#Infodump
![](http://i.imgur.com/8Tvkkcm.png)
Time to divert the conversation away from colours, to another interesting topic.... err colours? (they're at the end of this post) Seriously though, here's our current lineup of civs that we're actively working on! I'm trying to limit myself to working on a maximum of Seven civs at once. Now all of these civs are at varying degrees of completion, so with that in mind - when one of these civs is completed, we'll be adding another one to the roster. The next three civs likely to be released are Cuba, Nigeria and the Salish
![Smile :) :)](/data/assets/smilies/smile.gif)
(with Greenland, Chuchki, and WW2 Australia joining the roster in roughly that order).
The following will outline what you can look forward to in each of these Civilizations, alongside what we essentially need help with. Also, we have some icons for you wiki-ers to utilize
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The Chimu
Leader: Nancempinco
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Chan Chan
Unique Unit: Cumbicamayo
Unique Building: Ciudadela
The Chimu will be completely revitalised from Hiram's Original design. Their main focus is split down the middle, part way between the utilization of coastal tiles alongside hefty bonuses for using different types of specialists within your City! Currently, we have all the art completed except our Unit and Buidling Icons. We're also in need of lua snippets likewise. If you think you can help with any of these, feel free to let me know!
Here's the
icon for you wiki folks to use.
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Cuba
Leader: Fidel Castro
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Havana
Unique Unit: Guerrillero
Unique Building: Dance Hall
Cuba is the quintessential CL civ - disastrously behind schedule and gimmicky out the butt. Cuba's history within CL has changed over the years since it's announcement, going through a million and a half design changes to get it
just right. Their main focus is centred around Espionage and the spreading of ideological propoganda! The Cuban's also introduce the unique yield/mechanic aptly called "Revolutionary Fervor" alongside introducing a unit that can train Rebels in foreign civilizations! All in all, expect Cuba soon and expect to have a crapload of fun playing as them.
Neirai is currently hard at work on coding the traits, and of course this civ would never have been possible without the help of U_C.
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The Murri
Leader: Gambu Ganuurru
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Cavanbah
Unique Unit: Marbull
Unique Building: Humpy
The Murri is a relatively new addition to our roster. Spawned from the relentlessly creative pestering from Senshidenshi, we decided to take on an Aboriginal Civ that originates from Queensland and far northern NSW. The culture is a fascinating one; they hosted what is possibly the largest gathering of Aboriginal people within Australia prior to European contact to partake in the Feast of the Bon-yi. Aboriginal Australians would come from far and wide on a pseudo-pilgrimage to participate in this festival. Subsequently, their uniques will reference City Connections and will also have the fantastic ability to have Faith influence their Cultural Border growth (alongside some other really cool benefits to spreading your
legs cultural borders wide).
Currently, we have no art completed except our Civilization Icon. We're also in need of lua snippets likewise. If you think you can help with any of these, feel free to let me know!
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Nigeria
Leader: Awolowo
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Lagos
Unique Unit: Yan Lifida
Unique Unit: Ugboelu
Nigeria is one of those civs that have been designed for the longest time. It had little, to no progress until Sasquatch came out of nowhere with a brilliant Unique Unit graphic. As it would be a crime to keep such an amazing icon away from the public, a leaderscreen, unique unit and a map were all made over the course of a few days (with thanks to DJSHenninger of course). JFD majestically swooped in out of nowhere and now the only thing we need now are decisions and relentless playtesters!
They'll be a Civilization that spans the ages, with a unique Knight and unique Fighter. Nigeria is also a civ that benefits from City Growth. One of their more exciting traits is that they gain a boost of Faith and Food equal to the amount of Population in a city whenever a Citizen is born!
Here's the
icon for you wiki folks to use.
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The Salish
Leader: Seattle
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
D'Suq'Wub
Unique Unit: Sto:Mex
Unique Building: Potlach House
The Salish/Lushootseed have not only been in development for the past year or so... it's been completed for the past year or so! Quite literally we're only in need of a leaderscreen, icons for the leader and unit and a Unit graphic. Kujarim_Wuniver had taken up the task a while ago and made some amazing artwork for the Potlach House UB - unfortunately though he has been missing since Christmas (presumably falling to the same fate as Jan). Zwei is also working on a UU graphic, so we're very hopeful that he'll deliver!
The Salish and their 'Law of Generosity' make them extremely fun to play as. You'll essentially want to be a gold generating machine, since you'll be generating Golden Age points by simply spending money! We'll tease the other uniques if someone rescues us from our lack of generating Great Artist points.
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South Africa
Leader: Nelson Mandela
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Cape Town
Unique Unit: Fengu Gunner
Unique Building: Safari Park
South Africa, like Cuba has been a massive source of contention for CL. There are pages, upon pages of this thread dedicated to the SA discussion - and although the opinion on the design changes when someone even utters the name of the Civ, we've finally settled on a design that features both a nice representation of the Rainbow Nation and also Lions, and Rhinos and Spingbok (oh my). Finally - another Diplomatic civilization that isn't Canada.
Because who the hell would want to play as Canada?
We have a new lua coder (bdemz) who has kindly offered to help us code South Africa for us! We still might need some extra help with other lua snippets and decisions - so let us know if you can help in that department. Other than that, all we need in the art department is an icon for the Fengu Gunner!
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The Yolgnu
Leader: Wonggu
Capital: ![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
Yirrkala
Uniques: ???????
The Yolngu are in something of development hell at the moment, with seventeen different opinions on the design and constant argument put forth on the fact that there should be a unique Archaeologist. We're working on art in the background at the moment - but what we need are some lua snippets and decision designs.
Pls help us come to a consensus Reedstilt.
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Here are the colour schemes for each of the civs that you can use for comparisons:
Anyway! That's basically all for now, if you need any clarification about anything ask away.