Hello,
I plan on making a cold war scenario/ mod for CIV 4. I played El Justo's scenario for Civ 3. Although it was a great scenario but it was entirely unplayable whenever there was peace beacuse of trade route calculations among other things. Thus turn times were anywhere from 10-30 minutes in the middle of the scenario.
I propose several modifications to the existing AI structure. Namely Mutually Assured Destruction (MAD) needs to be coded in. Ofcourse game balance will need to be adjusted to make sure that even after MAD local conflicts such as Afghanistan, Vietnam can happen. Two CIVs with 100 ICBMS shouldnt exactly go to war with each but use proxies.
New Tech tree for the period, new units, edits to diplomacy code, spying, unit design, map design, city layout, sound.......lots of other stuff needs to be taken care off. This is going to be a pretty ambitious project.
Also the food production, shield produciton and commerce production will need be adjusted so that food gets produced in one city, is exported to another city. Definetly need more city specialization so that NYC is not busy producing loaves of bread but is surrounded by hamlets. Again lots of balance issues will arise that will need to be addressed.
Finally this mod needs to be playable. Playable means that on a modern machine a user does not have to wait for over 2 minutes for a turn to complete.
Anyways let me know if you would like to work with me on this project. I am a Computers & Telecomm. Enginneer (well still a student), so I am pretty savvy with the programming. I will need to help from graphic artists, history buffs, people who can work on the civilopedia and ofcourse later on will need testers.
Send me an e-mail at aar at wharton.upenn.edu or post on the forum.
Cheer,
-SA
I plan on making a cold war scenario/ mod for CIV 4. I played El Justo's scenario for Civ 3. Although it was a great scenario but it was entirely unplayable whenever there was peace beacuse of trade route calculations among other things. Thus turn times were anywhere from 10-30 minutes in the middle of the scenario.
I propose several modifications to the existing AI structure. Namely Mutually Assured Destruction (MAD) needs to be coded in. Ofcourse game balance will need to be adjusted to make sure that even after MAD local conflicts such as Afghanistan, Vietnam can happen. Two CIVs with 100 ICBMS shouldnt exactly go to war with each but use proxies.
New Tech tree for the period, new units, edits to diplomacy code, spying, unit design, map design, city layout, sound.......lots of other stuff needs to be taken care off. This is going to be a pretty ambitious project.
Also the food production, shield produciton and commerce production will need be adjusted so that food gets produced in one city, is exported to another city. Definetly need more city specialization so that NYC is not busy producing loaves of bread but is surrounded by hamlets. Again lots of balance issues will arise that will need to be addressed.
Finally this mod needs to be playable. Playable means that on a modern machine a user does not have to wait for over 2 minutes for a turn to complete.
Anyways let me know if you would like to work with me on this project. I am a Computers & Telecomm. Enginneer (well still a student), so I am pretty savvy with the programming. I will need to help from graphic artists, history buffs, people who can work on the civilopedia and ofcourse later on will need testers.
Send me an e-mail at aar at wharton.upenn.edu or post on the forum.
Cheer,
-SA