davidlallen
Deity
I have done simple XML mods, but now I want to go a little further. For a specific scenario, I need to make some clones of the "city ruins" improvement with different names and different effects. I can modify CIV4ImprovementsInfo.xml, but I am stuck on the art. I have unpacked the art fpk's and located destroyed_city.nif and destroyed_city.dds, and I can edit the dds file in photoshop fine. My plan would be to create several copies (initially just different colors) of destroyed_city.dds, for example destroyed_city_2.dds, destroyed_city_3.dds.
But I am stuck on how to copy the nif files. If I understand correctly from the forum, the nif viewer is a component of 3dsmax. I do not have 3dsmax, and I don't really want to get involved in 3dsmax work. Unfortunately it seems the destroyed_city.nif file has a string reference to destroyed_city.dds. So if I just copy destroyed_city.nif to destroyed_city_2.nif, it won't link up with the proper dds file.
How can I clone improvements (or anything else with a nif) without owning 3dsmax to copy/modify the nif?
But I am stuck on how to copy the nif files. If I understand correctly from the forum, the nif viewer is a component of 3dsmax. I do not have 3dsmax, and I don't really want to get involved in 3dsmax work. Unfortunately it seems the destroyed_city.nif file has a string reference to destroyed_city.dds. So if I just copy destroyed_city.nif to destroyed_city_2.nif, it won't link up with the proper dds file.
How can I clone improvements (or anything else with a nif) without owning 3dsmax to copy/modify the nif?