First I'll try to fix that mapgenerator I started on, secondly the supplytrain-unit-deployment-routine.
So redoing the religions-screen will be third base.
To get ahead of things..what needs changing on the screen?
Any good ideas on layout or art/design for the screen?
===
To get back to the panic issue. I think it would be better if only the unit actually fleeing flees, while imparting a negative morale modifier to all other in the stack (those that can be affected by morale or indeed care about said unit fleeing).
Units in a stack with a unit fleeing maybe should only flee along when morale is below 20 or even zero.
secondly units fleeing an attacking stack I think are strange. unless attacking as a stack, I feel routing of a stack(army) is only logical as a defense issue.
(seperate units routing from a failed assault still affect the whole stack offcourse, so the dropping morale will be a problem if a stack successively fails to break a opponent unit.)
To prevent morale always being low, a positive bonus for winning, as well as morale boosting units such as chaplains and heros would be needed.
Probably all this was discussed in much detail earlier in the correct thread.
===