bonscott said:Basically cities are cities and you take what you can get.
That's the bottom line, that is.

Renata
bonscott said:Basically cities are cities and you take what you can get.
Tomoyo said:It's the cities one tile away from the coast that bother me. They can't build harbours to get the extra food from the ocean.
That rule pretty much sums it up for me as well.Tomoyo said:Here's my general rule:
As many coastal cities as possible, as long as I don't waste any land tiles. That gives me the most worked tiles.
#1 Person said:I think they are better than contental cities, Since the Sea is just as important as the land, so it is good to have a massive waterfront so you can build lots of ships. Also they are good because you can transport resources around that via water.
But between an inland city sitting in the middle of a jungle or marsh and an coastal city next to a mountain with gold or iron, grass and several bonus resources, everyone would take the second one.Colle said:But between a city with 21 squares on flood plains, moutain w/ gold or iron, grass and several bonus ressources, and a coastal city, everyone take the first one![]()
YNCS said:But between an inland city sitting in the middle of a jungle or marsh and an coastal city next to a mountain with gold or iron, grass and several bonus resources, everyone would take the second one.
Lord Parkin said:Are you sure it's THAT much of a difference? Seafaring only gives +1 gold in the city centre, and Commercial doesn't start affecting much until the city is quite big... I think that in general, coastal cities can be gold mines for ANYONE.![]()