New update:
Design
Programming
UI
Bug Fixes
Old World Update #104 - Mohawk Games
mohawkgames.com
Design
- Removed 8 towns ambition from OCC games
- Leveraging luxuries event no longer offers ill or dying courtier candidates
- Cult improvements rebalanced
- Clergy religion bonus lowered from 40 to 20
- More likely for all players to get ore and horses with balanced starts option
Programming
- Improved AI retreat
- AI optimization for spreading religion and establishing theologies
UI
- Network system changes re-enabled
- Added progress indicator and additional help for religious council ambitions
- Added Retry option when cloud games fail to upload
- Added hidden option to enter cloud game user IDs. To enable, add ‘true’ to GameOptionsSave.xml. This allows cross platform cloud games to be started using the
- players platform ID number.
- Scrolling through buttons using arrow keys (or controller) now properly adjusts tooltip display and highlight effects
- UI adjustments to better accommodate long short-form turn names
- Yield rates now updated when city discontent levels change
- Added unit religion to unit tooltip
Bug Fixes
- Miscellaneous text and event fixes
- Fixed connection indicator for network games
- Fixed assert errors on surrendering
- Fixed attacking with a teammates unit not giving 2 turn cooldown in Strict Players turn style
- Fixed AI attack targeting bug
- Fixed spelling of Zalpuwan family
- Fixed religious improvement name icons not showing religion color
- Fixed replay data being cleared on load
- Carthage 4 scenario fix, crossing Alps goal now triggers correctly
- Fixed issue with unit move animations continuing to play when they shouldn’t
- Fixed cloud game rewind
- Fixed turns for returning scout when agent network is moved
- Fixed inaccurate help entries relating to Discontent
- Fixed trees on coastal tile in Middle East map
- Fixed display of Semesters in Russian
- Fixed null reference from event killing attacking unit
- Fixed clergy yield display
- Fixed bug with improvements that give city effects (such as luxuries) not getting properly handled when the city changes hands
- Fixed missing event sounds on Linux / Steam Deck
- Fixed issue with server games on new network system
- Fixed on-hover context menus incorrectly disabling when moving mouse to submenu
- Fixed events from popping on AI turns
- Fixed reserved city site sometimes being claimed by an AI during initial development
- Fixed AI getting too many cities for development
- Fixed Sappho portrait
- Removed redundant text on Traders family tooltip
- Potential fix for double border bug
- Fixed “Pick Later” not working in basic setup for standalone scenarios
- Fix for scrollbars sometimes not initializing correctly
- Fixed Stepmother incorrectly displaying as Aunt in Inheritance screen
- Fixed inconsistent action list for tribe/player leaders
- Fixed player getting notified when an agent network is moved in one of their cities.
- Fixed missing Heavy Chariot texture on combat preview