Shqype
Shqyptar
This .zip file contains a mod called "Clean XML" which has some of the most popular edited XML files altered by modmakers. If you are starting a mod from scratch, without the vanilla, this might be useful to work from. I know it is the base for my new, upcoming mod about Eastern European battles with the Ottoman Turks.
The only folders in the XML folder are those with files that I have changed. I removed the vanilla civilizations (leaving only the barbarians), I removed all the leaders (except for Barbarian), I removed all the units (leaving only animals, great people, settler, and worker), and I removed all the buildings (except for the Palace).
Religions were also removed (save Judaism), projects were also removed (save Bomb Shelter), technologies were also removed (save Mysticism), etj. The schema does not allow for no information in those files, so I chose the first entry and deleted the rest.
The only things that remain are the resources, terrain, features, worker actions, and the civics. However, these have all been altered so that they don't require a technology. Your worker will be able to perform every action, your farm will get the effects of biology, you will be able to build wealth, culture, and science, etc. because all the tech requirements have been set to none.
Some basic text file examples are provided: you are obviously not restricted to these but they are starting points. If you need a new file, simply copy one of the existing files and rename it, then add to it whatever your heart desires.
To use this Clean XML effectively I would recommend having the vanilla file open side-by-side so you know exactly how each entry should be written. Using Altova's XML Spy Home Edition is free and is a very convenient tool.
All ArtDefines have been left (in vanilla directory). If you are creating new civilizations, but don't yet have all the graphics done (same for units, leaders), you can simply use the code from the existing vanilla so your mod is at least playable.
If you load up Clean XML as a mod through CIV you will see that it runs without errors, although the civilopedia will be pretty empty. This is meant as a "template" for new mods, for modders to start "from scratch" without having to spend half-hour or so going through every single little file and adjusting it just to make the mod run. I've already done that for you
I wasn't sure whether I should put this in the Utilities or the Tutorials forum, so I just put it on the main section to give it some publicity. A moderator is free to move it to the appropriate section.
The only folders in the XML folder are those with files that I have changed. I removed the vanilla civilizations (leaving only the barbarians), I removed all the leaders (except for Barbarian), I removed all the units (leaving only animals, great people, settler, and worker), and I removed all the buildings (except for the Palace).
Religions were also removed (save Judaism), projects were also removed (save Bomb Shelter), technologies were also removed (save Mysticism), etj. The schema does not allow for no information in those files, so I chose the first entry and deleted the rest.
The only things that remain are the resources, terrain, features, worker actions, and the civics. However, these have all been altered so that they don't require a technology. Your worker will be able to perform every action, your farm will get the effects of biology, you will be able to build wealth, culture, and science, etc. because all the tech requirements have been set to none.
Some basic text file examples are provided: you are obviously not restricted to these but they are starting points. If you need a new file, simply copy one of the existing files and rename it, then add to it whatever your heart desires.
To use this Clean XML effectively I would recommend having the vanilla file open side-by-side so you know exactly how each entry should be written. Using Altova's XML Spy Home Edition is free and is a very convenient tool.
All ArtDefines have been left (in vanilla directory). If you are creating new civilizations, but don't yet have all the graphics done (same for units, leaders), you can simply use the code from the existing vanilla so your mod is at least playable.
If you load up Clean XML as a mod through CIV you will see that it runs without errors, although the civilopedia will be pretty empty. This is meant as a "template" for new mods, for modders to start "from scratch" without having to spend half-hour or so going through every single little file and adjusting it just to make the mod run. I've already done that for you

I wasn't sure whether I should put this in the Utilities or the Tutorials forum, so I just put it on the main section to give it some publicity. A moderator is free to move it to the appropriate section.