http://arstechnica.com/gaming/2013/...is-nvidias-new-cloud-gaming-server-explained/
i didnt see any threads on this but this article is interesting
basically they wanted to have cloud computing for gaming, where gameplay computing calculations is done on a server in the cloud
with processing outsourced to a better computing unit elsewhere, turn times and Ai may improve, less taxing on own computer too
main problem is that current latency is still too high for most games
turn based games like civ seems uniquely positioned to take advantage
with this, they can make better AI that doesnt drastically increase time between turns
and other advantages
i didnt see any threads on this but this article is interesting
basically they wanted to have cloud computing for gaming, where gameplay computing calculations is done on a server in the cloud
with processing outsourced to a better computing unit elsewhere, turn times and Ai may improve, less taxing on own computer too
main problem is that current latency is still too high for most games
turn based games like civ seems uniquely positioned to take advantage
with this, they can make better AI that doesnt drastically increase time between turns
and other advantages