Civgeek? You say you want to "slingshot" some techs by delaying contact with the other civs, but then you talk about using your GA to build Bach's Cathedral. You have to go through Education to get to Bach, thus nullifying your Great Library / "slingshot" effect. Right?
Hello, all. This will be my first post. I have learned more about Civ in the last 8 days than I ever imagined there was to know, and all it's done is made me more aware of my shortcomings as a player! I guess Rome wasn't built in a day. Zimbabwe?
Preamble
I want to thank everyone for their excellent writeups under GOTM 33. I had downloaded 33 (on Predator class), and then given up on it when I got hit with the barbarian uprising before 1000 BC. Such a newb!
I love Expansionist civs, and when I saw GOTM 34, I decided to give it another go (this time, at Open level). After playing through to the middle ages, I spent a couple days reading the GOTM 33 writeups, and I was stunned. So
that's how Civ is played!
I'll post a "short" description of my AA, but I won't include all the detail in my notes. I doubt anyone would learn much from it, although I'll try to sketch out the entertaining bits.
Disclaimer: I've replayed the AA several times in the past week, after reading the GOTM 33 threads, using a much more aggressive approach. It definitely produces a much stronger MA position. I mention that here, because I'm going to be fuzzy on some of the AA details for the "non-spoiled" game. I don't have my notes with me right now.
Opening Moves
First order of business was locating some bonus food. Wines on plains wasn't going to cut it. Scout S+S to the hills revealed a lot of territory, but no bonuses. Worker N followed the river, but didn't help. Settler W to reveal the river in that direction.
My second turn didn't help any: Scout W-W reveals more grass south of my settler, but still no food. Worker N discovers a hut. I could have moved my Settler W again, but I didn't want to get closer to those mountains (and further from my Wines), so I decided to plop down where I was and use Scouts to find bonus food for my second city.
Zimbabwe founded 3950 BC. Build order Scout, Scout, Settler. [I switched the Settler build to a Granary, because my first Scout popped a goodie hut that gave up a Settler.]
NOTE: I usually take 3 cities before building a granary. I went for two in this case, because the granary was saving me 10 turns per settler. In retrospect, however, I should have finished out that first Settler. The granary produced 2 population in 10 turns, but two cities produce 4 population in 20 turns, so there really wouldn't have been any difference food-wise. I'm not even sure I should have ever built a granary at all.
Research was initially set to Alphabet at 40 turns, because I didn't have access to any tier-2 techs. I figured I should go Alphabet -> Mapmaking, just in case I was on an island.
The third turn for my Scout landed me Ceremonial Burial from a goodie hut, though, so I abandoned my one turn of research on Alphabet to start a 40-turn research on Mysticism. (I would eventually complete it as a monopoly tech, and I think I used it as part of my trade for Writing.)
Early Play
First Scout continued SW (hitting Egypt, and popping the bonus Settler from a hut Cleo didn't find).
Second Scout went north to pop the hut on the coast, then followed that coast SE to Carthage.
Third Scout went NW and bumped into Persia.
I got very lucky with techs on my goodie huts. I don't remember the specifics, but I know my 4 huts gave up 3 techs plus the Settler, so the game handed me the keys to a strong start. I didn't do much with it.
Southern Plantations
For my second city, I chose to settle between the two Wheat squares in the south. This wasn't my palace, so I wanted to work with a 1 square radius, and couldn't use the Cows without a fully expanded radius.
Corruption was a hassle, but I boosted my shields by chopping forests. I think I had three forest squares available in radius, applying 10 shields each to my first three settlers produced there.
Between the granary in the north and the Wheat in the south, I was able to get up to 8 cities fairly quickly, while maintaining enough military strength that no one declared war on me.
I think this was the game where a pair of units in the south choke-point (one of which was my second Scout) held off any attempts by Egypt to advance East. One unit sat in the choke point itself, and a second one skipped north-and-south behind it, preventing the settler from moving around my stationary unit. (I used 3 units in most of my other games. The two-unit approach caused her to keep trying for 20 or 30 turns, whereas a three-unit block convinced her to drop the city right there on the choke point, and send any further settlers north into Persian territory.)
The War
When I hooked up Iron around 500 BC, I upgraded to a force of around 10 Swordsmen (and several Impi). I marched on Carthage, triggering my Golden Age with an Impi victory. I knew I was still in Despotism, but this gave me a strong economy for turning out more military, and I don't fight much, so I thought I was going to need it. Newb mistakes!
Victories came quick and clean, and I was amazed what a few Swordsmen could do to fortified Numidians! After taking Carthage, however, I headed West through the tundra, and later was forced to turn the entire force around and come back to the East for mopping up his last cities. I let the war drag on for over 20 turns, due to my inexperience.
Making it to the Middle Ages
I'll have to check my notes, but I advanced to the Middle Ages sometime between 100 and 250 AD. I held the entire SE section of the continent, probably a dozen cities, and it was already clear I wouldn't be losing this game (although I wouldn't be picking up a GOTM medal, either).
Looking Forward
Persia will be my next target. Both Persia and Egypt have been expanding to the north, and I hope to engage Egypt in an alliance vs. Persia. I will take the cities west of Zimbabwe, while Cleo skirmishes in the north.
And this next campaign, I won't leave myself in a position of wandering back and forth with 1-movement Swordsmen!