Colonies for resources (please read Dan)

Matrix

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I must say I'm very excited about those resources! It's a big change since Civ II, but I'm sure it's a big advantage. I've only got some questions about it. Perhaps Dan Mahaga could answer it.
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First of all, what if your borders shrink (because e.g. a diplomat destroyes a building), after a colony has disappeared because it came inside the border at first?

Secondly, is a colony a property of a civilization? Can other civs build roads to your colony and may they walk over it?

Three (I'm on the roll
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): I guess the worker disappears after it has built a colony (or it changes into the colony). Do you regain the worker when the colony falls into your border?

And last but not least: Do the resourses have a size? I mean, can they be depleted or are they infinite? I certainly hope they're not infinite (because our present problems with oil and so on).

Thanks in advance, Dan, should you answer it.
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<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!

And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
 
Good questions, Matrix!!! On the third question ...

Originally posted by Matrix:
I guess the worker disappears after it has built a colony (or it changes into the colony). Do you regain the worker when the colony falls into your border?

The way I read the "tutorial," it seemed to me that the worker didn't disappear (e.g., kind of like building a mine). So what is the answer to Matrix's questions?

 
in the tutorial the worker disappeared. that´s bad, because a worker will cost one in population.
 
Well for #1, I have no clue, for #2, I would assume they can build roads to it..they just can't take the resource, and I think that other units can walk over it since in the tutorial is said that you would want to guard it and other civs would want to destroy it, #3, I'm pretty sure it changes into the colony which is fine, but I sure hope you get it back after the colony becomes obsolete.
 
I'm not sure but I don't think your borders can shrink. My understanding is that the improvements add culture points which just accumulate and cant be taken away, and when you get enough your borders expand, like science beakers and techs. This is what I think but I could be wrong.
 
I agree with Zues completly on numero 2.

Also with Condtional Zenith on the idea that your borders can't shrink, how could they, you can't remove technology from a Civliazation, the only way i think borders can shrink is through war. In that case you would have probably lost your colnies before you city right?



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"It is well that war is so terrible-we should grow too fond of it."
-Gen. Robert E. Lee, 1863
 
I think that culture points can be taken away. Just like the sience points are taken away when your library are destroyed.

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Presumably culture can go down, if you lose a city (or an improvement is destroyed by spies). But if the enemy takes a city, it would presumably get control of the resources. Though it would depend on how far your border is pushed back (if it was a small, new city, then it might not actually affect your border much, so another city could still use the resource, if it was connected to it)

As for other civs taking a colony, maybe if they built a road to it, then destroyed your road? So you need to keep your supply lines well guarded (a job for partisans??)

We've had a discussion on infinite resources elsewhere, and I am not in favour of things running out. It sounds like resources are going to be tricky enough in this game. It would make it much less likely that people will want to trade if it is a finite resource.
 
Originally posted by Matrix:
I must say I'm very excited about those resources! It's a big change since Civ II, but I'm sure it's a big advantage. I've only got some questions about it. Perhaps Dan Mahaga could answer it. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

First of all, what if your borders shrink (because e.g. a diplomat destroyes a building), *after* a colony has disappeared because it came inside the border at first?


Your borders should never shrink due to culture. Culture represents your influence over the lands surrounding your cities and can expand your borders, but the only real way for your borders to shrink is if the borders of a nearby city with higher culture expand and "push you back" so to speak. Spy missions and other means of destroying city improvements and wonders will reduce the amount of culture generated per turn by your city, but should not affect your borders.


Secondly, is a colony a property of a civilization? Can other civs build roads to your colony and may they walk over it?


A colony can be thought of as a Pop 1 city. If anyone walks into it, it just folds like a cheap suit and is essentially lost. Other civs cannot access resources in your colonies, however. So you're going to want to put a strong defensive unit or two in a colony and maybe even build a fort there, then fortify for assault. That way if they want your resources, they've got to be willing to fight for it.


Three (I'm on the roll <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>): I guess the worker disappears after it has built a colony (or it changes into the colony). Do you regain the worker when the colony falls into your border?


A worker creates a colony in the same way a settler creates a city. Once a colony is created, say goodbye to your worker. If the colony is swallowed up into your borders, you don't get the worker back. This really forces you to think about where you want to put colonies: if you build a colony close to a city you know will thrive, you're essentially wasting a pop point because you know eventually that resource will be inside your borders.


And last but not least: Do the resourses have a size? I mean, can they be depleted or are they infinite? I certainly hope they're not infinite (because our present problems with oil and so on).

Thanks in advance, Dan, should you answer it. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>



Resources can be depleted, depending on usage. I had a game going where I was just cranking out Roman Legions like nobody's business and eventually I exhausted my source of iron, so I had to find more before I could continue producing my legions of doom =)


Dan
Firaxis Games, Inc.


[This message has been edited by Dan Magaha FIRAXIS (edited May 24, 2001).]
 
Ran out of iron while producing legions? How fast will it be depleted producing tanks, battleships and etc.? I can see it now, the year 1937 and no iron for anyone to produce any of the modern troops! Can one opt to go back and produce the obsolete warrior units with stone axes and wooden sailing ships so you can at least produce some kind of unit? We're goin' to really need a recycling technology that recycles!

[This message has been edited by walkergrae (edited May 24, 2001).]
 
Originally posted by walkergrae:
Ran out of iron while producing legions? How fast will it be depleted producing tanks, battleships and etc.? I can see it now, the year 1937 and no iron for anyone to produce any of the modern troops! Can one opt to go back and produce the obsolete warrior units with stone axes and wooden sailing ships so you can at least produce some kind of unit? We're goin' to really need a recycling technology that recycles!

[This message has been edited by walkergrae (edited May 24, 2001).]

I'm not sure what the formula is, but in my experience it hasn't happened often, but it does happen. You *can* find new resources inside your city radius, and in my case I had been cranking out a lot of Legions from only a single source of iron.

The nice thing about all of this is it demonstrates the idea that you can't just forsake your opponents and do whatever you want without consequences. If you rub all the other civs the wrong way, they might not trade you the resources you need. Everything is very interconnected and you really are forced to think about the consequences of your actions beforehand.

Dan
Firaxis Games, Inc.
 
It sounds to me like civ3 ti going to take a giant leap forward in the realism aspect of the game. That's great, I can't wait.

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Listen, strange women lying around in ponds, distributing swords is no basis for a system government.
 
Yes !! Yes !! Yes !! (not spamming, just don't have anything else to say)
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<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>If you cross the border, you better have your green card!<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>
 
You're absolutely right, BorderPatrol! The updates about Civ3 just keep getting better and better. And I too, Mongol Horde, am so jealous some people like Dan actually played the game already, while we have to wait at least a half year.

Anyway,
Dan, thank you for answering!
(May we call you Dan?
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)

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<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!

And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
 
Originally posted by Dan Magaha FIRAXIS:
Your borders should never shrink due to culture. Culture represents your influence over the lands surrounding your cities and can expand your borders, but the only real way for your borders to shrink is if the borders of a nearby city with higher culture expand and "push you back" so to speak. Spy missions and other means of destroying city improvements and wonders will reduce the amount of culture generated per turn by your city, but should not affect your borders.

WILL A SPY BE ABLE TO DESTROY WONDERS? (!)


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[This message has been edited by Håkan Eriksson (edited May 28, 2001).]
 
I hope not!

Although in SMAC (not Crossfire), I built the Hunter-Seeker (gives you immunity to probe teams, (spies)) but then an enemy spy came and destroyed the Hunter-Seeker. It may just have been a bug in the first version, I don't know.
 
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