Turn 50 (2000 BC)
Methos: We're currently at both max happiness and health, so I'll put emphasis on production. Primarily troops to be used as fog busters.
Washington finishes: Archer
Turn 51 (1975 BC)
Washington begins: Archer
Methos: I switch the citizen off the forested plains and put him on the forested plains hills instead. We're still at +1 food but don't need to grow right now.
Turn 52 (1950 BC)
Methos: Odd, the barb warrior left. Than a barb archer appeared and left again. Must be a barb city near the western pigs.
Methos: Since there's three turns until another archer finishes, and no barbs in sight. The warrior heads out towards a hill to fight the fog.
Tech learned: Bronze Working
And we get this:
Turn 53 (1925 BC)
Research begun: Writing
Research begun: Animal Husbandry
Methos: No copper in sight and Iron Working will take too long, so I go with Animal Husbandry. With any luck we'll have horses nearby. I don't believe I've ever done this before, but I'm really worried about barb incursions since we're alone on our continent.
Methos: A barb archer appears from the south.
Turn 54 (1900 BC)
Washington finishes: Archer
Judaism founded in a distant land
Turn 55 (1875 BC)
Washington begins: Archer
Methos: I move the worker to a forest outside our borders to chop a barracks.
Washington begins: Warrior
Methos: Decide to build a quick warrior to use as a fog buster to our northeast. I'd rather not send a more expensive archer for that task.
Methos: This also lines our next archer up to finish after the barracks is chopped.
Turn 56 (1850 BC)
Washington finishes: Warrior
Turn 57 (1825 BC)
Washington begins: Archer
Methos: Two barb archers are in view, and both are near our warriors parked on hills.
Warrior loses to: Barbarian Archer (0.60/3)
Turn 58 (1800 BC)
Methos: Out southern fog busting warrior falls, though he came close. We need to get archers down there quickly, as the fog retook a lot of tiles.
Methos: That's a first, the hammers from the chop came immediately at the beginning of the turn. Usually I have time to switch the queue first. Oh well, we needed the archer anyway.
Washington finishes: Archer
Turn 59 (1775 BC)
Washington begins: Barracks
Turn 60 (1750 BC)
The fog busting warrior in the northeast may want to go to the hill just east of his current position. I’m not sure which hill tile would push the most fog back. Probably have to move him around a little.
We need to get archers out as our fog busters. These warriors just aren’t strong enough.
I realize we need to get cities up but a couple turn sets getting the fog pushed back is worth it more IMHO. In Meth01 several of us spent a couple turn sets doing nothing but fighting back the barbarian hordes. I went through at least two turn sets myself fighting them. That’s a lot of wasted turns.
Here are some good spots to plant archers for fog busting duty. The blue circles are where we currently have units. The yellow circles are where I believe we should place some. In case you can't tell, all duty spots are located on hills.
Roster:
Colony- On Deck
Mutax2003
Grogs
Methos- Just Played
Fbouthil-
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