Coastel Start Civs.. Shouldnt they have at least 1 sea Resource?

Hakuoh

Warlord
Joined
Apr 1, 2013
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In many of my always random games i had alot of coastelstarts but 80% of them are horrible with not even 1 Fish arround my Capital. Its such a Waste that you cant even use half your Borders besdies the +2 food when you build a lighthouse.
Sometimes you dont even start on the coast which also sucks a lot.

Whats the point of japan starting at the coast but having no ocean resources?
 
I also get a little frustrated at that...My productive recommendation would be to get the Communitas map script and give that a try. I have found the landforms generated to have more coastline shapliness and it seems the sea resources are distributed slightly better. It is an excellent mapscript . Also it has much better lake spawn I noticed and so will increase your chances of getting an awesome Aztec start as well.
 
Holy crap I know! I get so frustrated with this, coastal starts are already underpowered, skimping on the sea resources just makes them virtually unplayable.
 
Careful on this; primary luxury as a sea type also takes a very long time to startup with work boats being one time use only. (Fish is much better since you can build the lighthouse first and the work boats later)

The main advantage of being on the coast isn't tied to resources at all but is instead trade ships.
 
Yes dear god yes. This really needs to happen
 
eh? You can develop sea luxuries the exact same time as lighthouses right? Work boats come at the same time as triremes...or is that just BNW? It's a 2nd tech if you gun straight for it, same as plantations.

That's not the issue:

The issue is that each and every fishing boats consumes a work boat unit. If you have a bunch of Pearls; that's a lot of hammers to both get the happiness from the first and have the surplus ones available to sell. (Contrast with fish which you get most of the benefit just from a light house.) There's a couple of sea resources that are even worse though; at least Tears of the God doesn't require improving the tiles to get +2 faith each; while God of the Sea requires having built a work boat to get the +1 hammers.)

While after your worker is done with one Plantation it moves on. However having the primary luxury covered with jungle like some of the plantation ones are isn't that great either.

Luxaries requiring a mine appear to be the best by far to me; those are very cheap in terms of worker turns.
 
The real problem is the inordinate cost of workboats (240 gold) as compared to workers (310 gold). If workboats had a more moderate cost they would be more compelling.

They also made much more sense in G&K - build (or buy) a workboat to improve a luxury, sell luxury for 240 gold, buy another workboat, improve luxury, sell luxury for 240 gold, etc.
 
Coastal starts already have a massive advantage in the doubled gold from trade routes in your capitol. It is also useful to build naval units in the capitol, and early coastal wonders on the lower difficulty levels. I am not sure they need to be guaranteed fish on top of that.

I would agree with the comment that ocean luxuries can be frustrating, as well.
 
The real problem is the inordinate cost of workboats (240 gold) as compared to workers (310 gold). If workboats had a more moderate cost they would be more compelling.

A stronger lighthouse partially resolved the problem. Building workboats early isn't productive. Building them when you already have a 5-6 :c5citizen: capital is much better. Unless you have more than 1 of a kind. Then a 240 gold rush buy is ok to let empire happy. But with multiple sea food a lighthouse is THE building to build after the NC.

Player needs to concentrate on other luxs first unless he's playing Venice and aiming for Optics first.
 
In many of my always random games i had alot of coastelstarts but 80% of them are horrible...
Sometimes you dont even start on the coast which also sucks a lot.

What kind of start are you looking for? Non-coastal starts are usually quite good, but my favorite start is with one and only one hex open to the ocean. I am not looking to sea resources at all for those starts. More is always better, but I don’t think I have ever had fewer than three “specials” near the start hex.
 
I think coastal start is not so bad, you can use cargo ships to send food to your capital, ensure your capital is growing fast and can hold a lot of specialists at the same time. A nice combination with Tradition policy.
 
I've had that too. Horrible coast starts with no sea resources at all.

In my current game, I just founded a city on the tip of a peninsula that has access to 7 fish! Just an anecdote to show what a coastal start should look like :)
 
Not having a coastal start with resources could be tough. Last time I had a 3 crab start and 1 fish coastal start. Sometimes coastal starts don't suck.
 
coast was important until modern times, but not so in this game, so i changed coast to 2 food and sea to 1 food and 1 production, with light houses +1 food, gives coast 3, not overpowering, but makes coast cities better and not just a city with loads of useless tiles
 
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