Colonization of the Moon -- The Code Extensions Thread

woodelf said:
Belizan, could you add in three more turret promotions? Pretty please!

All you ahve to do is mod the line in turrets.py to include your new turret unit types.

TurretUnitClasses = ('UNITCLASS_BASETURRET', 'UNITCLASS_BIGTURRET', 'UNITCLASS_BIGGESTTURRET')

The same will be true in the merged version. If you tell me the Unit class's of your turrets when I get everything, I'll put it in for you.
 
I'll let you look at the next version and see what you can do. I left most of what you did alone when I merged it in. The next 3 could be called, Huge, Gigantic, and Monstrous. :) We'll polish names later.

Again, great job on them!
 
Once you've got all that done, send it to me and I'll make sure everything's okay - then I'll upload it as version 0.103.

Great work, people!

I would not be so quick in releasing another version. After the bad experiecne we have with v0.100 I think you will understand why we should wait until we played tested and debbuged for a couple of days.
 
matthewv said:
I would not be so quick in releasing another version. After the bad experiecne we have with v0.100 I think you will understand why we should wait until we played tested and debbuged for a couple of days.

I think we should all download the next version when JBG (or matthewv) put it up and try it for 12-24 hours. If three different people have good luck maybe we're good to go?
 
I think we should all download the next version when JBG (or matthewv) put it up and try it for 12-24 hours. If three different people have good luck maybe we're good to go?

Sounds good to me. We sould as remove all our links to the previous mod version to help prevent confusion between mod versions. Also, JBG sould PM a moderater to close the alpha thread asap. I want to made the next release as smooth as possible and hopefully people will forget about our rough first release.

I hope you all agree with me(remember that I was the one that had stop all to fix the bugs as quick as possible in order to prevent the first release from being a complete failure)
 
I agree 100%

I'm just waiting on JBG to give us the link and I'll be one of the three to make sure it works! I'm also jotting down notes for what needs changing already, but I'm not making them yet since it's frozen. :)

I'm start a thread for pre release changes when we get the working version.
 
@ mod team
please remove all links to v0.102 that you posted(dont forget the ones in your sigs)
 
I'm just waiting on JBG to give us the link and I'll be one of the three to make sure it works! I'm also jotting down notes for what needs changing already, but I'm not making them yet since it's frozen.

You can add and change stuff for another 6 or so hours if you want(we could freeze it then). I won't be home till then to upload a version to make sure the mod team is playtesting the same version on all computers.
 
I'll keep the changes solely in XML then. Much easier and faster for me to mail just that out.
 
Matthewv, I'm going to be tied up with work tomorrow, but on Saturday I'll be able to collate the latest updates into a better working version, so if you can wait another day, I can make a new post then.

I hereby swear, with my right hand on my last print-out of the Moon Bible, that on Saturday I shall collate, test, and post (roughly in that order) a newer, better version of the SotM. Once that's done, I'll PM Thunderfall and that'll be it.

And I'm probably going to have to stay late tomorrow, so you may have to cope without me all day - if I want Tamlyn to give me more free time before Christmas, I'm going to have to make up for that week I took earlier...
 
Matthewv, I'm going to be tied up with work tomorrow, but on Saturday I'll be able to collate the latest updates into a better working version, so if you can wait another day, I can make a new post then.

I hereby swear, with my right hand on my last print-out of the Moon Bible, that on Saturday I shall collate, test, and post (roughly in that order) a newer, better version of the SotM. Once that's done, I'll PM Thunderfall and that'll be it.

And I'm probably going to have to stay late tomorrow, so you may have to cope without me all day - if I want Tamlyn to give me more free time before Christmas, I'm going to have to make up for that week I took earlier...
We could to this but then don't expect to release the next version to next week Tuesday or Wednesday. I vote we collate on Saterday and release to next version on Wednesday. This should greatly improve the quality of the next release if we do this instead od rushing a release this weekend.
 
How very true. Yes, okay. Collated by sat. then playtest until wed. sound much better.

You would have thought I'd have learnt by now, wouldn't you? :rolleyes:

Okay. spend tomorrow posting stuff for the collation, and I'll get cracking on saturday.

And what do you propose I should do in the event we get multiple copies of the same file? The idea of merging XMLs sound singularly unattractive.
 
You shouldn't get any multiples. Any projected/suggested changes should be listed in the Rallying thread and then either you or someone else can edit them. And if I finally get dsquared's units to work we can add those. Same deal with Wonders, which I might work on tomorrow.
 
Belizan said:
Ok, so who can I get the locked state up to date mod from? And do we have an IRC or whatever chat system picked yet? Any of you guys use AIM or ICQ or Messenger?

The zipped file I emailed out today is a "frozen" part of the mod. If you simply extract it and put it into the full mod you'll get everything up to date.

I'm redoing building bonuses now and can send out an XML file later.
 
woodelf said:
The zipped file I emailed out today is a "frozen" part of the mod. If you simply extract it and put it into the full mod you'll get everything up to date.

I'm redoing building bonuses now and can send out an XML file later.

Frozen means you stop editting the files once you've released it 8).

I'll wait.
 
Belizan said:
Frozen means you stop editting the files once you've released it 8).

I'll wait.

I know, but I'm just getting a jump on 1 file. The majority won't be affected. Even so, you can always just add the next email over top of this one in the mod.

Alright, I'll email out another XML and then stop editing. But there's so much that needs doing!
 
woodelf said:
I know, but I'm just getting a jump on 1 file. The majority won't be affected. Even so, you can always just add the next email over top of this one in the mod.

Alright, I'll email out another XML and then stop editing. But there's so much that needs doing!

Yes, but I don't want to have to spend time debugging why my version of the files doesn't "merge" properly wih yours 8).
 
Frozen means you stop editting the files once you've released it 8).

I'll wait.

@Belizan
If you have time Friday night(your time. I hope I got your time zone figured out right), you should wait till the completely frozen version of the mod is out then.(If JBG posts his files early Saterday(his time)) You can then have complete control of the mod to add all your python.
If you can then add all your stuff at that time and send it to us on Saterday we can then playtest for the next couple of days. I will then debug next week Monday and Tuesday(and made any small modifications that are required). On Tuesday night I we send the mod team the finished product to be released to the public. JBG can then post it on Wednesday.

I we follow this schedule thing will hopefully run nice and smooth and we should not have to worry about conflicting versions of the mod.
 
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