are outside of the Egyptian peninsula proper before signing peace.
(Edit: I kicked off my GA in 390 BC, as a Monarchy, by attacking a red-lined Archer with an Impi; I use the GA to build up my forces, some Horsemen and lots of Warriors, and I saved Gold for upgrades) Egypt has built the Colossus and Great Lighthouse, and I plan to have both before the AA is over.
I manage to get Philosophy and Map-making through Peace treaties; I research Mathematics and trade for Code-of-Laws; the AA is coming close to ending. I start research on Currency. In 70AD a suicide Galley makes contact with a far-off civ, and I'm able to trade for Literature, all contacts and WM's. I learn Currency and have it uniquely; some far-off civs gain Republic, but I hold off any trades to see if I can trade for Construction. I do minimum on Construction and start saving money for "future purposes". (I'm also building a large Galley fleet, to support "underwater research", yeah, that's the ticket!) I reengage the Persians with Swords, taking their large cities and forcing their Palace to smaller cities which I take later after population increase or Culture expansion. I take Persia down to one city, and leave a stack of several Swordsmen there. I reengage the Egyptians, taking their Wonders, and their last city; they respawn in the far North, and I start heading that way.
Let's see; finished the Forbidden Palace in 420 AD. Jumped Palace a 2nd time in 430 AD to Ibanago (on the isthmus near former Egypt); my GPT goes from 75 to 115.
The AI gave me no cooperation on learning Construction. They decided to learn the cheaper Currency first! So I had no trade power. Once I had around 1600 Gold, I started research on Construction in earnest; with 2 turns to go the AI finally learns it. I trade with one far-off AI who didn't have Currency yet; then I sign peace with Egypt gaining Republic in exchange. I sign peace with Persia, giving him Currency and Construction. Xerxes gets Feudalism as his free Tech (I'd prefered he got Monotheism). I'm able to trade Republic and 650 Gold for Feudalism, then promptly attack him getting my 650 Gold back. (He Respawns even further North!)
This is in 460 AD; so I have absolutely no reputation at all (except very bad), but I have Feudalism (only Persia also knows Feudalism), researching Mono in 9 turns or so, 1600 Gold in the bank, only 3 weak AI cities on my continent and here is my F3 screenshot. Planning a mass Horse upgrade; transport over to 2nd continent, and show the far-off civs who's in charge.
Not having scouts or the better hut capability had a minor effect. I still sent a warrior all around the North so I have complete Map knowledge; and building Warriors from the start sent me on my aggressive path just that much earlier.