Clear Jungle

pjmcb

Chieftain
Joined
Oct 23, 2003
Messages
43
The clear jungle icon now displays 'clear wetlands', even when my worker is standing over a jungle tile...

Please write your bug the way it's shown in the Bug Reports Guideline thread, and include your gamesave and/or screenshot. Also read the changes to the game in the Comprehensive Survey thread in the main C3C forum.
 
That is intented. The worker action was renamed to Clear Wetlands to include clearing jungle and marsh.
 
Jungles are a form of wetlands.
 
Originally posted by warpstorm
Jungles are a form of wetlands.

Agreed.
I don't bother about the 'official' button description in the smallest way, since I use shift-c (which still works:)) as 'unique' manual clear command on marshes, jungles and forests anyways...

But:
In vanilla, shift-j (don't know the respective PTW shortcut) was a feature to auto-clear jungle tiles inside of cultural borders. When all tiles were done, the worker would become active again. I loved to use the autoclear-jungle function on some vanilla maps at some point.

Now shift-w is autoclear wetlands. AFAIK this seems to affect workers to auto-clear both jungle and marsh tiles, which makes sense, of course.
But now there's a significant difference between base turns to clear both sorts of wetlands (marsh=16, jungle=24 IIRC). On some maps, I may want to set priority getting rid off the marshes first.

May it be possible to implement a stand-alone 'auto-clear-marshes' and a stand-alone 'auto-clear-jungle' function without(!) removing the 'auto-clear-wetlands' function?:)


;)
PS: Don't bash me for using some kind of worker automation... I know it's evil...
:satan:
 
Clear Wetlands is a 16 turn option in the editor (for both jungle and marsh, it appears, unless I missed something).
 
Originally posted by warpstorm
Clear Wetlands is a 16 turn option in the editor (for both jungle and marsh, it appears, unless I missed something).
maybe I miss something?

Are you saying that clearing a jungle just takes 16 turns, what would then be the same time as clearing marshes?
I'm almost *sure* that it did take me 24 turns to clear a jungle (epic game, depotism, non-ind., w/o rep parts, no slave IIRC). That's at least what the button said (IIRC) when clearing manually. Although I did not check if it really was 24 turns... that somehow contradicts to what the editor says.:shrug:
 
I now know how this works (I think...).

The "clear wetlands" worker option in the editor will cause a worker to clear marsh in X turns and jungle in X*1.5 turns. So default is 16/24 (marsh/jungle), but one could alter that to 6/9 or whatever. Seems like you could not define clearing rate indepently for both sorts of wetlands.
 
That sounds kind of arbitrary, but it wouldn't be the first thing.
 
The number of turns mentioned in the editor is the number of turns it takes for a non-industrious slave worker without the benefits of repalceble parts or the benefits of some governments (democracy, facism). This number should be multipied by the number of movement points associated with the tile. At least, this is the way it worked in PTW (I don't have C3C yet, because I live in the Netherlands :( ) After this the various modifiers caused by government and replaceble parts should be applied.

An example: The number of turns to clear jungles mentioned in the editor (in PTW) is 16. Multiply this by 3 (because it cost 3 MP's to move through jungle) and you get 48. A non-industrious worker (non-slave) would take 48:2=24 turns to clear the jungle (a non-industrious slave worker would take 48 turns).

It wouldn't surprise me if wetlands use up 2 MP's if you move through them. That would explain the 16 turns, you experienced (16 *2 :2=16).
 
Yes, Roland, marsh does take 2 MPs to move through. I think that explains it.
 
Yeah, I was just surprised that this worker option would affect both jungle and marsh. I would have expected 2 different worker options in the editor, but hey, then again, these are both wetlands.;):)

Now if one wanted to get rid of the X/X*1.5 turns ratio (which obviously derives from movement cost ratio) for marsh and jungle clearance, one would have to change default movement costs also.

As for the shift-w automation, it seems like a worker would prefer directly neighbouring wetland tiles clearing first, and if there were both marsh and jungle adjacent, he'd go for the marsh first.
 
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