Colony bug or feature?

Or to just fix the problem with determining what civ is being talked about, why not highlight the Civ in it's color. For example, if America A's color is blue, and America B's color is purple, use those colors to highlight the name. For example, lets say the Chinese contact you and ask to go to war with America. You know they are talking about America B, cause the name is purple. Should be an easy fix for Firaxis.
 
An interesting point was brought up in the original post which has not been addressed. If there's two Celtic nations, how in the world does that effect Cultural influence of cities and tiles? Does a nearby tile say it's 40% Celtic + 60% Celtic? Definitely a bug.
 
It's indeed probably 40% + 60% but since both are celtic the stuff just gets added. Very stupid if you ask me. If they just make it 40% Celtic (Brennus) and 60% Celtic (Bouddica) then it would be much clearer
 
Mali and Egypt are in no way alike.

Well, no one's going to be fully satisfied when you deal in civilization/colony names.

Krikkitone's solution has the advantage of probably being a lot easier to implement. I personally don't like locking the same colony civs/leaders into coming from the same civs every game.

My solution has the advantage of adding a little more flavor to the game (and not tying the same civs to putting the same leaders in charge of the same colonies every game -- in fact, since the name of the civilization is completely new, both leaders and civilizations could be randomized; for instance, the English colony of Canada could actually have Tokugawa as leader, while using the civ benefits of, say, Rome.) Of course, this would take a little more development time, but I think it'd be worth it (especially since I'm not the one who has to do it. :))


In any event, whatever solution is chosen, I think the consensus is that a solution IS required that, at a minimum (a) eliminates the duplicate leader problem, (b) eliminates the duplicate civ problem (where a foreign civ tells you to stop trading with the Americans, but there's three American civs, two of which are colonies,) and (c) allows the player a chance to re-name the colonial civ at the time of creation.
 
The answer will no doubt fall upon this community to generate a list of new colony leaders and a pregame option to randomize the personality. I would settle for one generic leaderhead screen with appropriate names and the underlying mechanics in place until such time as the graphics are available. Sooner the better becuase it ruins the atmoshphere to have multiple copies of the same civ. I like Big and Small and you can see the problem...
 
If you split off colonies on a terra map, you can see how this would generate problems, as you may end up with 5 Hannibals of Carthaginia. This really needs to be fixed. I'd like to be able to pick which civilization the colony becomes, so that, assuming you're an aggressive civ, you could spawn off a financial civilization so that you don't fall behind economically in your conquests.
 
Mali and Egypt are in no way alike.

Not too much that are, figured Egypt was more like it than any other (besides Eth/Zulu which were already listed)

The simplest way would probably be choosing the new civ from

1. Randomly selected unoccupied civ from the same 'culture group' (as the ethnic unit groupings)

and if there aren't any of those

2. Randomly selected unoccupied civ from all civs


A 'renaming' option would be good though. I don't think a selection option would work really well
 
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