Patient English
Designer
Yop, I agree that Royal Cannon with higher attack value (for Forts on Hills/Rivers) but much lower hit points (so you need more of them to break a Fort) seems to work better. That will be in 0.4
Originally posted by Patient English
They now appear around Timbuctu, which is in the middle of that desert you are crossing....I think getting African slaves has to be harder. the old way was OK the first time one played, but after that, you built a coastal city, equipped it with a Stockade, and the Slaves just rolled in.
Well, OK, that wasn't so far from what happened, but as these Slaves are free (events-raised), getting them should take SOME work.
Originally posted by Patient English
I shall be warming up the beer for you, specially!
Originally posted by yaroslav
Ok, I'm going to play as Spain this weekend... Until what year I can reach? Is this version ready to deal with 17th century techs?
Originally posted by Patient English
SKI, the African Native event is working intemittently. They do appear, but at nothing like 1:3 chance. More like 1:10. I shall up the events value to 1:2 again, and see what happens. However, the AI treats Africans weirdly - although all the mid-African cities are building them, they never get produced (which is why I have had to resort to events) and they are often disbanded quickly once raised. Whatever the attack/defence values or role type I give them. I suspect it is the slot they are in, but there is no rationale to it.
I suspect it is the slot they are in, but there is no rationale to it. [/B]