Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

I want to change the growth from Sea resources to something else that isn't just a Solid Yield. Perhaps 5% increased trade distance. If we can't think of anything we'll drop the Artemis like buff down to the pantheon like buff.

I also want to completely redo building copying as it causes more issues than anything. I still want to keep the effect that essentially it's the melting pot of like 70 different cultures. I want to keep resistance, but I also want a mutual friendship bonus too.

So basically:

- Keep Resistance
- Keep a bonus for friendship/open borders (but like Sweden, I'd like the other civ to get something too)
- Completely redo building acquisition, but still retain "all your culture are belong to us"
- Change Choral Sea Resource yield (but not something boring like +1 Food).

Also it's worth noting that the First Nations civs are very close to completion and that we are just really looking for Native American orchestral music at the moment.
 
I highly disagree with you. Straight yields are boring and I don't think you are thinking outside of the box.

I like the idea of each Sea Resource for the Coral Church increasing the distance a city can trade by 5% (on top of the 50% added by the Harbor). If this is done, perhaps a 5% Pantheon-like growth (down from 10) for each resource is on the cards too.

For the UA how does this sound?

Upon declaring Friendship and Open Borders with another civilization, The Philippines receives a Culture Boost and both Civilizations receive a free Cargo Ship. When adopting Policies, there is a small chance of the empire entering a Resistance.

This would also synergize quite well with the Harbor replacement (which can probably be moved back to Compass) with it's new increased trading ability. I think this would basically make the civ a lot more versatile and a bit less powerful.
 
He's saying that the ONLY way not to have something be OP is to have straight yield - which I disagree with (not on the basis of being uninteresting).
 
I expect he was exaggerating for effect, to make his point. I thought your qualifying argument was because it was uninteresting, because of the way you wrote it. Nevermind, then.
 
It's not that I'm not thinking outside the box, it's that I'm thinking realistically. Anything that isn't directly tied to the tile is OP. I mean, look at this:

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With +1 food on sea resources that would be +11 food, not +110% growth. With +5% trade route distance, that city could trade with any city on the planet as soon as you got compass. As well as that, there's a difference between an effect that is based on the number of workable resources and the number of resources that are worked, the latter being that you'd need at least 11 citizens to get the full effect, and would be crippled by a blockade. And then there's still the difference between worked and improved resources, with the latter requiring 11 workboats still in addition to the rest.

Petra has one of your so-called 'boring' effects, and yet it's one of the most powerful wonders in the game and facilitates unique strategies that would otherwise be pointless.
 
Yeah, I personally think something like +1 Food and +1 Faith on Sea Resources would be acceptable, even if unoriginal. But then again, how often do you see cities with access to ELEVEN sea resource tiles?
 
This is why we are changing the UA, so something like that picture doesn't happen. And I disagree with the fact that you can "trade with any city on the planet as soon as you got compass", you'd still need Astronomy. The Philippines can just reach farther than other civs is all. If you had 5 friends all with Open Borders, that's a 75% increase in trade length which is hardly game breaking. Philippines would be fantastic on a large map, but the effects would be nerfed on a Duel-Tiny-Small-Standard map.

Petra is another ball-game altogether. It's a wonder - as in there is a race to get it because the abilities are so good. I don't want people to just have straight and boring yields. Surely there can be ways to think outside of "+1 food for sea resources". To say that it's always going to be OP unless you have a +Whatever yield is a bit of a hyperbole.

Also, Tholian was playing with Legendary Start.
 
If you added a trade route as one of the required triggers for the UA, it would sync pretty well with the Coral Church's trade route length bonus.
 
You could cap the trade route length bonus at a certain amount. I do think that being able to trade anywhere isn't exactly OP; you will get more money but you gotta find the cities and they're more vulnerable to pillage before the barbs are cleaned out. And don't forget the resistance!
 
@Pouakai:

Hi can you teach me what mod to pop-up resource icon like in the image you posted.... thanks.

Btw, 141 :c5food: what a hack :lol: . The annoys thing when i playing Philippines is i dont have any sea resource on first city >.<

@TPangolin

B/c of you wanna keep the open and friendship part, it 's hard to make another ideals b/c the first ideal is extremely strong. Well i though second ideal need to focus on cs maybe better.

Like when Allied with cs, Philippine will get 10% culture producted by this cs. If cs is culture based, the bonus is 20% culture
 
Well, if you want something that still retains the current idea of receiving something unique from each Civ you have DOF+OB with, how's this sound?

After DOF+OB, use Lua to check the flavors of the other Civ's leader, find his or her two highest flavors, then give your Capital dummy buildings which you define in XML for each flavor. Pick two at random in the case of a three-or-more-way tie. For example, leaders with high FLAVOR_NAVAL (or FLAVOR_NAVAL_RECON, etc.) could give a building with +5% Sea Unit Production, while leaders with high FLAVOR_HAPPINESS could give +2 Local Happiness, etc. Multiple of the same building could stack with additional Civs with whom you have DOF+OB.

The other leader can receive a building which provides flat Culture.
 
That's not a bad idea at all, but I might be hard pressed to find someone to code it.

I'm not sure the other civ should receive a culture building since the resistance and a cargo ship is a nice counter.
 
Also, if someone doesn't find any Boer Peace/War themes - I'll be using this:


Link to video.
 
How about this?

UB: Coral Church (replaces Harbour)
Provides +1 :c5faith: Faith in the city in which it's built. Gain a +5% bonus to :c5culture: Culture and :c5faith: Faith generation per Sea Luxury Resource worked by the city. Sea Resources have their primary yield increased by +1 (Fish get +1 :c5food: Food, Oil gets +1 :c5production: Production, &c). Unlocked at Theology rather than Compass, unlike the Harbour it replaces.

Hopefully this solves the problem in a more interesting way. If you have a normal start, you won't spiral upwards into a monumentally tall Civ immediately, and I think it retains some of the original flavour. It's also a less bland, more versatile use of the +1 to Insert Yield Here effect. At least, I think so. I might be a bit biased. =]
 
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