raystuttgart
Civ4Col Modder
The basic idea was suggested by Sarin here.
Let us discuss the concept though.
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New DLL-Diplomacy Event "Colonial War Support for Natives".
I will explicitly keep it relatively simple to not overexagerate my efforts.
Balancing:
This is just a flavor DLL-Diplomacy Event that happens only a few times a game.
But yes, when it triggers it will make a war against Natives a bit more challenging.
Dimplomacy Dialogue:
(Dialogue choices and effects)
A DLL-Diplomacy Dialogue with the Colonial AI will pop up.
The Colonial AI will inform you that you are attacking his Native allies and give you 2 choices:
A) Stopping the War against the Native AI (Declaring Peace)
Summary:
This is mainly a flavour event, that will be triggered only a few times a game.
The Colonial AI will not directly get involved in the War itself.
(It is mainly used as part of the event story / dialogue for immersion.)
The Native AI will get Weapons and Horses to equip its warriors in the War against you.
The Colonial AI will get Gold. It is basically a Win-Win for both AIs.
Human Player will face a more challenging War with the Native AI.
(If this DLL-Diplomacy Event triggers.)
Let us discuss the concept though.
-----------
New DLL-Diplomacy Event "Colonial War Support for Natives".
I will explicitly keep it relatively simple to not overexagerate my efforts.
Balancing:
This is just a flavor DLL-Diplomacy Event that happens only a few times a game.
But yes, when it triggers it will make a war against Natives a bit more challenging.
- at least 50 turns played before being possible to be triggered first time
- at least 50 turns since it was last triggered
- it will of course be XML configurable (like all DLL-Diplomacy Events)
- Human Player declares War against a Native AI (Colonial AIs can not trigger it)
- that Native AI has good Diplomacy Attitude to another Colonial AI
- that Colonial AI has Diplomacy Contact and bad Attitude towards the Human Player
Dimplomacy Dialogue:
(Dialogue choices and effects)
A DLL-Diplomacy Dialogue with the Colonial AI will pop up.
The Colonial AI will inform you that you are attacking his Native allies and give you 2 choices:
A) Stopping the War against the Native AI (Declaring Peace)
- peace between you and the Native AI is declared again
- the Attitude of the Colonial AI towards you improves a bit
- the Attitude of the Native AI towards the Colonial AI improves
- the Attitude of the Native AI towards you stays the same (so the effect of declaring a War will not be reverted)
- the War between you and the Native AI continues
- the Native AI gets Weapons and Horses but loses some of its Gold
- the Colonial AI gets the Gold that the Native AI loses
- the Attitude of the Native AI towards the Colonial AI improves
- the Attitude of the Colonial AI towards you gets worse
Summary:
This is mainly a flavour event, that will be triggered only a few times a game.
The Colonial AI will not directly get involved in the War itself.
(It is mainly used as part of the event story / dialogue for immersion.)
The Native AI will get Weapons and Horses to equip its warriors in the War against you.
The Colonial AI will get Gold. It is basically a Win-Win for both AIs.
Human Player will face a more challenging War with the Native AI.
(If this DLL-Diplomacy Event triggers.)
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