Colonization Strategies

If you assume you are going to take 3 turns regardless then going full diagonal each turn (not alternating) will get you the same distance west but cover twice as far south, then the third turn you'll cover the extra distance north.
 
Emphasize works with the automated colonist assignment/governor to determine what tile/slot to put each colonist.

Warning, it seems that if you emphasize crosses they will get worked over pretty much anything else. You only get 3 levels (normal, emphasize, de-emphasize) but the AI seems to have its own internal rankings as well (it doesn't balance all the emphasize items but assigns them in some order).

It works pretty well and worth setting them up for each colony, along with the trade routes.

thx a lot for explain ^^

whats you people preffer to automate workers in town or maunal setting them up ? i'm setting them manualy, but i wonder about auto, but i have objections about it and worries that auto, taht i will loose cotrol over colony, because i will don't know what is what

can someone advice me? :) manual is very long ;)
 
I've seen a couple people complain about the time it takes them to find their first island. What I do in the very first turn is alternately go diagonal up one and diagonal down one. you "see" a fatter swath of ocean that way, while traveling just as far west as you otherwise would per turn. I'd say it's among the simplest ways to save yourself a turn or two when it counts.

You can also tell where land is by the shape of the border water region. If it's farther away on the horizontal plane to the north of your ship then you know that land will be closest up north and you should send your ship diagonally NW as the border is adjusted to the landmasses present.
 
These are questions i would like answered if anyone can help?

How you make tade goods ?
What controls that time it take to teach people in you schools ?
Is there anyway to win?
does it make sense to try to build a navy or just give up?


Help would be welcomed.
 
Its trivial to win on revolutionary vs the ai in single player. Thats why i play multiplayer 99% of the time, i only play single player when no one is available to play and i use the time to test out different tactics.

http://forums.civfanatics.com/showthread.php?t=300331

This is the best strategy i could come up with, its nearly impossible to beat unless peace is broken in the first 10 turns. And if you are planning on fighting from the beginning then you should sail back to europe turn 1 to turn your soldier into a dragoon before you search and destroy. But most multiplayer gamers prefer some duration of peace to prepare for war.

Please feel free to poke holes in it and suggest better ways of playing.
 
These are questions i would like answered if anyone can help?

How you make tade goods ?

Mine ore, build blacksmith shop, put blacksmith to work.

What controls that time it take to teach people in you schools ?

Each citizen of the same type takes longer.

Is there anyway to win?

Build a large army, stockpile guns and horses.

does it make sense to try to build a navy or just give up?

You'll need a much larger Navy than the REF, but the more you sink, the fewer you'll have to fight on land.

Help would be welcomed.

Welcome to the Forums Tronn78. :beer:
 
As far as I can tell, 'trade goods' can only be purchased in Europe. A blacksmith makes 'tools' if you set him to work. Tools can also be traded, but apparently there are some really special beads and trinkets made in Europe that no colonist would ever have the skill to create.
 
that is correct, you CANNOT make trade goods with a blacksmith.

trade goods are precisely that. Goods bought for the purpose of trading only (read trinkets, ornaments, whatever)

Buy in Europe to sell them to the indians at about 50-75% profit, or even higher if they are in demand at the village.
 
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